Civilization: Beyond Earth get its first major patch, this patch, a collaborative effort between Firaxis Games and all of you who took the time to provide feedback since launch, will automatically download the next time you start up your Steam client.
If the patch is not downloading, try restarting Steam.
Sid Meier’s Civilization: Beyond Earth Full Update Patch Notes.
Wonders and Buildings:
Holon Chamber provides 3 Science, 4 Energy (was 5 Science)
Mind Stems cannot be bought with Energy.
Clearing a friendly alien nest now removes the Xenomass resource from player stockpile.
Adjusting passive recovery rate for alien opinion to be slower, to permit easier aggression escalation.
Establish Network now has 0 difficulty and produces 0 intrigue. This prevents players from exploiting it to increase intrigue.
Clear Miasma now unlocks on Ecology (was Alien Biology)
Miasmic Repulsor now unlocks on Alien Biology (was Ecology)
Array Science bonus now unlocks on Astrodynamics (was Orbital Automation)
Planet Carver now unlocks on Orbital Automation (was Astrodynamics)
Markov Eclipse now unlocks on Transcendental Math (was Artificial Intelligence)
Harmony level 1 grants Miasma Immunity to the Explorer unit (was Alien opinion recovers twice as quickly)
Purity level 1 adds double combat strength when defending to Explorer unit (was Aliens cannot attack Explorers)
Settings and Game Setup:
The menu now displays EQAA modes instead of MSAA modes if in Mantle version and the GPU supports EQAA.
Added option to disable UI/Map blur.
The player is now informed that enabling max turns disables victory achievements.
Setting the internet server browser list distance filtering to worldwide.
All players are notified when anyone completes a victory wonder.
Multiple improvements to stability.
2D fallback image now supported for leaders on all video quality settings, not just the lowest.
Added the ability to mod Quests.
Embarked workers can now correctly repair pillaged improvements.
Fixed an issue where Max turns was getting set on “Reload”, causing achievements to not fire.
Fixed bug where victory achievements would only unlock for the first player on a team.
Fixed empty trade requests that could occur during the AI turn.
Fixed multiple Quest issues (quest tracking, information, and reward bugs).
Fixed multiple issues with screen resolution on specific displays (like the 144Hz full-screen issue), and a Mantle issue causing the game to not display on the correct screen.
Setting MaxTurns only affects timed victory conditions. For a timed victory, you must either not set MaxTurns (of which, there will be a default for the game speed), or set it to 100+ turns. All other victory conditions can be achieved regardless of max turns.
Friendly aliens no longer blockade cities.
Fixed some specific issues with resources not appearing properly in the player stockpile.