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Call of Duty: Black Ops III – Game Crash, Black Screen, No Sound, Game Performance, Lag, Mouse Lag, and Can’t Connect Online or A F T error Fixes

Welcome to Call of Duty: Black Ops III, a dark future where a new breed of Black Ops soldier emerges and the lines are blurred between humanity and the technology we created to stay ahead.

To find the every single collectible in Call of Duty: Black Ops III, check out our: All Collections Locations Guide. Also to learn about the game specialists in multiplayer mode, you can check our; Specialists Details and Guide.

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As game has been released and you will may encounter by much unexpected bug, crashes, errors and some other kind of issue, which will make you anger cuz you can’t play your favorite game.

Don’t worry though, our troubleshooting guide for Call of Duty: Black Ops III has all the workarounds for the known bugs, Errors and crashes in the game. Let’s start with this what you should have to do first before running the game which will save you many king of bugs and errors.

What Should You Do First?

  • Be sure to check the support article section related to the game you’re having problems with. There you can also find troubleshooting threads which our users have found helpful.
  • It’s important that you have the latest version of DirectX and graphics drivers installed!
  • If you’re using Windows Vista or 7, you should try disabling UAC.
  • Installing the latest updates for your operating system is always a good idea and can also resolve some of your issues. Same thing goes for shutting down or disabling any non-crucial applications running in the background, especially anti-virus software, as they might interfere with your games. Try it and see if it helps.

Game Specifications:

  • OS: Windows 7 64-Bit / Windows 8 64-Bit / Windows 8.1 64-Bit
  • Processor: Intel Core i3-530 2.93 GHz / AMD Phenom II X4 810 2.60 GHz
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTX 470 1 GB / ATI Radeon HD 6970 1 GB
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Hard drive: 60 GB
  • Sound Card: DirectX Compatible

Game Stuttering and Lag Spikes

First install the latest card drive, and also drop down game graphic/ video setting, (Texture Filtering, Resolution, Shadow map) to low and also set Anti-Aliasing to “FXAA”. Also try to set render resolution to 80%.

Game Performance and Drop FPS Issues

Try to download gameready BO3 drivers and update it.

Black Screen after Logo and Intro

Just wait a long time it is downloading some files from the servers but they are run over by all the gamers.

Or you can try to minimize the game by pressing “Alt+Tab”, and again press them to bring it up.

Can’t connect online or  A F T error

It is because the bitdefender firewall was blocking it, turn it off restart your pc with it still off and then try launch the game.

Low Memory Error In-Game

Wait for the patch to fix this issue, no solution has been found yet.

No Sound In-Game

Try to update your sound card driver, and also check your headphone – Unplug and then plug it again.

Change your audio for STERO, if you are using it as 5.1, and it will work.

Game Screen is not fit with Monitor

Go to the game video setting, and try to run the game in Windowed, and again set it to full screen.

Game isn’t Loading Fix OR Black Screen at Loading

Go to \Steam\steamapps\common\Call of Duty Black Ops III\players, then open note pad and put this in it
//
//Gameplay
//
//Frame rate cap (0 for none)
MaxFPS = “60” // 0 to 1000
//Show current framerate on screen
DrawFPS = “0” // 0 or 1

//Toggle framerate smoothing
SmoothFramerate = “0” // 0 or 1

//Horizontal field of view in degrees assuming 16:9 aspect ratio
FOV = “80” // 65 to 120

SplitscreenOrientation = “0” // 0 or 1

//Enable network voice chat
VoiceChat = “1” // 0 or 1

//Enable occlusion of sound behind solid surfaces
SoundOcclusion = “1” // 0 or 1

//Mouse smoothing amount
MouseFilter = “0” // 0 to 10

MouseAcceleration = “0” // 0 to 1

MouseSensitivity = “2” // 0.1 to 30

//Mouse vertical sensitivity
MouseVerticalSensitivity = “0.022” // -1 to 1

//Enable vertical look with the mouse
MouseVerticalLook = “1” // 0 or 1

//Maximum number of simultaneous human corpses
CorpseCount = “32” // 1 to 32

//Number of frames the driver is allowed to enqueue, a lower value improves input latency but may decrease performance. Set it to 0 to use the system default, usually 3.
MaxFrameLatency = “0” // 0 to 4

