Mario’s goal is to track down Bowser, and he needs Power Moons to do it. Beating the stuffing out of the Koopa king and getting Peach back are the goals, but most of the work toward those goals involves digging up Power Moons. During the first visit to each new kingdom, some Power Moons need to be collected from that region for the Odyssey to refuel and repair for the journey forward.
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Lake Kingdom Power Moon:
There are 42 Power Moons at Lake Kingdom. Power Moons 01, 02, 03, 05, 08, and 12 were obtained while ridding Lake Kingdom.
Power Moon #01:
You need to collect all the moon Rango Drops, you will get it at the end.
Power Moon #03:
On the way to the Broodal battle, capture a Cheep Cheep and locate Power Moon in the upper, middle recess above the Underwater Entrance warp point.
#04: End of the Hidden Passage
Bounce from the hat trampoline in the Courtyard up to the small ledge on the wall above Lake Lamode. Capture the Zipper and unzip the lengthy rectangular panel of the wall to reveal a hidden passage. Follow the trail of coins that appears to the Power Moon at the end.
Power Moon #05:
Hit the P-Switch to unlock the shaft on the third floor of Water Plaza and swim to the roof. Hit the P-Switch near the columns on the right to lower the hat trampoline to water level this makes it easier to reach the roof should you fall. It also makes it possible to reach the crates on the ledge, where Power Moon is hidden.
#06: On the Lakeshore
This is both one of the easiest Power Moons to get in Lake Kingdom, and one of the most easily overlooked. Seek out the glowing spot on the ground behind the Binoculars and perform a ground pound to unearth the Power Moon hiding in the sand.
#07: From the Broken Pillar
Exit Water Plaza on the bottom level and swim a short distance to the right, toward the broken pillar beneath the side room with the dome. Ground pound this broken, underwater pillar to uncover a hidden Power Moon.
#09: Lake Gardening: Spiky Passage Seed
Speak with the Lochlady on the ground floor of Water Plaza to learn about the seed she lost in the spiky tunnel. Warp across the lake to the Underwater Entrance and swim back through the tunnel, past the Komboo and Cheep Cheep, toward the flood gate. Grab the seed near the air bubbler and swim up the shaft. Use the hat trampoline to exit above the flood gate. Ascend the repaired stairs and swim back across Lake Lamode with the seed. Toss it into the pot to grow. Come back periodically to check on it—it will eventually grow a golden fruit. Hit it with your hat to gain a Power Moon.
#10: Lake Kingdom Timer Challenge 1
Find the scarecrow to start the Timer Challenge on a small island in Lake Lamode. Triple jump across the floating platforms as they bob in the water, then ground pound through the hole in the center of the third platform. Continue performing underwater ground pounds to submerge as quickly as possible to get the Power Moon before time expires.
#11: Lake Kingdom Timer Challenge 2
Return to Water Plaza Terrace and initiate the Timer Challenge. The early jumps in this sequence are too high to reach with normal jumps so a triple jump up the stack is out of the question. Instead, use ground pound jumps or backward somersault jumps to leap from one block to the next (Mario will likely end in a hanging position on the first block). Climb up and jump again. Grab the Power Moon before the timer expires and the whole assembly disappears.
#13: Taking Notes: Dive and Swim
Swim through the Treble Clef near the Odyssey to trigger the notes. Mario must swim along the perimeter of this large depression in the lake bottom, then ascend before the timer expires. The best way to do this, to avoid any backtracking, is to start the lap just to the left or right of the vertical notes. Mario can swim faster by pressing X + Y Buttons, but there’s a faster way! Toss Cappy at the notes to collect several at once, making it possible to cut the lap short. Ascend through the column of notes at the finish.
#14: Taking Notes: In the Cliffside
Use the hat trampoline to reach the 8-bit warp pipe on the ledge near Water Plaza. Leap onto the moving platform to reach the treble clef then do your best to stay on the platform as it moves to the left. Collect the upper notes as it slides across the cliffside, making sure to get the groups of three that are even higher—they can’t be reached from the ground. Save the three on the bottom for last. Be sure to hold the Y Button for extra speed to boost your jump height and distance.
#15: Lake Fishing
Head up the stairs from The Odyssey and capture Lakitu in the Courtyard. Drag the bait in front of the largest of the three fish shadows. Set the hook as soon as you feel a vibration. Reel in the Cheep Cheep carrying a Power Moon.
#16: I Met a Lake Cheep Cheep!
