- Mastery Reward:Increased Range
- Max Fire Duration:5 seconds
- Maximum Range:5 meters
The Lightning Gun deals massive amounts of damage through the use of an electrically arcing current. The Lightning Gun is powerful, but it has extremely limited active energy. Keep an eye on your energy amount/ammo, and make sure to switch weapons to avoid wasting time. Use this weapon as much as possible, as it inflicts the greatest damage.
Because the lightning chains between nearby foes, the gun is extremely useful against packs of wildlife such as the Blitzleopards and Trapjaws. This also makes it great in Defend mode when facing the Monster and its two minions. The Lightning Gun deals out a good amount of damage, but it is also great for finding a hidden Monster.
- Mastery Reward:Increased Accuracy
- Damage Per Bullet: 20
- Fire Rate:480 Rounds per Minute
- Ammo Capacity:48 Rounds
The Assault Rifle is a medium-range, high damage automatic firearm. Though it drifts heavily with continuous fire, it can deal decent damage at range; this damage reduces as the range increases, however, making this a close to medium-range weapon at best. The Assault Rifle is a great sidearm to switch to when your main weapon is out of ammunition, but it shouldn’t be used as a primary weapon.
Use the Assault Rifle as you move into range of the Lightning Gun or while you’re waiting for it to cool down. This weapon is ideal at long range when the Monster is first spotted or as it flees the Hunters.
- Mastery Reward:Increased Damage
- Trigger Radius:4 Meters
- Maximum Toss Distance:7 Meters
Arc Mines deal high damage to wildlife and Monsters who walk in the radius of its detection area. Arc Mines are powerful explosives that can be used for damage, crowd control, or defense. You can emplace five mines at once. Blue dashes under your reticle indicate how many have been placed so far. Place a sixth mine, and the first one disappears. It is best to deploy these once the Mobile Arena is constructed, forcing the Monster to move through specific choke points or be surrounded.
There are a number of uses for the Arc Mines, but note that there is a short delay before it is set. Don’t expect to throw one at the Monster and have it explode on contact. Arc Mines can be very effective in combat. Throw them down in the open, and call them out to your team. Players can move behind them when in trouble, luring the Monster into the explosives. When you’re roaming the environment on your own, the Arc Mine can be a great defense against the Monster’s Pounce. Equip the explosive when an ambush may be expected. As soon as you notice the move, drop it, and the explosion releases you from the grasp.
- Duration:10 seconds
- Cooldown:30 seconds
The Personal Shield will temporarily protect you from any damage incurred by Wildlife or the Monster. It gives him temporary protection against his foes. When available, press the Ability button to deploy your shield. Manage the shield the same way you would ammunition. Hold off on using it until you are directly being attacked, as the cooldown is rather long.
The shield’s duration is very short, so popping it just as a Monster attacks is key to obtaining the most benefit. When playing online, always call out your use of this skill so other players know you are shielded. Assault characters must get up close and personal with the Monster, so the Personal Shield becomes invaluable in battle.