Since Doom is a shooting game, it includes many weapons. These weapons range from classical to upcoming future weapons. Every weapon has its own purpose but one or two become your favorite. In order to use them properly, you need to learn. A handful of deployable equipment is found as you progress through the campaign. When used correctly, these charges help.
Arsenal
This is your standard weaponry and can be selected from the Weapon Wheel.
ChainGun
The Delta-12 Chaingun is a high velocity heavy weapon capable of suppressing multiple targets at once.
Location: Kadingir Sanctum, Argent Facility (Destroyed)
Standard
- Max Damage: 19
- Min Damage: 19
Gatling Rotator
- Max Damage: 19
- Min Damage: 19
Incendiary Rounds
- Max Damage: 24
- Min Damage: 24
Mobile Turret
- Max Damage: 22
- Min Damage: 22
Ammo Capacity (Bullets)
Base: 90 – 120 – 150 – 180 – 210
Modifications
Gatling Rotator
With the help of this modification, you can spin up the Chaingun barrels without firing.
Upgrade:
Improved Torque
Significantly increases the spin-up speed of the Gatling Rotator
Uranium Coating
Bullets penetrate through targets
Mastery Challenge
- Get 5 kills in 5 seconds while using the Gatling Rotator.
- Reward: Incendiary Rounds
Mobile Turret
Hold the Weapon Mod button to transform the weapon barrels into a Mobile Turret. It stalls if it overheats.
Upgrades
Rapid Deployment
Drastically decrease the transformation time for the Mobile Turret
Uranium Coating
Bullets penetrate through targets
Mastery Challenge
- Kill 4 or more demons during a single Mobile Turret deploy 5 times .
- Reward: Ultimate Cooling
Combat Shotgun
Location: The UAC
Standard
- Max Damage: 26
- Min Damage: 22
Charged Burst
- Max Damage: 26
- Min Damage: 22
Charged Burst – Power Shot
- Max Damage: 32.5
- Min Damage: 27.5
Explosive Shot Direct
- Max Damage: 100
- Min Damage: 100
Explosive Shot Splash
- Max Damage: 275
- Min Damage: 0
Explosive Shot – Cluster Strike
- Max Damage: 98
- Min Damage: 98
- Splash Radius: 180
Ammo Capacity (Shells)
Base: 20 – 30 – 40 – 50 – 60
This shotgun disperses a spread of high velocity buckshot for maximum impact against the enemy.
Modifications
Charged Burst
Hold the Weapon Mod button to charge up a three-round burst with a tighter spread. Successfully hitting all three shots from the Charged Burst increases the damage of the next burst.
Upgrades
Speedy Recovery
Reduces the recharge time between bursts
Rapid Fire
Increases the fire rate of the burst
Quick Load
Reduces the loading time for the Charged Burst
Mastery Challenge
- Get 20 direct hits on Imps.
- Reward: Cluster Strike
Guass Cannon
Location: Argent Energy Tower, Kadingir Sanctum
Concuss
- Max Damage: 80
- Min Damage: 80
- Splash Radius: 128
Direct
- Max Damage: 650
- Min Damage: 650
Gauss Cannon Charged Sniper Mastery Splash
- Max Damage: 800
- Min Damage: 800
- Splash Radius: 384
Precision Bolt
- Max Damage: 1200
- Min Damage: 300
Siege Mode
- Max Damage: 1680
- Min Damage: 1680
Siege Mode Outer Beam
- Max Damage: 1680
- Min Damage: 1680
- Splash Radius: 96
Ammo Capacity (Cells)
Base: 150 – 200 – 250 – 300 – 350
The Gauss Cannon is a reliable, powerful weapon. By accelerating steel flechettes through a magnetized chamber, extremely high velocities can be achieved.
Modifications
Precision Bolt
Use the Weapon Mod button to zoom in and charge a high damage shot.
Upgrade:
Energy Efficient
Reduced time to max charge and reduced time between shots
Light Weight
Move at full speed when zoomed in
Mastery Challenge
- Kill 5 Hell Knights with a Precision Bolt headshot.
- Reward: Volatile Discharge
Siege Mode
Use the Weapon Mod button to charge up a powerful beam that penetrates targets. Movement is disabled while using Siege Mode.
Outer Beam
- The beam now has a devastating area of effect around it
Reduced Charge Time
- Beam charge time is reduced
Mastery Challenge
- Kill 3 or more demons with a Siege Mode beam 10 times.
- Reward: Mobile Siege
Heavy Assault Rifle
Location: Resource Operations
Standard
- Max Damage: 40
- Min Damage: 40
Micro Missiles Direct
- Max Damage: 10
- Min Damage: 10
Micro Missiles Splash
- Max Damage: 100
- Min Damage: 0
Tactical Scope
- Max Damage: 40
- Min Damage: 40
Devastator Rounds
- Max Damage: 70
- Min Damage: 70
Ammo Capacity (Bullets)
Base: 90 – 120 – 150 – 180 – 210
This weapon is effective at all engagement distances, and is best used against a solitary target.
Modifications
Micro Missiles
Hold the Weapon Mod button to bring up a rack of Micro Missiles.
Upgrade:
Ammo Efficient
Reduces the ammo cost of Micro Missiles
Advanced Loader
Greatly improves reload time for Micro Missiles
Quick Launcher
Instantly activate the Micro Missile rack when it’s ready to fire
Mastery Challenge
- Stick 4 different demons in 5 seconds.
- Reward: Bottomless Missiles
Tactical Scope
Attaches a Tactical Scope that allows for zooming in on targets with the Weapon Mod button.
Uranium Coating
- Bullets fired while zoomed will penetrate through targets
Skull Cracker
- Bullets fired while zoomed will deal additional headshot damage
Light Weight
- Move faster when zoomed in with the Tactical Scope
Mastery Challenge
- Get 50 headshot kills while using the Tactical Scope.
- Reward: Devastator Rounds
Johan says
Omg, great info! Thanks for this 😀 How did you manage to get the exact damage of everything? I haven’t been able to find this info anywhere else but here! Great job guys!
Since you’re so great at figuring out this obscure information, could you maybe figure out exactly how much each of the suit upgrades helps you in percent or seconds etc?
How many percent or seconds does each of the Dexterity upgrades save you?
How much dmg the Power Up finishing AoE (“Power Surge”) does?
How many seconds the Power Ups gain from the power tree’s “Power Extender”? (It seems that “Power Extender” increases Power Ups from 25 seconds to 30 seconds, should be right if I didn’t mess up the clock timer)
How many percent less damage you take from all the damage reducing upgrades in the Environment Tree? And lastly..
And how exactly does the item scan upgrades work? Thx again! 😀
Jack Sawyer says
Are these values found in functions inside of the game files, or were they extrapolated somehow? I’m trying to find the values to calculate DPS but I can’t find them. Any tips?