There’s a small ring-shaped island with an inverted dome in the lake near Water Plaza. The Lochlady there really wants to meet a Cheep Cheep, but can’t get close enough. Help her out by capturing a Cheep Cheep and leaping over the ring of grass to the small pool in the center.
#17: Our Secret Little Room
There’s a Lochlady in a hard-to-spot room inside the base of Water Plaza. Return to the ground floor of the area and look for a narrow hallway in the center, behind the columns. Enter this hallway (to the right of the one with the ? Blocks) to find a door on the left. Head inside and talk to the Lochlady there to receive the Power Moon.
#18: Let’s Go Swimming, Captain Toad!
Captain Toad is at the very bottom of the circular hole in the ground floor of Water Plaza. Mario can certainly reach him without succumbing to a lack of air with the help of a Life-Up Heart. And it’s even possible to reach Toad’s underwater dome—and oxygen—without losing all of Mario’s health without a Life-Up Heart if you are a very quick swimmer. Nevertheless, the easiest way to reach Captain Toad is with a Cheep Cheep. Capture one of the Cheep Cheeps swimming by and hop across the dry, stone floor of Water Plaza to the shaft circled by coins. Dive, dive, dive to meet Captain Toad.
#19: Shopping in Lake Lamode
Visit Crazy Cap on the second floor of Water Plaza and purchase the Lake Kingdom Power Moon for 100 coins. While you’re there, be sure to purchase the newly-available Fashionable Cap and Fashionable Outfit.
#20: A Successful Repair Job
Once Rango has been defeated and the boulder blocking the red door on the south side of Lake Lamode has been removed, Mario can attempt to repair a broken statue. Capture the left-hand piece of stone and flip it around the platform until it is oriented in its original manner, but adjacent to the other piece. This is not an easy task, and takes some trial and error on your part, but it is possible. The first thing to know is that you can leave the room and reenter at any time to reset the puzzle. This can be helpful.
As for solving it, you need to use the entire board to rotate the piece so that it is upside-down, with the rough, undecorated side facing you in the lower left-hand corner. From there, move it up to the starting position, right, then into the final spot.
#21: I Feel Underdressed
Return to the second floor of Water Plaza after defeating Bowser and don your Swim Goggles and Swimwear to meet the strictly-enforced dress code. Speak to the Lochlady near the locked door wearing this outfit to gain access to the display room showcasing the Lochlady Dress. Toss Cappy at the dress and hold the throw to make him spin round and round atop the bridal veil. Keep the spin going until a Power Moon is uncovered.
#22: Unzip the Chasm
Unzip the small square-shaped Zipper on the rock wall just outside Water Plaza’s dome, on the north side of the lake. Enter the red door and unzip the next panel to enter a larger room filled with Mini Goombas and other Zippers. Use the T-shaped Zipper to proceed to the L-shaped Zipper. Grab the stack of coins from behind the wall of the L-shaped Zipper. Grab the Key on your way across the lengthy Zipper in the floor, capture the Zipper, and unzip the chasm, dropping the dozens of Mini Goombas into the abyss. Return the way you came to the Power Moon.
#23: Super-Secret Zipper
Follow the instructions for Power Moon #22 and unzip the T-shaped Zipper inside the large room. Descend the T-ramp and spot the stair-shaped ledges across the gap. Throw Cappy to uncover a series of invisible blocks. Unzip the large Zipper to drop a segment of the wall, making it possible to capture the smaller Zipper at the top. Mario—and the Zipper—will fall to a secret area containing the Power Moon. Return via the pipe.
#24: Jump, Grab, Cling, and Climb
Make your way to the roof of Water Plaza and use the hat trampolines to reach the red door high on the cliff. Once inside the challenge room, use the hat trampolines to grab the narrow yellow ledges and shimmy across to the moving blocks. Stay clear of the Fuzzies as they march along the yellow paths. Get the Regional Coins from around the bend on the next yellow ledge, then continue to the right. Don’t worry about the Fuzzies up ahead, as Mario can slip in behind a group of them and move between them without risk, so long as he pauses ever so slightly.
Tilt the camera after the second group of Fuzzies to spot the already open hat trampoline on the ledge below. Drop onto it, bounce to hat trampolines on the columns (use Mario’s shadow as a guide) and carefully slide down the wall between the next groups of Fuzzies. Shimmy to the right where the wall begins ascending, leading Mario straight for several more groups of Fuzzies. Use the coins as a guide and snake back and forth between the Fuzzies to reach the upper area. Gather coins from the rings as you use the hat trampolines to bounce your way to the Power Moon.