Yoshi’s Feast in the Sea of Clouds
Head a bit southwest from Toad’s garden and look for a drainage cutout in the hill. A pipe is tucked away in here, but is clogged with a Fruit. Come down here with Yoshi and eat the Fruit to allow access to the challenge room inside.
Inside is a room of colorful platforms floating over a dense fog. The clouds can obscure the view of platforms on the lowest level, and the dense mist coating also conceals a vast drop-off and some snapping Maw-Rays.
The goal in here is to collect all the Fruits. Yoshi’s flutter jump is very useful for getting around in here, allowing the dinosaur to easily transfer between platforms gracefully, where Mario would require some kind of dive jumping aerobatics with Cappy. And his tongue lets him pull in Fruits from afar, off the edges of platforms or at tongue’s reach from the top of a jump.
On seesaw block platforms, stand on the edge of one side for a bit to get it to dip lower, the run up the other side while it’s still ramped upward, adding crucial height to the starting point of a flutter jump.
Sunken Star in the Sea of Clouds
Just under the cloak of mist in the cloud challenge room, a hidden Power Moon can be found not far from the entrance. From the starting platform, simply step off into space from the two-Fruit dropoff. A platform is just underneath the cloudtop. Continue forward to find the Power Moon. This hidden platform can also be found by heading off the edge of the most remote seesaw platform.
Secret 2D Treasure
Fall into the wall found near Power Moon #11 on the west side of Mushroom Kingdom and you end up in a strange and dangerous 8-bit environment. Enter the 8-bit pipe before Mario, jump on the far left to pop a hidden block containing a Heart, then proceed to the right to discover something new: Mario can only proceed forward in front of a dark strip of 2D background with 8-bit clouds floating on it. Go outside of the dark square moving patch, and Mario snaps back into 3D form, falling away from the flat 2D plane. Near the entrance, there’s a kind of gutter for Mario to fall into to save him, but later, it’ll just be a sheer drop to doom. Don’t advance more quickly than the 2D stretches of background.
Head right, sticking to the flat background, and navigate a horizontal and vertical stretch of Bullet Bill cannons. Beyond this bullet dodging festival, you find a vertical section filled with steel block platforms with small gaps between them. These stretches can be crossed by dashing with no stops, so run across them holding the Cap Throw button the whole time. Jump to the top of this section along the rising black background.
At the top, Mario is flipped upside down onto a small globe like a tiny planet. Super Mario Galaxy in 2D anyone? Mario runs along the circumference of each of these, with controls adjusting depending on where he’s located. For example, crouching will always be pushing the stick in the direction of the current globe (if this is confusing, the Crouch button still works just fine). Travel between globes is only possible when their flat backgrounds overlap. Time jumps to arrive into the overlapping 2D space and Mario flips from one globe to another. Run around the globes in time with the rotating backgrounds to avoid being booted off the flat plane this far in. Proceed to the right carefully jumping between globes and dodging Fuzzies. The globe farthest right has a pipe on the underside. Navigate to this pipe, ducking under the Fuzzies here as needed, and crouch to find the last secret 2D room containing the Power Moon.
The well’s elaborate 8-bit setup has a Power Moon resting in plain sight fairly early on, in the middle of the Bullet Bill section. The Power Moon is high above anyplace Mario can reach by normal jumping, but is easily grabbed by jumping on top of a nearby Bullet Bill, bouncing high off the stomped bullet to touch the moon.
Tussle in Tostarena: Rematch
The most centrally-located of the secret painting towers contains a portal leading back to Knucklotec, the fist-fighting stone deity of the desert. He’s not at all interested in a fair fight this time, though. Hordes of Chinchos rise from the ground from all directions throughout the battle, forcing extra attention on where Mario is running toward. Nothing’s stopping undead cloth wraiths from appearing suddenly in his path. Just avoid them or use spin throws as needed to economically clear out lots at once.
As Chinchos swarm, Knucklotec attacks with punches from above. Keep moving to make them miss, then capture a stunned fist as it recuperates on the ground from a missed hit. Steer Knucklotec’s Fist into Knucklotec’s face to damage it, then run wide to get out of the way of its double-fisted attack as it returns to the arena.
The boss can also slap the ground firmly with both hands, shaking the room and breaking ice stalactites free from the ceiling. These are a danger to anyone in the path of the shadow below. Move fast to get out from under shadows during this phase, continuing to be mindful of Chinchos. If Knucklotec holds his hands apart, palms up, he’s going to slap them together, so move toward or away from his face to get out of the space between them.
Continue looking out for a ground-punching phase that allows you to capture a stunned fist to feed to the face. Knucklotec gets craftier defending itself here, using its remaining hand to swap sides of its face shooting ice as Mario rockets forward in fist form. To avoid the ice and continue closing in on that punchable face, tack back and forth in midair to confuse Knucklotec’s defensive hand.
Struggle in Steam Gardens: Rematch
This tower is placed high up a tall dirt column, and takes some doing to access. Search around the base and you find a spot ripe for planting. Look around to the east in Goomba Woods to find a large, plump seed. Toss it into the pot at the base of the column to sprout a big beanstalk, which Mario can climb up to the tower. Enjoy the view, check the backside of the tower for some Regional Coins, then head inside.
2D Boost from Bullet Bill
Torkdrift attacks in a replica of Cascade Kingom’s secret flower garden! Mario needs to do battle with him with the help of a captured Uproot. Torkdrift tethers itself to energy cores protected by clusters of brick blocks. Stretch up from below with Uproot to bash through the blocks and destroy each core from underneath. Knock out each core tethered to Torkdrift for a chance to give the saucer itself an Uproot uppercut right from underneath.
Deliver a full hit from Uproot and Torkdrift reels and rises, blanketing the battlefield in pulse beam waves while it recuperates. Stretch and release over the pulse waves with Uproot’s spindly legs to avoid damage, and just wait out the laser storm.
Dust-Up in New Donk City: Rematch
We certainly hope you loved fighting Mechawiggler, because inside the eastern Mushroom Kingdom tower, you get to fight two at once! This ultimate tank battle pits Mario in a Sherm against dual Mechawigglers in a rain-soaked New Donk City arena.
Avoid the converging paths of the dual bosses when they’re emerging from portals to charge across the arena floor. When they emerge to crawl all over the nearby building, blast each glowing segment with tank shots, while also shooting the floating purple projectiles the Mechawigglers output. Allow these projectiles to fully ripen, and they pop into triple mortars that fall toward the Sherm. If the Mechawigglers launch many projectiles and you fail to shoot them down, you’ll have many falling projectiles to dodge at once very soon. On the other hand, shooting these flaming yellow projectiles down can reveal Hearts.