Special weapons are new in Splatoon 2, they are not available at the start of the match, but you need to earn them by inking territory. The more territory you ink, the faster the circular Special Gauge fills, located in the upper-right corner of the screen.
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Once the Special Gauge is full, you can activate your special. When and where you activate is important. Specials grant you a variety of offensive and defensive bonuses, but they only remain active for a few seconds.
Below you will find the list of all the special weapons that you can have in the game.
- Splattershot Jr.
- N-Zap ’85
- .96 Gal
Ink Armor with the Bubbler from the original Splatoon. Ink Armor mitigates damage but doesn’t eliminate it. It protects up to half your health or blocks one shot, including direct hits from the Rainmaker. Ink Armor is shared with any teammates alive at the time of activation, so make sure all teammates are on the field. Consider coordinating a push while you all benefit from Ink Armor.
- Splat Roller
- Goo Tuber
Activate this special to deliver a powerful ground pound that spreads ink over a wide radius and splats any opponents within its generous range. This special must be activated at close range if you hope to splat opponents, but getting in close can be problematic.
- Splat Charger
- Heavy Splatling
- Dynamo Roller
- Clash Blaster
The Sting Ray fires a highly concentrated stream of ink, capable of cutting through the entire map and splatting any opponents in its path. Think of this as the new Killer Wail. Before activating, locate a distant target the Sting Ray is most effective when focused on high-traffic areas. You can halt fire to readjust your aim before firing another stream, but the Special Gauge continually depletes whether you’re firing or not. The Sting Ray can pass directly through cover, so consider activating it after a teammate deploys a Point Sensor.
- Tentatek Splattershot
- Enperry Splat Dualies
- Custom Blaster
This jetpack allow you to rain down explosive projectiles. While flying, you’re always a preset distance above the ground, even when over grates. Press the Jump button for an added boost in altitude to clear objects in your way. You can enter squid form while the Inkjet is active, to swim through ink before popping up in a new location.
- Splat Dualies
- Jet Squelcher
- Mini Splatling
- H-3 Nozzlenose
The Tenta Missiles special fires a volley of ink-filled homing missiles, ideal for splatting multiple opponents. Upon activation, you’re prompted to lock on to multiple targets. Squeeze as many targets into the reticle as possible for multiple locks; you can lock on to all opponents if they’re within view. Fire the missiles, launching them skyward in a steep trajectory four missiles are fired per target. As the missiles climb, they continually track their targets. Missile impact points are determined once the missiles reach the apex in their flight paths. At that time, they come raining down on those points, regardless of where their targets move. To avoid the missiles, move after they’ve determined their impact points.
Curling Bomb Launcher
- Aerospray MG
The Curling Bomb Launcher is similar to Bomb Rush from the original Splatoon, allowing you to rapidly deploy a barrage of Curling Bombs. This is a great way to spread ink over a wide area, as each Curling Bomb dispenses its own ink trail across the map. If you want the bombs to travel greater distances, hold down R longer. This means you dispense fewer bombs before the Special Gauge is depleted, but the Curling Bombs travel farther.
- Carbon Roller
- Splattershot Pro
- E-liter 4K
- E-liter 4K Scope
Toss this in the direction you wish the storm to travel. Soon, a cloud appears overhead, raining down your team’s ink. The Ink Storm drizzles small ink droplets across the map in the direction you’ve indicated. While these droplets are great for spreading ink, they don’t inflict much damage on opponents caught in the downpour. Watch for opponents trapped in your ink, and snipe them with chargers like the E-liter 4K.
- Krak-On Splat Roller
- .52 Gal
- L-3 Nozzlenose
- Luna Blaster
- Aerospray RG
The Baller special resembles a large hamster ball with your Inkling in the center. While traveling in the Baller, your Inkling can roll across the map at high speed while spreading ink, similar to a roller. You can even roll the Baller straight up vertical surfaces, no matter what color they’re inked in it’s just like swimming up a wall as a squid. The Baller consists of two protective layers that can be destroyed by opponents, so avoid direct confrontations; otherwise your ride will be cut short. When the Special Gauge becomes depleted, the Baller detonates, spreading ink over a wide blast radius.
Splat Bomb Launcher
- Rapid Blaster
- Flingza Roller
This special allows you to fire a volley of Splat Bombs. Tap R as quickly as you can to unleash a torrent of Splat Bombs. Opponents are apt to swim away before getting splatted, making this special great for securing objectives and other points of contention. For best results, swim to the top of an elevated platform or tower before raining bombs down on an area
Suction Bomb Launcher
Firefin Splat Charger
- Firefin Splatterscope
- Dapple Dualies
The Suction Bomb Launcher operates identically to the Splat Bomb Launcher, dispensing these adhesive explosives at a rapid pace. Keep tapping R while the special is active to launch a volley of Suction Bombs. Unlike Splat Bombs, Suction Bombs stick to any surface, so don’t forget to launch them toward walls and other vertical planes. During Tower Control matches, get above an approaching tower before activating this special.