Below you will find the list of all available graphics settings in the option menu. If you are experiencing performance issues, you must read this before you start the game. This will help you to play the game easily without any issue and error.
If you still having the issue in the game you may read our guide about game issues, error and fixes.
The display resolution of the monitor. The native monitor resolution will be marked as Native. Any resolution matching the native aspect ratio will be marked as Recommended.
Very High will display the textures as the artists painted them. Anything lower will reduce them. Trying to use larger textures than your RAM/VRAM can handle is likely to lead to poor performance.
- Systems running Direct3D 10 will be restricted to “Low” or lower.
- Systems having 1GB of VRAM or less will be restricted to “Medium” or lower.
Anisotropic filtering, from 1x to 16x. You video card might limit the filtering to a lower value if it is not supported.
Higher values will requires your video card to do more work. Direct3D 10 hardware will be forced to use the “Low” setting.
- Low: Shadows will be half the resolution (512).
- Medium: Shadow will use the default resolution (1024).
- High: Shadows resolution is doubled (2048).
Controls the detail and draw distance of objects. Using the “High” setting is likely to ad more pressure on your CPU. Systems with low/mid-range CPUs should restrain from using the “High” setting.
- Low: Objects will use low polygon version more often and decals will disappear quite close to the camera.
- Medium: Balanced draw distance.
- High: Draw distances and geometry detail is greatly increased.
High setting will add a lot of pressure on you GPU and only make a subtle difference. Restrain from using “High” unless you own a hi-range graphics card. Direct3D 10.0 hardware will be forced to use a lower quality version of the fog.
- Medium: Good balance of performance and quality.
- High: Softer volumetric effects and slightly less flickering in the fog, the difference is subtle.
When set to “High”, effects such as skin shading and parallax occlusion mapping are enabled. Direct3D 10 hardware will be forced to use the “Low” setting.
Anti-aliasing technique, both have relatively low cost. We recommend always using “Temporal”.
- FXAA: Fast approximate anti-aliasing
- Temporal: Temporal Anti-aliasing.
Running without vertical synchronization might create tearing but will allow you to run at a frame rate independent of your monitor refresh rate. To specify the maximum frame rate when running without V-Sync.
Playing in windowed or borderless full-screen mode, it is likely that Windows enforce v-sync. It is also possible that different versions of Windows behave differently.
Triple buffering can allow you to run with V-Sync and without tearing, at a frame-rate relatively indenpendant of you monitor (not locked to either 30 or 60 for example). This comes at the cost of higher input latency.
If your video card does not support Direct3D 11 (Shader Model 5.0), some graphical options will be disabled and the game will run at an overall lower quality.
To determine if your video card supports Direct3D 11, please look at the “Graphics API” label in the graphics settings. If you think your video card supports Direct3D 11 and the game detects it as a Direct3D 10 adapter, please update your graphics drivers.
Advanced INI File Options
Some additional options are available by editing the various INI files. Edit these files at your own risk and be aware that some combination of options may lead to graphical artefacts and crashes. All the INI files are located in;
- You can disable the chromatic aberration effect by setting “AllowChromaticAberration” in “OLSystemSettings.ini” to “False”.
Unlocked Frame Rate
- If you want to running without V-Sync at a refresh rate higher than your monitor’s refresh rate, you can modify the “MaxSmoothedFrameRate” in “OLEngine.ini”. The game will look at this setting and the monitor’s refresh rate and pick whichever is the highest.
- If the games runs at a very irregular frame rate, it might be preferable to simply lock it down to 30. This can be achieve by tweaking the “SyncInterval” in “OLSystemSettings.ini”. A SyncInterval of 2 for example, will V-Sync every 2 refreshes of your screen, make the game run at 30 FPS if your monitor is 60 Hz.