These objects, plants, and animals are not hostile, and won’t hurt Mario if he bumps into them. Capture them with a cap toss. Most of these capture targets give Mario extra movement options, unlock new areas, or help solve Power Moon puzzles.
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Here is the list of all the friendly objects, plants, and animals that you can find in Super Mario Odyssey, with the details of what they will do.
Get an eagle’s-eye view of the surrounding kingdom with Binoculars. Mario launches up into a hovering position, able to scope in any direction. Use the zoom function to focus on items of interest. Pop back out of the Binoculars (or any captured creature or object) with the Crouch button.
The Boulder is one of a few captures where Mario uses Cappy’s spectral capturing magic to move an inanimate object. Mario in Boulder form can, he can scoot around a little bit.
Like capturing a Boulder, but more regal and evil.
Like capturing a Bowser Status, if a Bowser Statue were a Cactus.
This strange little creature won’t be visible at first, but may be revealed when you stumble upon it resting in the forest. It stumbles off, trying to cloak and hide again. Coin Coffer can be stomped repeatedly for many coins, or captured and used as a rapid (and expensive) coin dispenser.
This is the first capture Mario experiences, early on in Bonneton. Frogs are one of the few animals capable of jumps even springier than Mario’s, and they can drift in midair even slower than during Mario’s spin jump. Shake the controller for an even taller Frog jump.
This ambitious lizard doesn’t fly, exactly, but gracefully glides. He can’t gain more altitude while gliding unless he passes through a spiraling gust of rising air. Shake the controller to gain extra lift when passing through an updraft.
This heavy stone statue isn’t the most mobile vehicle in the world, but it’s at least heavy enough to clomp the items out of any glowing spots on the ground. Shake the controller to make Jizo statues bounce around more quickly.
The worst day fishing is better than the best day working, that’s what Lakitu says. Take over Lakitu with Cappy to try it out. Cast the reel, wait patiently for shadows of fish underwater to tug at the bait, then lift up with motion control to try reeling them in.
Some large novelty letters can be controlled, like with the Boulder and Cactus.
That’s one way to get past a locked or secured door; become the door and move out of the way.
Like a Boulder, but much more appetizing. Once it’s properly salted and cooked, anyway.
Mini Rockets lead to special challenge stages nearby, either launching up through the clouds, or even plunging into deep valleys for Mini Rockets located right alongside cliffs.
These skittish Moe-Eye statues just want to relax somewhere warm with their sunglasses. Snap on the sunglasses to reveal hidden platforms, snap off the sunglasses to move more quickly. If you’ve exposed hidden platforms temporarily by triggering a P-Switch then snapping on Moe-Eye shades, you might have to take the shades off to lumber across quickly before the P-Switch activation wears off. Pop the shades back on briefly whenever you need to get another look at the (invisible) lay of the land.
Picture Match Part (Goomba)
A couple of Power Moon puzzles involve trying to reconstruct a Goomba’s face as accurately as possible, taking control of facial features to rebuild the baddie.
Picture Match Part (Mario)
This is just like the Goomba Picture Match puzzle, but a little harder because of Mario’s more complex face. Like with kingdom hint art, you can use the Nintendo Switch console’s built-in snapshot feature to save a perfect reference, which helps with lining up Picture Match Parts.
Once a Pole is captured, aim by moving the stick away from the intended target, then release to launch Mario. Shake the controller to launch farther. Volbonans and Pokios work similarly.
Puzzle Part (Lake Kingdom)
The Puzzle Part puzzles involve rolling a square block around a small grid, trying to get one side affixed to the correct spot on the ground. In Lake Kingdom, it’s a stone pillar with the base broken off in a specific shape.
Puzzle Part (Metro Kingdom)
The Puzzle Part in Metro Kingdom is huge (but standard!) three-prong power outlet, which must be lined up and plugged in correctly.
The RC Car controls delightfully like classic remote-controlled toy cars, so sort of like a speedy and weightless tank.
The bouncy Shiverians make ideal snowbound vehicles themselves, just rolled up and bouncing. There are multiple races to undertake in Snow Kingdom as a Shiverian Racer. The key to winning races in Shiveria is to “bound” consistently whenever the Shiverian Racer bounces on the ground. Shake the controller or press the Jump button with good timing every time a Shiverian Racer bounces to surge forward and maintain high speed.
These electric ziplines are first found in Bonneton, leading to Cascade Kingdom. Mario temporarily transfers into the line, sparking along in lightning form. Ziplines can quickly cross long distances and otherwise-impassable gulfs. If coins or other pick-ups of interest are near the line in transit, shake the controller to divert briefly to the pick-ups before continuing along the line.
It’s too bad it’s only one Taxi, but keep an eye out for the car that looks like it can be fitted with a cap. This Taxi can take Mario and Cappy somewhere special.
Like Cactus or Boulder, a straightforward capture, but much more pine-scented.
The fork-like inhabitants of Mount Volbono can be captured and used as Poles, flicking Mario over gaps or up sheer walls. Some challenging sequences involve flinging from one captured Volbonan to another.
One of modern life’s conveniences, in over-sized, cap-friendly form. Zipper creases in walls reveal spots where Cappy can unzip new paths in the environment.