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Dragon Quest Builders – Room Building Guide

Bedrooms:

List of all the Bedrooms that you can build

Basic Bedroom

  • Req. Items: Straw Mattress (X2), Light Source
  • Effect: Increases Residents’ Maximum HP By 10%
  • Score: 100

Grotty Guesthouse

  • Req. Items: Straw Mattress (X4), Inn Sign, Light Source
  • Effect: Increases Residents’ Maximum HP By 15%
  • Score: 200

Inexpensive Inn

  • Req. Items: Straw Mattress (X6), Inn Sign, Light Source
  • Effect: Increases Residents’ Maximum HP By 20%
  • Score: 300

Butch Bedroom

  • Req. Items: Bed (X2), Portrait Of A Lady, Light Source
  • Effect: Increases Residents’ Maximum HP By 20%
  • Score: 250

Rugged Guesthouse

  • Req. Items: Bed (X4), Inn Sign, Portrait Of A Lady, Light Source
  • Effect: Increases Residents’ Maximum HP By 25%.
  • Score: 300

Muscle Inn

  • Req. Items: Bed (X6), Inn Sign, Portrait Of A Lady, Light Source
  • Effect: Increases Residents’ Maximum HP By 30%
  • Score: 350

Fancy Bedroom

  • Req. Items: Fancy Bed (X2), Light Source
  • Effect: Increases Residents’ Maximum HP By 15%
  • Score: 250

Grand Guesthouse

  • Req. Items: Fancy Bed (X4), Inn Sign, Light Source
  • Effect: Increases Residents’ Maximum HP By 20%
  • Score: 350

Expensive Inn

  • Req. Items: Fancy Bed (X6), Inn Sign, Light Source
  • Effect: Increases Residents’ Maximum HP By 25%
  • Score: 400

Holy Hostel

  • Req. Items: Goddess Statue, Brick Barbecue, Chest, Dining Table, Comfy Stool (X2), Fancy Bed (X6)
  • Effect: Residents Will Cook Food and Put It In The Chest. Prevents Your Hunger Meter From Falling Inside your base
  • Score: 600

Bath Rooms:

Public Baths

  • Req. Items: Block of hot water (x12), Light source
  • Effect: No effect
  • Score: 100

Kol Public Baths

  • Req. Items: Block of hot water (x12), towel rail (x3), washtub (x2), Light source
  • Effect: Residents will change into new clothes
  • Score: 200

Bodybuilders’ Baths

  • Req. Items: Block of hot water (x12), towel rail (x3), washtub (x2), ornamental swords (x2), armourer’s sign, Light source
  • Effect: Residents will change into new clothes and wield more powerful weapons
  • Score: 600

Hela Hot Baths

  • Req. Items: Block of hot water (x12), towel rail (x3), washtub (x2), ornamental swords (x2), Hela’s hammer sign, Light source
  • Effect: Residents will change into new clothes and wield magical weapons
  • Score: 1000

Changing Rooms:

Dressing Room

  • Req. Items: Armoire, Chair (x2), Light source
  • Effect: Residents will change into new clothes
  • Score: 300

Sewing Room

  • Req. Items: Sewing station, comfy stool (x2), Light source
  • Effect: Residents will change into new clothes
  • Score: 300

Armoury

  • Req. Items: Armoire, Chair (x2), ornamental swords, ornamental armour, Light source
  • Effect: Residents will change into new clothes and wield more powerful weapons
  • Score: 500

Private Rooms:

Private Bedroom

  • Req. Items: Resident’s sign, pot, Bed, Light source
  • Effect: Can be assigned as a resident’s private room
  • Score: 200

Shared Room

  • Req. Items: Resident’s sign (x2), pot, Bed (x2), Light source
  • Effect: Can be assigned as a resident’s private room.
  • Score: 400

Bodybuilder’s Boudoir

  • Req. Items: Resident’s sign, pot, Bed, portrait of a lady, dumb-bells, Light source
  • Effect: Can be assigned as a resident’s private room.
  • Score: 450

Strongmen’s Shared Room

  • Req. Items: Resident’s sign (x2), pot, Bed (x2), portrait of a lady, dumb-bells (x2), Light source
  • Effect: Can be assigned as a resident’s private room
  • Score: 550

Princess’s Bedroom

  • Req. Items: Lady sign, princess-sized bed, chic chair, Flower, candelabrum
  • Effect: Can be assigned as a resident’s private room
  • Score: 500

Master Bedroom

  • Req. Items: Resident’s sign, pot, Fancy bed, Chair, Fancy light source
  • Effect: Can be assigned as a resident’s private room
  • Score: 300

Superior Shared Room

  • Req. Items: Resident’s sign (x2), pot, Fancy bed (x2), Chair (x2), Fancy light source
  • Effect: Can be assigned as a resident’s private room
  • Score: 500

En-Suite Bedroom

  • Req. Items: Resident’s sign, Fancy bed, Chair, bathtub, Flower, Fancy light source
  • Effect: Can be assigned as a resident’s private room
  • Score: 400

En-Suite Shared Room

  • Req. Items: Resident’s sign (x2), Fancy bed (x2), Chair (x2), bathtub, Flower, Fancy light source
  • Effect: Can be assigned as a resident’s private room
  • Score: 600

Special Rooms:

Watering Hole

  • Req. Items: Block of water (x10), chest, washtub, pot (x2), comfy stool, Light source
  • Effect: Residents will build water-related items and put them in the chest
  • Score: 200

Purification Pool

  • Req. Items: Block of water (x10), filter fountain, chest, washtub, comfy stool, Light source
  • Effect: Residents will build water-related items and put them in the chest
  • Score: 300

Museum

  • Req. Items: Bench, Display stand (x4), Light source
  • Effect: Increases automatic HP recovery by 1 point
  • Score: 300

Library

  • Req. Items: Bench, bookcase (x4), book (x2), Table, Light source
  • Effect: Increases automatic HP recovery by 1 point
  • Score: 300

Illumination Station

  • Req. Items: Bench, torch (x3), sconce (x3), brazier (x3),
  • Effect: Increases the brightness of hand-held torches
  • Score: 300

Fun-And-Games Room

  • Req. Items: Bench, Track (x15), piston (x2), pressure plate, Light source
  • Effect: Increases automatic HP recovery by 1 point
  • Score: 300

Graveyard

  • Req. Items: Bench, Memorial (x3), Flower (x3), Light source
  • Effect: Increases automatic HP recovery by 1 point
  • Score: 300

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