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Dragon Quest Builders – Room Building Guide

Bath Room

  • Req. Items: Bench, bathtub (x3), washtub (x3), Light source
  • Effect: Increases automatic HP recovery by 1 point
  • Score: 300

Diviner’s Den

  • Req. Items: Diviner’s altar, chest, candelabrum (x2)
  • Effect: Residents will build divine items and put them in the chest
  • Score: 300

Chill-Out Room

  • Req. Items: Bench, plant pot (x4), Plant (x2), Flower (x2), fireplace
  • Effect: Increases automatic HP recovery by 1 point
  • Score: 400

Throne Room

  • Req. Items: Throne (x2), big bold banner (x2), column (x2), candelabrum (x2)
  • Effect: Increases automatic HP recovery by 1 point. Residents will wield more powerful weapons
  • Score: 600

Kitchens:

Crude Kitchen

  • Req. Items: Cookfire, chest
  • Effect: Residents will cook food and put it in the chest
  • Score: 150

Cafeteria

  • Req. Items: Cookfire, small table, chest, comfy stool (x2)
  • Effect: Residents will cook food and put it in the chest.
  • Score: 200

Cookfire Café

  • Req. Items: Cookfire, chest, Table (x2), Chair (x4), Decorative food
  • Effect: Residents will cook food and put it in the chest. Prevents your hunger meter from falling inside your base
  • Score: 300

Barbecue Kitchen

  • Req. Items: Brick barbecue, chest
  • Effect: Residents will cook food and put it in the chest
  • Score: 500

Barbecue Bistro

  • Req. Items: Brick barbecue, chest, Table (x2), Chair (x4), Decorative food
  • Effect: Residents will cook food and put it in the chest. Prevents your hunger meter from falling inside your base
  • Score: 700

Comprehensive Kitchen

  • Req. Items: Brick barbecue, chest, stove, round table, Chair (x4), Decorative food
  • Effect: Residents will cook food and put it in the chest. Prevents your hunger meter from falling inside your base
  • Score: 1000

Flowery Foodery

  • Req. Items: Brick barbecue, chest, pot plant, extravagant table, Chair (x4), Decorative food
  • Effect: Residents will cook food and put it in the chest. Prevents your hunger meter from falling inside your base
  • Score: 1000

Bodybuilders’ Bar

  • Req. Items: Brick barbecue, chest, beer barrel, bar counter, Chair (x4), Decorative food
  • Effect: Residents will cook food and put it in the chest. Prevents your hunger meter from falling inside your base
  • Score: 1000

Hospitals:

Sickroom

  • Req. Items: Simple bed (x2), small table, pot plant, washtub, Light source
  • Effect: Can be used to treat patients
  • Score: 300

Infirmary

  • Req. Items: Simple bed (x4), small table, pot plant, washtub, Light source
  • Effect: Can be used to treat patients
  • Score: 400

Gardens:

Fountain Foyer

  • Req. Items: Bench, block of water (x10), fountain, Light source
  • Effect: Increases automatic HP recovery by 1 point
  • Score: 100

Grassy Garden

  • Req. Items: Bench, Plant (x5), Light source
  • Effect: No effect
  • Score: 100

Rockery

  • Req. Items: Bench, Stone (x10), Plant (x5), Light source
  • Effect: Increases automatic HP recovery by 1 point
  • Score: 200

Arboretum

  • Req. Items: Bench, Tree (x5), Plant (x5), ivy (x5), Light source
  • Effect: Increases automatic HP recovery by 1 point. Makes healing items 15% more effective
  • Score: 200

Cactus Garden

  • Req. Items: Bench, Cactus (x10), sandwort (x5), dead tree, Light source
  • Effect: Increases automatic HP recovery by 2 points
  • Score: 300

Flower Garden

  • Req. Items: Bench, Flower (x5), Light source
  • Effect: No effect
  • Score: 100

Botanical Garden

  • Req. Items: Bench, Flower (x10), Plant (x5), Light source
  • Effect: Increases automatic HP recovery by 1 point
  • Score: 200

Tropical Garden

  • Req. Items: Bench, pongsettia, bigonia, cotton plant (x5), tingleweed (x5), Light source
  • Effect: Increases automatic HP recovery by 2 points
  • Score: 300

Cantlin Garden

  • Req. Items: Bench, Flower (x10), Plant (x5), block of water(x8), plumberry tree, brazier
  • Effect: Increases automatic HP recovery by 2 points
  • Score: 3000

Workshops:

Carpenter’s Workshop

  • Req. Items: Carpenter’s workstation, chest, Light source
  • Effect: Residents will build furniture and materials and put them in the chest
  • Score: 200

Carpenter’s Studio

  • Req. Items: Carpenter’s workstation, chest, leather sack, shop sign, Fancy light source
  • Effect: Residents will build furniture and put it in the chest. Makes equipment slightly more durable
  • Score: 500

Herbalist’s Workshop

  • Req. Items: Herbalist’s cauldron, chest, pot (x2), Table, Light source
  • Effect: Residents will make medicine and put it in the chest. Makes healing items 25% more effective
  • Score: 200

Alchemist’s Laboratory

  • Req. Items: Transmutation table, chest, pot (x2), Table, Light source
  • Effect: Residents will make medicine and put it in the chest. Makes healing items 50% more effective
  • Score: 500

Welder’s Workshop

  • Req. Items: Welder’s workbench, chest, bookcase (x4), book, Table, Fancy light source
  • Effect: Residents will build novelty items and put them in the chest
  • Score: 500

Stonemason’s Workshop

  • Req. Items: Mason’s workstation, chest, Light source
  • Effect: Residents will build furniture and materials and put them in the chest
  • Score: 200

Stonemason’s Smithy

  • Req. Items: Mason’s workstation, Smithing station, chest, Light source
  • Effect: Residents will build furniture and materials and put them in the chest
  • Score: 300

Stonemason’s Studio

  • Req. Items: Mason’s workstation, chest, leather sack, shop sign, Fancy light source
  • Effect: Residents will build furniture and put it in the chest. Makes equipment slightly more durable
  • Score: 500

Blacksmith’s Studio

  • Req. Items: Mason’s workstation, Smithing station, chest, leather sack, shop sign, Fancy light source
  • Effect: Residents will build furniture and put it in the chest. Makes equipment slightly more durable
  • Score: 700

Miner’s Refinery

  • Req. Items: Miner’s refiner, chest, Light source
  • Effect: Residents will build furniture and put it in the chest
  • Score: 200

Miner’s Smithy

  • Req. Items: Miner’s refiner, Smithing station, chest, Light source
  • Effect: Residents will build furniture and put it in the chest
  • Score: 300

Miner’s Studio

  • Req. Items: Miner’s refiner, chest, leather sack, shop sign, Fancy light source
  • Effect: Residents will build furniture and put it in the chest. Makes equipment slightly more durable
  • Score: 500

Ironmonger’s Studio

  • Req. Items: Miner’s refiner, Smithing station, chest, leather sack, shop sign, Fancy light source
  • Effect: Residents will build furniture and put it in the chest. Makes equipment more durable
  • Score: 700

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