Having freed the King of Ikana from his terrible curse, Link has been gifted the Elegy of Emptiness: a song that lets Link creates soulless clones of himself for a variety of benefits. Armed with this power, along with the Mirror Shield, our hero is now ready to brave Ikana’s treacherous Stone Tower Temple and free Termina’s final guardian.
Also See:
- How to Find All Masks Guide
- All Fishing Hole locations Guide
- How to Learn All Songs
- How to Get Swords, Shield and Other Gear Guide
- How to Defeat Twinmold Boss Guide
After returning to the Dawn of the First Day, slow down time, and then soar to the Stone Tower. Smash the jars near the owl statue to claim some bombs and arrows, and catch a Fairy in a bottle. Soar back to this owl statue repeatedly to claim more ammo and fill all six of your bottles with Fairies. After obtaining Fairies, face away from the owl statue, and notice three floor switches. Play the Elegy of Emptiness, and create clones on the three floor switches in front of the owl statue in the following order (facing away from the owl statue): right, left, center. This arranges a series of floating platforms; leap across them and enter the Stone Tower Temple.
Stone Tower Temple
Room 1
The Stone Tower Temple’s entrance is a spacious, open-air foyer. A massive stone head dominates the far (north) wall. One of the stone head’s eyes is actually an eye switch; shoot it with an arrow to make a treasure chest appear on the central ledge. Use more arrows to slay the surrounding Dragonflies and Real Bombchu, and then move into position so you can Hookshot over to the chest without falling. Open the chest to free a Stray Fairy, the first of 15 you’ll be finding in the temple. After rescuing the Stray Fairy, leap into the central pit, and use the ladder to climb out. Save your progress at the nearby save statue.
Room 2
As you enter this winding passage, notice a cracked wall directly ahead of you. Block the Real Bombchus that rush you, then use a bomb or the Blast Mask to blow through the cracked wall and expose a nook with several crates. And, hey, what’s that chest doing on the ceiling?
You can’t open the chest, so ignore it, and roll into the crates to smash them (or use Goron Link’s fists). Smashing the crates exposes a stone block; pull it out of the nook, and shove it onto the nearby floor switch to the south. The block sinks a bit once it’s placed, keeping the floor switch depressed. This soon comes in handy.
After shoving the block into place, continue exploring the passage to find a bigger floor switch to the northwest that only Goron Link’s weight can trigger. Put on the Goron Mask, stand on the big floor switch, and then play the Elegy of Emptiness to create a clone of Goron Link that keeps the big switch depressed.
The passage features two more floor switches, both of normal size. Take off the Goron Mask and stand on the nearest switch, then play the Elegy of Emptiness again to create another clone and keep it held down. Repeat this with the remaining floor switch, using the Zora Mask to create a clone of Zora Link.
With all four floor switches depressed, a gate rises in the passage, letting you venture into an adjoining courtyard that’s still part of Room 2. Slay the Dragonfly and Guays in the courtyard, and then bomb the dark, cracked patch on the ground that has no plants growing from it.
Boom! The bomb blasts a hole through the ground, exposing a new room below Link.
Room 3
Link lands in a deep, fiery pit that features a sun block, lots of lava, and several creepy statues. Leave the statues be, reflect light at the sun block to make it vanish, and then put on the Goron Mask and cross the lava. A gilded chest rests in the north alcove. Open it to obtain the Dungeon Map. You found the Dungeon Map! Tap the Map button to view the Map Screen. Tap the map to zoom in or out. When zoomed in, slide to check out different areas of the map. Select the floor you want to view from the bar on the right.
These stalwart statues seem harmless until they’re struck, but then they become hopping mad. Once awoken, Armos hop after Link, harming the hero if they slam into him. It’s usually best to leave Armos be, but you can also place a bomb near them and blast them to bits with minimal risk. After you have defeated all four Armos statues, a chest appears in the lava. Open it to obtain a Small Key. You got a Small Key! Use it to open a locked door. You can use the key only in this dungeon. Stand in the sunlight, and look up to spy a Hookshot ring up near the ceiling. Hookshot the ring to reach a small loft with yet another chest. Open this one to free a Stray Fairy. After freeing the Stray Fairy, drop from the ledge, and take the north stairs up to return to Room 2. Use your newfound Small Key to open the east door.
Room 4
This open-air room features a central bridge that floats on water. Put on the Zora Mask, and dive into the blue. Dive to the bottom of the water, and locate a Dexihand that sticks out of the wall near the northeast tunnel. Land and lock on to the Dexihand, then throw Zora Link’s fins to slay it. Next, swim into the nearby mines to destroy them; you need the room to swim.
With the east side of the room’s pool free of threats, go to the pool’s northeast corner (near the underwater tunnel). Prepare to make a tricky swimming leap up and out of the water, aiming to land on the tiny south ledge that sports a floor switch. To do this, you must start underwater and swim upward toward the floor switch’s little ledge, holding A + R to swim at top speed. If you do it correctly, your speed lifts you up out of the water when you reach the surface, causing you to land near the floor switch. It may take a few tries to get it right, so take your time. Step on the floor switch to make a chest appear on the nearby east ledge. No need for any fancy swimming this time; just swim over and climb onto the east ledge, then open the chest to obtain a Small Key. Use it to open a locked door. You can use the key only in this dungeon.
Return to the water, and dive to the bottom again. Enter the northeast underwater tunnel that the Dexihand was guarding to visit Room 5.