//
//Setup
//

//Set to zero to force auto-detect to run at startup
AutoDetectHasRun = “1” // 0 or 1

//Thread count for handling the job queue
WorkerThreads = “2” // 2 to 4

//Clear to check driver against recommended
LastDriverNvidia = “35887” // 0 or bigger

//Clear to check driver against recommended
LastDriverAMD = “0” // 0 or bigger

//Fraction of video memory usage to target
VideoMemory = “0.95” // 0.75 to 1

//
//Display
//

// 0 – Windowed, 1 – Fullscreen, 2 – Fullscreen Window
FullScreenMode = “2” // 0 to 2

//Window X position
WindowX = “0” // -8192 to 8192

//Window Y position
WindowY = “0” // -8192 to 8192

WindowSize = “800×600” // any text

RefreshRate = “59.95” // 1 to 240

//Monitor index to use for fullscreen
Monitor = “1” // 0 to 8

//Vsync only applies in fullscreen
Vsync = “0” // 0 or 1

//Percentage of window resolution that the 3D scene renders at
ResolutionPercent = “100” // 50 to 200

//Color spaces for monitor output
DisplayGamma = “sRGB” // sRGB, rec.709, or rec.709 – Limited

//Set to 3 to enable triple buffering, useful to prevent large framerate drops when vsync is enabled
BackbufferCount = “2” // 2 to 3

//
//Graphics
//

//LOD’s to drop on models, lower numbers are higher quality
MeshQuality = “1” // 0 to 8

//0 – Force 2x anisotropic filtering, 1 – Per material, 2 – Force 16x anisotropic filtering
TextureFilter = “1” // 0 to 2

//Number of mips to drop on streamed textures, lower numbers are higher quality
TextureQuality = “2” // 0 to 3

//Number of mips to drop on effects and dynamic decals, lower numbers are higher quality
TextureQualityFX = “2” // 0 to 15

//Number of mips to drop on reflections, lower numbers are higher quality
TextureQualityProbes = “1” // 0 to 16

//Number of mips to drop on sun shadows, lower numbers are higher quality
TextureQualityBakedSunShadows = “1” // 0 to 2

//Force lowest mips to stay loaded instead of streaming
TextureLowDetailResident = “0” // 0 or 1

DisableDynamicLightShadows = “1” // 0 or 1

DisableDynamicSunShadows = “1” // 0 or 1

//Resolution of spot light shadows
SpotShadowTextureSize = “1024” // 128 to 8192

//Resolution of omni (point) light shadows
OmniShadowTextureSize = “256” // 128 to 2048

//Enable multi-sampled soft shadows
ShadowFiltering = “1” // 0 or 1

//Number of lights with otherwise static shadows to force characters shadows on
ActorShadows = “0” // 0 to 16

//Enable volumetric sun and light shafts
VolumetricLightingEnabled = “1” // 0 or 1

//Number of raymarch samples for sunlight
VolumetricLightingMaxSunSamples = “8” // 1 to 256

//Number of raymarch samples for local lights
VolumetricLightingMaxLightSamples = “40” // 1 to 256

//Skip every other sample if color is constant
VolumetricLightingSkipSunSamples = “1” // 0 or 1

//Skip every other sample if color is constant
VolumetricLightingSkipLightSamples = “1” // 0 or 1

//Enabled order-independent transparency
OIT = “1” // 0 or 1

//Maximum number of overlapping transparency layers
OITLayers = “8” // 8, 9, 12, or 16

//Screen-space ambient occlusion method
SSAOTechnique = “GTAO Medium Quality” // Disabled, HEMIAO, GTAO Low Quality, GTAO Medium Quality, GTAO High Quality, or GTAO Ultra Quality

//Anti-aliasing technique
AATechnique = “Filmic SMAA T2x” // None, FXAA, SMAA 1x, Filmic SMAA 1x, SMAA T2x, or Filmic SMAA T2x

//Per-object motion blur
MotionBlur = “Auto” // Off, Auto, or On

MotionBlurQuality = “Medium” // Low, Medium, or High

//Better lighting for skin
SubsurfaceScattering = “0” // 0 or 1

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