Select Emily Kaldwin, look around, eat all food items and read some Documents on desk. There is a window in the room. Open it and climb out. Sneak over to another window farther down. First window is locked, go to second one and crawl into it. Now make your way farward and talk to Alexi Mayhew on the ground.
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You get yourself a blade, in the bottom of the cupboards for some change. Grab everything you can get also there is an Audience Request lying next to Alexi.
Start creeping down the hall, look a bathroom at the other end with few items and an Audiograph Corvo.
Sneak into the other room along the main hall, choke the guard out. Grab the Key from the Guard’s body. Stay down, unlock the room to your right, and now you can go back and forth at leisure.
Now take the down stairs and sneak up on the lower level’s Guard and choke him or wait until he turns away.
Open the door leads you into the throne room. Mortimer Ramsey and two Guards are inside, but they’re farther into the chamber and can’t see you. Hide behind the pillars on the right and wait for Mortimer walks over to the door you used to enter. Wait until he fully past. Then knock him out. Loot his body for Signet Ring.
Carry Mortimer and go to your Safe Room near the beginning of the area, near Alexi. Use Signet Ring to unlock the Safe Room, drop Mortimer there. Use the button by the door to lock Mortimer so he can’t wake up and escape.
Exit the tower and go through a short passage. A Painting hangs on the right side of passage. Descend from the tower. A lone Guard is below, farther down. Use a non-lethal takedown from above against him. Go over the next wall and drop onto a lighting rig on the other side so you can observe the men in the streets nearby.
Wait for people to split up and move apart. The buildings below and behind you are filled with ammunition and trouble. Building on the left side of the street contains some great loot.
Sneak into the laboratory on the left when no one is looking, and choke Guard. The lab is in the second room. Grab a Painting off the wall, and look for a code scratched into the frame behind it. Use that code to open the safe there.
Proceed along Main Street. Approach the man making his announcement, but stay crouched and split off to the right before you reach. Get onto the upper ledges and knock out a patroller up there. He will likely walking away from you. But don’t leave him where he falls. Another patroller will see the body if you do.
Carry him into nearby building and leave him behind a fallen display case. Wait and get the next patroller and leave other two.
Small route goes forward from here, beside the main road. Take it carefully and quietly; Guards are very close to you. Climb up some pallets beside a Dumpster and into a yard. Don’t knock out the Guard, pass him and use alley on your right.
There are civilians here, there is also a Guard. Wait for him to patrol toward the far end and ambush him away from the civilians, knock him out and carry him into yard. Look for a Dumpster to your left as you enter.
Go to the edge of area and look out over the next street and the harbor. Jump to an overhang and quietly drop onto a mattress below. Creep to the end of this area below the street and go under a large vat to choke out a guy sitting on a crate. Continue into a worker’s yard. Leave and return to the main street. Knock out one more and carry him back into the worker’s yard to keep him out of sight.
Wait for the route to clear then cross the road leap down into the water and swim out to the ship. Climb up the left side of the ship and talk to the captain to complete your mission.
Now you wake up in your cabin aboard the ship. Here you see the Void. Walk forward until you meet the Outsider. He speaks with you briefly, and then asks if you want to receive the Outsider’s Mark.
If you refuse, you go through the game without the use of supernatural abilities.
If you accept the Mark, you learn Far Reach
Look up when you reach the second gap. Far Reach up to a higher platform, then jump and Far Reach to cross the divide. You find a dark scene on the other side. Run to the end of the area and collect a Heart. You are able to equip the Heart, which helps track down Bonecharms and Runes.
You wake up aboard the Dreadful Wale. Get up and a Crossbow hangs by the door. Take it and the Note next to it. Captain Foster tells you about the hidden stores throughout the region.
Open the door to your cabin and explore the lower level. Follow the objective marker toward Captain Foster and talk to her.
Listen to the captain, go to the upper levels of the ship and head out onto the deck. Meet the captain again and tell her you’re ready to go ashore.