Pistol
Location: The UAC
Standard
- Max Damage: 20
- Min Damage: 20
Charged Shot
- Max Damage: 200
- Min Damage: 43
- Charge Time: 1500 ms
- Discharge time: 750 ms
Charged Shot – Increased Power
- Max Damage: 320
- Min Damage: 53
- Charge Time: 1000 ms
- Discharge time: 350 ms
Ammo Infinite
Every UAC employee is provided a standard UAC EMG Sidearm upon promotion to Tier 2 and above. This sidearm is reliable and effective at short range.
Modifications
Charged Energy Shot
Hold the Weapon Mod button to power up a Charged Energy Round. Charged Pistol Shot can penetrate through fodder enemy class.
Upgrade:
Charge Efficiency
Decreases the time it takes to power up a Charged Energy Shot
Quick Recovery
Decreases the recovery time for the Pistol after using a Charged Energy Shot
Light Weight
Move at full speed when using the Charged Energy Shot
Mastery Challenge
- Get 15 headshot kills with the Charged Energy Shot.
- Reward: Increased Power
Plasma Rifle
Location: Resource Operations, Foundry
Direct
- Max Damage: 25
- Min Damage: 25
Splash
- Max Damage: 10
- Min Damage: 10
- Splash Radius: 96
Heat Blast
- Max Damage: 350
- Min Damage: 5
Heat Blast Upgraded
- Max Damage: 600
- Min Damage: 10
Stun Bomb Direct
- Max Damage: 1
- Min Damage: 1
Stun Bomb Splash
- Max Damage: 1
- Min Damage: 1
- Splash Radius: 96
Stun Bomb Splash Upgraded
- Max Damage: 1
- Min Damage: 1
- Splash Radius: 320
Ammo Capacity (Cells)
Base: 150 – 300 – 250 – 300 – 350
This weapon delivers a rapid salvo of plasmoids that inflict both impact and thermal damage to the target.
Modifications
Heat Blast
Firing the Plasma Rifle builds up excess heat that can be released as a powerful blast by using the Weapon Mod button.
Upgrade:
Super-Heated Rounds
Shots from the Plasma Rifle now build heat much faster
Improved Venting
Significantly reduces the weapon’s recovery from a Heat Blast
Expanded Threshold
Increases the amount of heat that can be contained, resulting in more potential damage
Mastery Challenge
- Kill multiple demons with a single Heat Blast 20 times.
- Reward: Heated Core
Stun Bomb
Pressing the Weapon Mod button launches an electrified projectile that stuns demons within its detonation radius. It must recharge after firing. This knocks out a Possessed Security shield.
Upgrade:
Quick Recharge
Stun Bomb recharges much faster.
Big Shock
Increases the size of the Stun Bomb detonation
Longer Stun
Description: Demons hit by the Stun Bomb will stay stunned for a longer duration
Mastery Challenge
- Kill 30 stunned demons.
- Reward: Chain Stun
Rocket Launcher
Location: Foundry, Argent Facility
Direct
- Max Damage: 130
- Min Damage: 130
Splash
- Max Damage: 350
- Min Damage: 0
- Splash Radius: 320
Remote Detonation Splash
- Max Damage: 350
- Min Damage: 0
- Splash Radius: 340
Remote Detonation – Improved Warhead
- Max Damage: 350
- Min Damage: 0
- Splash Radius: 408
Remote Detonation – Jagged Shrapnel
- Max Damage: 450
- Min Damage: 0
- Splash Radius: 340/408
Lock-on Burst Direct
- Max Damage: 300 or 375 (based on demon)
- Min Damage: 300
Lock-on Splash
- Max Damage: 25
- Min Damage: 0
- Splash Radius: 128
Ammo Capacity (Rockets)
Base: 15 – 20 – 25 – 30 – 35
With a large blast radius and high damage, the Rocket Launcher is useful against all but the fastest enemies.
Modifications
Remote Detonation
Press the Weapon Mod button to detonate any rockets in flight. This can easily take out a pack of Lost Souls with a well-timed detonation.
Upgrade:
Improved Warhead
Using Remote Detonation will generate a larger rocket explosion
Jagged Shrapnel
Demons that are hit by a Remote Detonation will be pierced with additional shrapnel and continue to take damage for a short time
Mastery Challenge
- Kill 3 or more demons with a single detonation 15 times.
- Reward: External Payload
Lock-on Burst
Press and hold the Weapon Mod button to lock onto a target. Once locked, firing quickly launches three rockets at the target.
Upgrade:
Quick Lock
Lock onto demons much faster
Faster Recovery
The time before another lock can be acquired is reduced.
Mastery Challenge
- Kill 5 Summoners using the Lock-on Burst.
- Reward: Multi-Targeting
Super Shotgun
Location: Argent Facility, Argent Energy Tower
Standard
- Max Damage: 60
- Min Damage: 40
Ammo Capacity (Shells)
Base: 20 – 30- 40 – 50 – 60
A devastating close range weapon, the Super Shotgun presents plenty of risk and reward. Super Shotgun spread makes it effective at killing multiple enemies with a single shot.
Modifications
Improvements
Improvement is not technically a mod. It simply improves the weapon.
Upgrade:
Faster Reload
Decreases the time to reload the next shot
Uranium Coating
Shots penetrate through targets
Mastery Challenge
- Kill multiple demons with a Super Shotgun blast 30 times.
- Reward: Double Trouble
Special Weapons
The Chainsaw and BFG are instant-kill weapons, but their ammunition is limited. Both are selected with a special key/button, making them easily accessible.
Chainsaw
Location: Locations Found Resource Operations
Ammo Capacity (Fuel)
Base: 3 – 4 – 5 – 6 – 7
Fuel Cost
Monster: Fodder (The Possessed, Imps…)
Fuel: 1
- Monster: Heavies (Hell Knight, Pinky…)
Fuel: 3
- Monster: Baron of Hell and Mancubi
Fuel: 5
- A powerful close-range weapon that one-shots weak enemies and finishes off the elite ones. Enemies shower ammunition upon death. Using the Chainsaw requires fuel—the bigger the demon, the more you need.
BFG-9000
Location: Advanced Research Complex
Ammo 3 (unaffected by upgrades)
This is a powerful weapon that delivers streams of supercharged Argent plasma to multiple targets and is somewhat self-guiding. The most effective BFG shot is one that travels through the world for a long time. Try to thread it through a group rather than aiming at a single, nearby target.
Johan says
Omg, great info! Thanks for this 😀 How did you manage to get the exact damage of everything? I haven’t been able to find this info anywhere else but here! Great job guys!
Since you’re so great at figuring out this obscure information, could you maybe figure out exactly how much each of the suit upgrades helps you in percent or seconds etc?
How many percent or seconds does each of the Dexterity upgrades save you?
How much dmg the Power Up finishing AoE (“Power Surge”) does?
How many seconds the Power Ups gain from the power tree’s “Power Extender”? (It seems that “Power Extender” increases Power Ups from 25 seconds to 30 seconds, should be right if I didn’t mess up the clock timer)
How many percent less damage you take from all the damage reducing upgrades in the Environment Tree? And lastly..
And how exactly does the item scan upgrades work? Thx again! 😀
Jack Sawyer says
Are these values found in functions inside of the game files, or were they extrapolated somehow? I’m trying to find the values to calculate DPS but I can’t find them. Any tips?