Upgrades:
Weapons are upgraded in two ways: Blueprints and Upgrade items. The number of upgrades you can use on a weapon is determined by the quality of the item in question. Better weapons can receive more upgrades. Upgrades are given as rewards for completing side quests and various targets of opportunity around the world. Sometimes you also find them in locked chests, but that’s not common. They improve the general stats of each weapon by a percentage. You get to preview each upgrade before locking it in, so you are never left in the dark about which upgrade is the best for your current item. Damage, Durability, and Handling can all be improved in this way.
Color System:
- WHITE– Base level of quality
- GREEN– Improved stats
- BLUE– Higher end stats but fairly rare
- VIOLET– Very good stats and extremely uncommon
- ORANGE– Highest possible stats for the given type of item
Value:
This is the overall value of the weapon you’re carrying (if you were buying that item from a shop). Sell old, unneeded, or unwanted weapons to get more money. You get only 10{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} of the item’s value when you sell it to one of the storekeepers. If you take Hard Bargain (a Survivor Skill) you get way more cash for your sales, making it quite a viable source of income for your character!
Firepower:
This is a stat for firearms. The more Firepower a gun has, the more damage it does to its targets. It’s analogous to the Damage stat for melee and thrown weapons.
Gun Accuracy:
This firearm stat indicates the likelihood of your attacks going directly toward the cursor when you pull the weapon’s trigger. More Accuracy means a greater chance for headshots and hits instead of misses. Player skill also factors into this, of course.
Rate of Fire:
Guns have a rate of fire to show how often they can be used. This applies even to semi-automatic weapons. Unlike some stats, Rate of Fire isn’t necessarily superior. Fast weapons are generally good, but you don’t want to waste ammo either; it’s already in short supply.
Crafted Mod Damage Types:
Burning
- Does damage over time to Infected or living targets
Toxic
- Does damage over time
Bleeding
- Does additional damage
Electricity
- Stuns victims so that you’re less likely to get hurt by them
Impact
- Throw people around with increased damage
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