Today the director of the upcoming game Final Fantasy XV – Hajime Tabata unveil new info about the game, He revealed several new things that you should know about the highly anticipated game. Tabata announced that he would make a playable version of the TGS demo available in some form or another.
Below you can read the Q&A that was asked to the Hajime Tabata about the Final Fantasy XV.
The Titan is huge! Can players use it? Will it be that size when players summon it?
Tabata: Did I say it was a summon?
Host: Anybody can tell that that’s Titan.
Tabata: I guess so. Well, that… That’s Titan. And it’s a summon, and we’re planning on it being usable at that size, but with summons in XV – you saw them fighting Titan [in the trailer] – you have to fight them like that, or you obtain them in other ways. Basically, you’re going to obtain them through different methods.
Host: Titan will not be in the demo?
Tabata: No. But we have a different summon prepared.
Seamless towns! So will the entire game be seamless?
Tabata: Before we talk about the towns being seamless, the town looked pretty good, right?
Host: What did everyone think about the town?
Tabata: So you see the characters approach the town in their car and they get out and enter the town, so that part is all seamless. But as to whether the entire game is seamlessly connected like that, that’s what we’re trying to do in development, but it may turn out that for important places there will be loading. But in terms of what’s offered in the demo, everything is seamless, so you can get the feel that this entire world is connected.
Host: (Fan Question):
Don’t the battles always seem to take place in the same locations?
Tabata: Me too. The reason is very simple. The first locations you saw were the most developed.
Host: I see.
Tabata: The other [locations] aren’t that well developed yet. They’ll gradually get more detailed, so please give us a little more time.
You said ‘you have to sleep at camps or you’ll face debuffs’ and it keeps me awake at night wondering what you meant.
Tabata: Do people know what a “debuff” is?
Host: “Debuff” is gamer lingo. Basically what you would call a “bad status.”
Tabata: An abnormal status.
A train? A train?”
Tabata: Did you notice (the train)?
Tabata: Well, there’s something of an event in a train – it’s a very snowy scene in the trailer.
What About Cidney-tan?
Tabata: I’m sorry, what am I supposed to answer there?
Host: Well, just who is she?
Tabata: Ah. Well, her name is “Cid”-ney, so that should give you an idea. But in terms of who she is to the player, well, she isn’t integral to the story, rather she’s integral to the player’s adventure – she’s a mechanic who supports your travels. What she works on, you can probably guess.
Host: (Fan Question):
You haven’t shown much magic, but what’s going on?
Tabata: Magic has been delegated to the later stages of development. To be absolutely honest, there is a prototype of course, and the battle system has been made, and we’ll be brushing up the graphics before releasing the final product. So for combat we make the basic system, brush up the graphics, and what we do next is add all the different actions that occur in battle, so at the moment, the magic looks kind of disappointing. That’s why we haven’t shown it yet.