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The Talos Principle: World C Walkthrough and Puzzle Guide

Need some help on that pesky puzzle in World C of The Talos Principle, here you are find out and slove the every single puzzle with the help of this guide and walkthrough.

Note: This walkthrough did not have the location of the stars – if you need to find the all-stars, follow these guides:

And for very Easter Egg follow this detailed guide:

World C Walkthrough and Puzzle Guide:

Level C-1: Labyrinth (Red)

Walk down the path past the counsel board and down the many turns until you come to an opening with two turrets. Pick up the jammer and head back the way you came. At the first energy gate you reach, disable it and wait patiently for the mine to pass and rush through the door. Avoid the next mine and pick up the set of keys, and then unlock the door near the first mine. Now bring the jammer through the door and disable the next energy gate. Carefully work your way past the patrolling mine and sneak between the two mines to grab a second jammer. Bring the two jammers to the main area and use the two of them to juggle through the energy gate to the right of the counsel board. Disable the next energy gate and pick up the third jammer. Bring all three jammers to the turret area to disable the two turrets and the energy gate to reach the Sigil.

The Conservatory (Red) – Pick up the connector, target the red transmitter and two receivers (you should be able to target one through the window) to unlock all the energy gates. Walk through until you see the blue transmitter, pick up the nearby connector, target the transmitter, and place it in the same spot. Go backwards until you see the red Sigil behind a gate, pick up the third connector here and bring it to the blue receiver. If placed correctly, you should be able to target the blue connector and blue receiver through two windows. Now pick up the first connector and this time only target the red transmitter and the red receiver through the window. The Sigil should unlock before your eyes.

Blowback (Red) – Pick up the box in front of the energy gate, bring it to the low fence on the left, and hop over. Use the jammer to disable the energy gate in the following courtyard. Grab the next box and bring it to the other side of the fence. Bring the jammer over the fence, then turn around and also bring the box to the other side. Use the jammer to disable the energy gate on the far right and pick up the connector. With the connector, use the red transmitter/receiver to disable the same energy gate the jammer is targeting. Now pick up the jammer and disable the fan, go through the hallway and take it off the receptor and drop it on the ground. Pick up the connector and stand in front of the energy gate nearest the transmitter. From this vantage point, you should be able to target the red transmitter/receiver nearby, and another receiver through the energy gate. Doing so will unlock two energy gates simultaneously. Pick up the two boxes and stack them vertically in front of the fan in the small room. Now pick up the jammer and disable the main energy gate (powered by the connector). Pick up the connector, bring it into the large courtyard, and target the blue transmitter and receiver through the window. The two boxes should be sent flying over the wall. Go back and jam the right energy gate (where you removed the fan earlier) and walk through the purple gate. Place one of the boxes on the pressure plate to reach the Sigil.

Multiply Impossible Ascension (Red) – Pick up the fan off the floor and place it on the pressure switch to the left and bring out the connector and box. Use the box on the stair step ledge to reach the second box and bring it down. Put the fan back into its receptor, place one box on top of the fan, and the other box onto the pressure switch. With connector in hand walk backwards as far as you can while maintaining sight to the red transmitter. You should be able to connect to the receiver guarding a third box. Do that now and bring the box to the fan area. Pick up the connector, target the red transmitter, the receiver powering the fan, and the receiver guarding the Sigil. Once that is complete, place the connector on top of the box on the fan. The connector should now be airborne, but won’t be high enough. Pick up the third box and place it in the fan to lift it up higher. Now you can pick up the final box off the pressure switch without worry and add it to the airborne tower. The Sigil is yours to collect.

Level C-2 – Cemetery (Red):

Head through the puzzle until you come across two adjacent beam blockers. Dive to your right and pick up the box. Place the box approximately halfway between the two beam blockers, but still within LoS of the red transmitter. Pick up the nearby connector, target the red transmitter/receiver, and place it on top of the box. In the following courtyard, pick up the second connector, target the previous connector, and the receiver to unlock the following gate. Head through to grab the Sigil.

Rapunzel (Red) – Climb up the ladder and at the top, drop down to your right on the other side of the gate. Use the two boxes and two pressure plates to juggle the boxes and yourself out of the courtyard. Place one of the boxes on the next pressure switch and start the recording. Pick up the other box further and place it in front of the ladder. Run back to the recorder and pick up the platform, head to the short ledge to the left (there are stairs to reach it) and stand at the bottom for a long time. I gave myself fifteen seconds. Then walk over to the box in front of the ladder, jump on top of it, and then jump multiple times while stationary on the box. When that is done, return to the recorder and stop the recording. During the playback, bring both boxes one by one up the stairs and place them on the ghost platform when the ghost player reaches the ledge. Then jump off the ledge and quickly climb the ladder. When the ghost starts jumping, pick up each of the two boxes and use them on the upper pressure plates to unlock the Sigil.

The Short Wall (Red) – Start the recording and pick up the platform. Walk through the gate and stand in front of the short ledge for a few seconds, then walk to either side of the gate (short walls here) and stand for a couple seconds. Then walk through the gate and stand at the other side of the wall. Then walk to the energy gate and stand in front of the short wall on either side. Drop the platform and stop the recording. During playback, run through the gate and run up the stairs, jump on the ghost platform. When it reaches the short wall, jump onto the wall, then back on the platform when it circles around. When it reaches the far wall, jump off and pick up the Sigil.

A Ditch and a Fence (Red) – Start the recording, pick up the box, and place it in front of the wall with the blue transmitter. Pick up the platform, walk down the stairs to nowhere, and stand there for 15 seconds or so. Then walk around and jump onto the box and stand there for 10 seconds or so. Drop the platform and stop the recording. During playback, pick up the box, then place it on the ghost platform while he is waiting in the ditch. Then pick up the connector, target the blue transmitter/receiver, and place it on top of the box. When the ghost player jumps onto the box, the connector will achieve LoS and unlock the Sigil.

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