Mario’s goal is to track down Bowser, and he needs Power Moons to do it. Beating the stuffing out of the Koopa king and getting Peach back are the goals, but most of the work toward those goals involves digging up Power Moons. During the first visit to each new kingdom, some Power Moons need to be collected from that region for the Odyssey to refuel and repair for the journey forward.
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Sand Kingdom Power Moon:
There is a grand total of 89 Power Moons at Sand Kingdom (69 until after Bowser is defeated). Power Moons #01, 02, 03, 04, 05, 10, 11, 12, 42, 44, 47, and 48 were obtained while removing the chill from Sand Kingdom and powering up the Odyssey.
Exit the 8-bit level atop the Tostarena Ruins Round Tower and collect Power Moon #01 to complete the objective.
Power Moons #2:
For this you need to find 5 Moon Shards to get it.
- The first one is a freebie; it’s right next to the Moe-Eye near the platform you descend upon.
- Head left from the first Moon Shard toward the one floating above the poison pool. Capture the Moe-Eye and walk across the otherwise invisible platform to get it.
- There’s a Moon Shard sitting atop the sand dune in the northwest corner of this area.
- As a Moe-Eye, ride the lift alongside the northwestern column to the top and use its sunglasses ability to navigate the otherwise invisible path to the fourth Moon Shard.
- Release the Moe-Eye and run to the southeast corner of the area to find the final Moon Shard between two cactuses
Power Moons #3:
- You will get this one after defeating Hariet (Boss).
Power Moons #4:
- Defeat Knucklotec to gain Power Moon #04, another multi moon.
Power Moons #5:
- This one is atop the bell tower, near the Tostarenan dancing to the boombox atop the purple roof. Leap up to the highest point in town to earn Power Moon.
#6: Alcove in the Ruins
Drop into the sand near the three sand geysers (or descend the stairs) and round the corner at the base of the ramp of spilling sand. There’s a narrow alcove in the base of the ruins, beneath the 8-bit level, with a Power Moon.
#7: On the Leaning Pillar
You’ll probably spot this Power Moon early in your wandering, but it can be tricky to get if you’re down in the desert sands. Instead, head up to the ruins and capture one of the Bullet Bills that are fired nearest the leaning pillar. Guide the Bullet Bill right into the Power Moon to grab it.
#8: Hidden Room in the Flowing Sands
Return to the Tostarena Ruins and make your way across the flowing sand to the right of the three sand geysers. Locate the slight gap in the wall, at sand level, directly below the round tower. There is a hidden room inside there containing a Power Moon, but the only way to get it is by allowing Mario to sink into the sand. Once fully submerged, have Mario jump continuously to keep from being pulled down any further. Move under the wall to access the hidden room.
#9: Secret of the Mural
Return to the Tostarena Ruins Round Tower and enter the 8-bit mural via the pipe. Ascend the tower via the 8-bit level to where the two sliding platforms are, but don’t leap out of the puzzle. Instead, slip through the crack in the exterior directly below the Glydon and warp flag to uncover this secret room hidden within the tower’s exterior.
Power Moons #10:
Make your way past the stream of upside-down Goombas outside the pyramid and note the crack in the wall beyond the warp pipe on the ceiling. Leap through this crack to find a hidden area containing numerous coins and Power Moon #10.
Power Moons #11:
Stop at the Crazy Cap store in Tostarena Town and purchase the Sand Kingdom Power Moon for 100 coins. Gather up the Regional Coins near town, then capture the Spark Pylon to ride the electrical lines toward the ruins. Release the capture above the arch to snag Power Moon.
Power Moons #12:
Exit the 8-bit level and round the corner near the Bullet Bill to find three crates, one of which contains Binoculars and another that contains Power Moon.
#13: On the Lone Pillar
Warp to the top of the round tower and capture the Glydon there. True to its name, the Glydon can glide over great distances. It can’t gain altitude, but it’s possible to extend its flight by following the on-screen controls and tilting up with the controls. Land Glydon on the lone pillar north of the wastes to gain a Power Moon.
#14: On the Statue’s Tail
Make your way to the top of the floating Inverted Pyramid and approach the Jaxi statue in the northwest corner of the six-sided structure. Throw Cappy at the glowing tail and hold the throw so Cappy continues to spin until a Power Moon is released.
#15: Hang Your Hat on the Fountain
Once the fountain has thawed in Tostarena Town, leap from the middle and throw Cappy at the water spout on top. Hold the throw to make Cappy spin round and round until the Power Moon emerges.
#16: Where the Birds Gather
Flocks of migrating birds can be found in many of the kingdoms Mario visits and one such flock has gathered in the Desert Oasis. The birds fly away as Mario approaches, but there’s a reason for them to congregate in that spot. Do you feel that? There’s a rumble. Tiptoe into position where the vibrations are strongest and ground pound to earn a Power Moon. This one is atop the small mound where the yellow birds are.
#17: Top of a Dune
Climb to the top of the tallest dune southwest of Tostarena Town and feel for the rumble in the controller. Ground pound where the vibrations are strongest to unearth this Power Moon.
#18: Lost in the Luggage
Ground pound the glowing area in the sand where the cardboard boxes and car tire are located. This spot is a bit easier to spot after the ice has melted and the human traveler and his car are gone.
#19: Bullet Bill Breakthrough
Capture a Bullet Bill in the ruins, just below the Goombette and fly it through the hole in the stone lattice. Accelerate straight into the cage on the column behind the lattice to break the Power Moon free.
#20: Inside a Block Is a Hard Place
Warp to the Tostarena Ruins Sand Pillar and drop off the ledge toward the Bullet Bills south of the flag. Note the glow emanating from the stone block in the southeast corner of the ruins. Capture a Bullet Bill and guide it around the other obstacles toward this block.
#21: Bird Traveling the Desert
There are two special birds flying throughout the Sand Kingdom, distinguishable by their golden glow and predictable, steady pattern. This one does a lengthy loop around the southern part of the region, soaring past Tostarena Town and Desert Oasis. Hit it with Cappy to earn a Power Moon. Consider waiting atop the rooftop cactus in Tostarena Village, a palm in Desert Oasis, or even just atop a sand dune along its path. Ground pound jump and toss the hat to hit it.
#22: Bird Traveling the Wastes
Locate the bird circling the wastes in the northeast part of the Sand Kingdom. Wait for it to circle past then leap up and hit it with Cappy. Unlike the other bird, this one travels at a rather low altitude, so Mario needn’t leap from any tall objects to hit it.
#23: The Lurker Under the Stone
Ride the electrical wire to the top of the Inverted Pyramid (or use the slingshot) and note the moving bump in the top surface. There’s a Power Moon under the stones, and it’s behaving just like one of the rabbits. Chase down the bump by cutting off its escape and stunning it with a hat toss. Ground pound it while it’s stunned to get the Power Moon.
Tackle jumps can be used to close on its position, but it often dives deeper beneath the stone and resurfaces someplace else whenever Mario leaves his feet.
#24: The Treasure of Jaxi Ruins
Navigate the frozen pillars of the Ice Cave (Power Moon #50) to exit a pipe atop Jaxi Ruins in the wastes. Open the left-hand Treasure Chest with Cappy to obtain a Power Moon.