Mario’s goal is to track down Bowser, and he needs Power Moons to do it. Beating the stuffing out of the Koopa king and getting Peach back are the goals, but most of the work toward those goals involves digging up Power Moons. During the first visit to each new kingdom, some Power Moons need to be collected from that region for the Odyssey to refuel and repair for the journey forward.
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Moon Kingdom Power Moon:
There are 38 Power Moons in Moon Kingdom. Many Power Moons will not available until you defeat Bowser or after the Moon Rock is opened.
Shining Above the Moon
Look around in the airless sky around the Odyssey’s balloon and you see a Power Moon floating seemingly high out of reach. It’s hovering directly over a small crater just behind the Odyssey. Jumping in the center of this little crater, far under the Power Moon, reveals a hidden block. Jumping on top of this block, then jumping straight up again, reveals another hidden block! See a pattern? After revealing three hidden blocks straight up above the crater, Mario can reach the Power Moon.
Along the Cliff Face
An 8-bit pipe can be found straight to the west from where the Odyssey is parked, just a short distance down from the drop-off. The flat landscape it shows access to can be seen stretching along the side of the sheer moon wall here. Enter the pipe and go retro, running sideways along the moon wall in 2D. The Power Moon is found all the way to the left here, beyond some pits to jump over and Fuzzies to avoid.
The Tip of a White Spire
Once you’ve progressed to Ever-After Hill and gained access to the Wedding Hall exterior, this is one of the easiest Power Moons to find. Observe the spires on the east side of the beautiful building and you notice one spire’s tip that’s giving off a familiar rainbow twinkle. Use the moon’s low gravity (and/or the Frog found behind the building) to climb high enough to get to the spire, then toss Cappy upon it and hold him to draw out the Power Moon.
Rolling Rock on the Moon
Locate the concentric double-crater on the large landmass facing the one the Odyssey is planted upon, beyond a series of Moonsnakes and over a pit. The area is guarded by a powerful Astro-Lanceur, so watch out. Check the center of the crater for a curious rock that glows once it’s dislodged. Kick and toss the rock around until it breaks, freeing a Power Moon stuck inside.
Caught Hopping on the Moon!
South of Rolling Rock on the Moon and the Astro-Lanceur, a hare can be found scampering timidly away on the moon’s dunes. Slow the rascally rabbit down by smacking it with a rock or Cappy, then grab it before it recovers to shake loose a Power Moon.
Cliffside Treasure Chest
West of the Ringing-Bells Plateau warp point is evidence of a bridge that once stood across a gap but is now broken. A short platform trails off into space, and a treasure chest is visible on a finger of land over the gap.
Around the warp point and this gap, Rocket Flowers are sprouting on the moon. Pick one up with Cappy and jump across the gap with rocket power. After cracking open the chest and collecting the Power Moon, check the back end of this rock for three well-hidden Regional Coins. Rocket Flowers are available here for leaping back over the abyss. More lazily, Mario could simply warp back to the nearby checkpoint flag.
Moon Kingdom Timer Challenge 1
Heading directly north from the Odyssey until there’s nowhere else to go, look for a little shelf down off the edge of the moon, in the northeast corner of the first general area. You find a lone scarecrow down here. Affix Cappy to its brow to reveal a series of checkered blocks along the side of the plateau here, leading to a distant Power Moon. In the low gravity of the moon, Mario’s lengthier jumps travel quite far indeed. To make it to the moon on time, run confidently to the edge and perform a running long jump at the last moment, launching toward the next platform. Repeat this all the way to the Power Moon, long jumping off the edge of a platform three times in a row.
Taking Notes: On the Moon’s Surface
East of the Ringing-Bells Plateau checkpoint, look for a subtle crater nestled up to the edge, with a featureless platform about a moon-gravity long jump’s distance out from the drop-off. Hovering in this crater is a glowing music note, which triggers a note-collecting challenge when Mario picks it up. Notes appear out over the gap to the blank platform in two lines. Both conform to the arc of a running long jump, so the solution is natural: line up one row of notes, running long jump over the gap through the whole mess of them. Then line Mario up and do it on the way back too, over the other line, back to the Moon Kingdom’s main landmass. Grab all the notes quickly before the timer runs out to unlock the Power Moon hidden in the crater.
Under the Bowser Statue
This is one of several moons hidden inside the cave near the Quiet Wall warp flag. Enter from here (the lower entrance, not the one above at Ever-After Hill) and don’t drop down to the Parabones platform below. Instead, stay up here and inspect the robust statues here. One of them looks like it can be fitted with a cap… Jump and toss Cappy onto the statue to capture it, allowing it to be nudged slowly forward, exposing a Power Moon underneath.
In a Hole in the Magma
When passing through the Underground Moon Caverns leading from the Quiet Wall checkpoint flag all the way up to the Ever-After Hill flag, there are a few secret moons to uncover. In the first section, with Parabones flying aggressively and Sherm tanks ready to fire, capture a Parabones and flap over nearby where the caged Spark Pylon leads out of this lava bowl. Flap curiously around the lava surrounding the Spark Pylon platform, looking for an odd, deep, cylindrical gap in the lava’s flow. It’s safe to carefully drift down this hole if the Parabones doesn’t touch the edges. Deep in the hole in the magma, the Parabones collects a Key, which automatically pops the Lock tucked away behind the Spark Pylon. Flap furiously back up out of the gap, and fly back to the Spark Pylon platform to collect the Power Moon held in the Lock.