Room 5
This tall room is mostly filled with water. Sink to the bottom, and defeat all of the Skullfish and Bio Deku Babas. Then, carefully move behind the nearby mines, and step on the floor switch that they’re guarding. Stepping on the switch makes a chest appear above you. The chest is upside down and can’t be opened. Ignore it for now, then surface and climb onto the central footbridge. Ignore the locked door, and locate a mirror and sun block on the bridge’s other end. Sunlight is shining down on the bridge, but you can’t reflect it at the sun block from this angle. Hold ) and shine light at the mirror on the nearby wall instead. Keep shining the light at the mirror to “charge it” with light. When you stop, the mirror will begin to shine light on its own. The longer you shine light at the mirror, the longer the mirror’s light will shine. But be careful, the mirror can only be charged up so much. Quickly move into the mirror’s light and reflect it at the sun block.
Presto! The sun block vanishes, exposing a passage. Block the Real Bombchu that darts out from the nearby nook, then open the nook’s chest to claim the Compass. You found the Compass! Now many of the dungeon’s hidden things will appear on the map. The nearby door leads back to the entrance, but don’t go through. Instead, head back across the footbridge, and open the north locked door with the Small Key you found in Room 4. Go through the door to visit Room 6.
Room 6
Several sun emblems line this chamber’s walls. Dispatch the roaming Black Boes (they’ll return after a short time), then slap on the Goron Mask and punch the central pillar until sunlight strikes the floor. Stand in the sunlight, face east, and reflect a beam of light at the east wall’s left (north) sun emblem. This causes a chest to appear in the room. Open it to rescue a Stray Fairy. Return to the sunlight, and notice two mirrors near the center of the room. Reflect light at the east mirror (the one on your right) for several seconds (about 10) to charge it full of light. After charging the mirror for several seconds, quickly move into the light that briefly shines from the mirror, and then reflect it at the east sun block. Tada! The east sun block vanishes, exposing a nook with a chest. Block the Nejiron that pops up in front of the chest and quickly slay it with an arrow, then open the chest to free another Stray Fairy.
Circle the room, and defeat any Black Boes. Keep slaying them until they stop appearing. With the room free of enemies, return to the sunlight, and reflect light at the mirror on your left. Keep shining light at the mirror to charge it all the way. After charging the mirror, rush into its light, and then immediately shine it at the next mirror on the west wall. Reflect the mirror’s light at this mirror for as long as you can. When your mirror runs out of juice, sprint into the west mirror’s light. It won’t last long, so get into position quickly, and shine it at the north sun block. If you run out of time, return to the sunlight and begin the process anew. Remember: the longer you shine light at the mirrors, the longer they’ll cast out light for you to use. Once the north sun block is gone, proceed north into Room 7.
Room 7
The heat of this fiery room is oppressive, but you must venture onward. Don the Goron Mask, and drop to the chamber’s lava-filled bottom. There’s a special floor switch down here that only Goron Link can trigger. Step onto the switch and tap A to curl into a ball, then press B to activate the big floor switch with a Goron Pound. Triggering the big floor switch briefly banishes some flames that surround a normal-sized floor switch down here in the lava. You only have a few seconds to reach it, so roll north, west, and then south without hitting anything to reach the switch in seconds flat. (You basically just make a big u-turn around the room.) Roll directly onto the switch to activate it before time runs out and the flames return.
Rolling onto the floor switch removes the flames that surround a chest above you. The race is over now; these flames won’t return. Make your way back around the room, and climb the long ladder to return to the entry ledge. Swap your Goron Mask for the Deku Mask, and dive into the entry ledge’s Deku Flower. Launch out and glide toward the updraft ahead. Glide into the updraft to gain some height and extend your glide. Turn left, and land on the Rupee-filled ledge, which also features a chest. Open it to free a Stray Fairy. Leap back into the updraft, and remain in the updraft until you reach maximum height. This time, glide north and land on the big steel girders in the room’s northeast corner. From there, leap into the next updraft (the one up north), then glide around to the west updraft. Use that final updraft to gain the height required to reach the southwest ledge. The southwest ledge sports the chest that had been surrounded by flames before. Open it to free another Stray Fairy, then go through the nearby door to visit Room 8.
Room 8
Link is sealed within this room and forced to battle a formidable foe known as the Garo Master. This nimble warrior is tough to keep up with. Lock on and raise your shield to block the Garo Master’s swift attacks, then quickly counter by stunning the Garo Master with the Hookshot. You must be quick to land the Hookshot against the nimble Garo Master. It’s much easier if you can manage to back the Garo Master close to a wall. Once you manage to stun the Garo Master, race forward and strike him with Link’s blade, then immediately raise your shield to block his counterattack. Continue the sequence of block, stun, strike, and block, but remember that speed is key. Use the Bunny Hood to help you land your sword strikes, and hold ) to defend throughout the battle whenever you aren’t lashing out.
Surprised at Link’s skill, the Garo Master parts with some cryptic words of wisdom: “Shoot that which releases the sacred golden light into the blood-stained, red emblem outside the temple, and it shall rearrange things, in which the earth is born in the heavens and the moon is born on the earth.” What on earth could he be talking about? Perhaps you hit him a little too hard. After the Garo Master departs, the room unseals, and a chest appears. Open the chest to obtain the ultimate Hero’s Bow upgrade: the Light Arrow. After claiming the Light Arrow, take the south door to visit Room 9. Use it to power up your arrows with magic. The sacred light of justice resides in these arrows. Aim true to slay evil and light the way.
Room 9
Climb onto the narrow ledge in this tall passage, then leap to the narrow walkway ahead. Lock on to the masked Hiploop that guards the narrow walkway, and use the Hookshot to rip off its mask so you may slay it. If you fall during the effort, Hookshot the ring on the ceiling to return to the entry ledge and try again. Go through the south door to return to Room 4.