Quick Time Events
One more thing we wished there was less of are quick time events. These have been rampant in games over the past few years, and The Order 1886 follows this trend. The quick time events in The Order 1886 are well done, but somehow always managed to take us out of the story as opposed to immersing us further into the game and its world.
Story Begins Here
This innovative and truly compelling alternate take on history is set in Victorian-Era London, in a time when the Industrial Revolution has changed the face of the world. Electricity runs throughout the city of London, a newly formed underground train system serves its districts, while Airships patrol its skies. At the heart of The Order: 1886 is an age-old war between Man and Half-Breed. They are an intelligent but savage people who have proved a ruthless foe against mankind. By 1886, advances in technology by inventors like Nikola Tesla have given humans an advantage in this war. Equipped with powerful weapons such as incendiary Thermite rifles and electrical Arc guns, The Order is steadily turning the tide against the Half-breeds. But a new threat is rising in London—a populist rebellion, rooted in the “sunken classe” of the gritty, downtrodden streets of Whitechapel.
Single Player Thrill
Although rumors about the The Order: 1886’s plot lasting only a mere 5 hours still linger, Jan himself states the gameplay duration is the same as that of any other Third Person shooter. In gamer language, 8 – 12 hours. Combat, traversal, and cinematic will blend together in a way that avoids abrupt shifts or long pauses as the game transitions between what the player will be doing. We’re expecting the game to offer a monster of a challenge on extreme difficulty which should take us quite a few retries. Even when you’re just watching the game progress, you’ll still be able to interact in small ways, such as manipulating items or changing your viewpoint during cut scenes.
Numerous foes ranging from bedraggled mental patients, to streetwise rebels, to Company-hired mercenaries, to Royal Army redcoats stand in the way of Galahad’s quest in The Order: 1886.
But regardless of their affiliation, your human enemies are divided into six distinct classes: Soldier, Leader, Shotgunner, Grenadier, Sniper, and Heavy. Regardless of faction, enemies of a particular class all tend to behave the same, sporting roughly equivalent capability and durability whether rebel, mercenary, or trooper.