You face many different enemy types during your mission. Most are Soldiers, who are further divided into subcategories by a variety of armor and weapons. Other enemies include robots and animals. All of them are deadly and want nothing more than to kill you.
Some enemies fall into groups where similar tactics are effective across the board. The following tips come straight from the experts. \
Tips and Tricks Details:
Don’t stand around when you’re taking fire from the enemy. If you’re out in the open when you come under attack, sprint to cover. You make yourself a harder target as long as you stay on the move. In tight confines like a corridor, move backward while shooting to put some distance between you and your enemies; if you can’t clear out all foes this way, your fire may at least force the survivors into cover.
Keeping behind or close to cover as much as possible is a best-used practice overall. To engage an enemy from a cover position, strafe out from behind cover, or alternate between standing and crouching behind low cover. Get off a few shots, then duck or strafe back to cover during return fire.
Aim, Then Fire
For best accuracy, press the Aim button to bring the weapon up to your face. This lets you aim across the “iron sights.” While in this view, your sight is partially obscured, but you’re more likely to hit your target. Get into the habit of aiming when engaging enemies at medium-to-long range, when accuracy is important.
Use this tactic against heavily armored enemies that take time to defeat. The advantage here is that you keep moving while attacking, which means you’re less likely to get hit. As you strafe to avoid fire, shift your aim accordingly to stay on target. Theoretically, if your target is stationary, you eventually make a circle around it. Since circle-strafing requires you to continuously adjust your aim throughout the course of your circle, it takes practice, but it’s a useful skill to have under your belt.
Jinking is also known as side-to-side strafing. Instead of circling an enemy, strafe back and forth from left to right; rinse and repeat. This lets you open fire while staying on the move. If you don’t have room to circle-strafe, or you want to take better advantage of nearby cover, try jinking
Guns are great, but expect plenty of hand-to-hand combat too. Knowing how to handle these situations is vital not only to survival but victory. Once you get the hatchet, you become a deadly hand-to-hand threat to any Nazi who gets close to you. As you approach an enemy, a hatchet icon appears over your reticle. Press the Melee button to automatically attack the enemy with the hatchet, even if you’re carrying another weapon. If you have a heavy weapon you took from a turret or enemy, you need to drop it before you can melee-attack. A single melee attack kills any enemy lighter than a SuperSoldat—including an ÜberSoldat. For SuperSoldaten and heavier, several hits are required to break up their armor and get at the vital parts.
Sneaking up behind an enemy and performing a melee attack executes a stealth takedown. If successful, the enemy dies without making a sound, or ever knowing what hit them. Stealth takedowns don’t alert others unless another enemy sees you in the process.
Once you collect a second and subsequent hatchets, you gain the ability to throw them. You always keep one on you; the rest can be thrown. At the start of the game, you can carry up to three hatchets, which means you have two for throwing. Earn Perks to increase your hatchet-carrying capacity. Your throwing range is limited, but hitting an enemy makes for a silent, instant kill.
As with melee attacks, you can’t kill more heavily armored enemies with a single hatchet. Use this tactic to quietly dispatch enemies you can’t sneak up on. To recover your hatchet, pick it up from the body. Throwing hatchets effectively takes practice, especially if your enemy is at medium range, which requires slightly higher aim than close range.
The usefulness of these handheld explosives may seem like a no-brainer, but until you upgrade them, they’re not terribly effective in themselves. They kill nearby enemies upon detonation, but most enemies move away from a grenade to avoid taking damage. Use this reaction to your advantage. Throw grenades at groups of enemies. Even if you don’t blow them all up, forcing them to disperse is a good way to break up attacks.
Some enemies throw grenades at you. Like your own grenades, they don’t detonate on impact. This gives you a chance to throw them back. When you move toward the grenade, a hand icon appears over your reticle. Press the Fire button to pick up the grenade and lob it back at the enemy.
Enemies List and how to Encounter Them:
Special ability: Can use cover
The most common type of enemy is the Soldier. Soldiers wear different uniforms depending on their location. Each Soldier is armed with a Machinenpistole and Frag Grenades. Heavy Soldiers wear additional armor that lets them take more damage. Some Soldiers found later in the Campaign are armed with Machinenpistoles plus the Nailgun Upgrade, which inflicts more damage. Light Soldiers are easily killed with a Machinenpistole. Heavy Soldiers can take more damage, so use the Sturmgewehr against them. All Soldiers can be killed by a single hit from a hatchet, whether thrown or used in a melee attack.
Special ability: Can use cover
Elite Soldiers are tougher to kill. There are two specialized versions of Elite Soldiers. Shotgun Elite Soldiers carry Schockhammer automatic shotguns, are heavily armored, and are deadly at close range. Sniper Elite Soldiers are armed with Sturmgewehr plus the Armor Piercing and Marksman Upgrades, don’t have much armor, and engage you at long range. Elites all go down with a single hit from a hatchet. Once you get a Schockhammer, use it against Elites when fighting at close range.