Synergetic Swarm
- Rat swarms last slightly longer
Tricky Timing
- Enemy Grenades take longer to explode
Undertaker
- You move a bit faster when carrying a body
Unfortunate Craftsmanship
- Enemy Grenades sometimes malfunction
Unnerving Target
- Enemies sometimes drop Grenades and debris at their feet; oops!
Unsteady Hand
- Enemies have a greater chance to miss with their projectiles
Vengeance
- You generate Adrenaline when you take melee damage from an enemy
Void Rapture
- Sometimes enemies fall unconscious when Mesmerize ends
Whirlwind
- Raises your Sword’s attack speed
Corrupted Bonecharms
Armored Bones
- You take far less damage, but movement speed is reduced
Bright Moon
- Doppelgangers deal more damage but last half as long
Clumsy Assassin
- You gain invisibility briefly after knocking out or assassinating an enemy, but enemies can see and hear when you lean
High Pressure
- Grenades, oil tanks, and bottles deal more damage but have a smaller blast radius
Lightweight
- You take less damage from falling, but you lose half of your Health regeneration rate
Power Slash
- Your Sword blows deal greater damage, but your Sword attacks are slower
Risky Parry
- Your parries always throw enemies off balance, but you take more damage while parrying
Shivering Silhouette
- Enemies miss more often at range, but you are more visible to enemies
Splintering Bolts
- Bolts inflict far more damage, but they always break on impact
Stolen Breath
- Pulling enemies with Far Reach is now quiet, but it consumes more Mana for all uses
Vengeance Trade
- You accumulate Adrenaline faster
Void Winds
- Windblast is more powerful, but costs more Mana
Witch’s Skin
- Taking damage drains your Mana before your Health
Zephyr
- Raises your walking and running speed, but you take more damage
Black Bonecharms
Bloodfly Alchemy
- An enemy’s first ranged attack turns into Bloodflies
Cornered Animal
- You deal much more attack damage when your Health is low
Dark Extraction
- Shadow Walk assassinations restore some of your Health
Expansive Spirit
- Increases your maximum Mana
Fading Light
- Far Reach and Blink cost zero Mana if used right after an assassination
Familiar Scent
- Wolfhounds cannot smell your character
Fickle Beasts
- White Wolfhounds fight on your side
Fleet Fighter
- Your movement doesn’t slow down when your weapons are unsheathed
Hardiness
- Adds to your maximum Health
Invisible Thread
- You are invisible during Far Reach movement
Iron Roots
- You are much less likely to be knocked down
Leech Cuts
- You gain Health when hitting people with your Sword or finishing assassinations
Leviathan’s Breath
- Running out of breath lowers your Mana before it starts lowering your Health
Lucky Jam
- Enemy Pistols have a higher chance of misfiring
Mind Runner
- You can sprint while inside human hosts during Possession
Separation Trauma
- Enemies are rendered unconscious when you end Possession
Shadow Repose
- You regain Health automatically during Shadow Walk
Solid Landing
- A shockwave damages enemies and objects when you land after falling from a great height
Twin Leech
- You regain Health while your Doppelganger is active
Undying Swarm
- Rat swarms repopulate over time
Void Armor
- Most of the damage you take is subtracted from Mana
Pages: Page 1 Page 2
Leave a Reply