Charisma Perks:

Modifications: Team Play, Barter Bonus

Buffs: Charisma Bobblehead, Magnetic Personality, Some clothing, Chems, Beer

Inspirational

Req. Level: 2

Ranks: 1, 2, 3

  • When you are on a team, gain 5/10/15% more XP.

Happy Camper

Req. Level: 3

Ranks: 1, 2

  • Hunger and thirst grow 40/80% more slowly when in camp or in a team workshop.

Lone Wanderer

Req. Level: 4

Ranks: 2, 3, 4

  • When adventuring alone, take 10/15/20% less damage and gain 10/20/30% AP regen.

Bodyguards

Req. Level: 5

Ranks: 1, 2, 3, 4

  • Gain 6/8/10/12 Damage & Energy Resist (max 18/24/30/36) for each teammate, excluding you.

Hard Bargain

Req. Level: 7

Ranks: 1, 2, 3

  • Buying and selling prices at vendors are better/even better/much better.

EMT

Req. Level: 9

Ranks: 1, 2, 3

  • Players you revive come back with Health regen for 15/30/60 seconds.

Bloodsucker

Req. Level: 11

Ranks: 1, 2, 3

  • Bloodpacks now satisfy thirst, no longer irradiate, and heal 50/100/150% more.

Magnetic Personality

Req. Level: 13

Ranks: 1, 2

  • Gain 1/2 Charisma for each teammate, excluding yourself.

Field Surgeon

Req. Level: 15

Ranks: 2

  • Stimpaks and RadAway will now work much more quickly.

Happy-Go-Lucky

Req. Level: 17

Ranks: 1, 2

  • Your Luck is increased by 2/3 while under the influence of alcohol.

Injector

Req. Level: 19

Ranks: 1, 2, 3

  • Players you revive have +6/12/18 AP regen for 10 minutes.

Team Medic

Req. Level: 20

Ranks: 1, 2, 4

  • Your Stimpaks now also heal nearby teammates for 50/75/100% the normal strength.

Quack Surgeon

Req. Level: 22

Ranks: 1

  • Revive other players with liquor!

Party Boy/Girl

Req. Level: 24

Ranks: 2, 3

  • The effects of alcohol are doubled/ tripled.

Travel Agent

Req. Level: 26

Ranks: 1

  • You pay 30% fewer Caps when Fast Traveling.

Healing Hands

Req. Level: 28

Ranks: 1

  • Players you revive are cured of all Rads.

Animal Friend

Req. Level: 30

Ranks: 1, 2, 3

  • Aim your gun at any animal below your level for a 25/50/75% chance to pacify it.

Overly Generous

Req. Level: 32

Ranks: 1, 2

  • Rads increase your chance to inflict 25/50 Rads with melee attacks!

Anti-Epidemic

Req. Level: 34

Ranks: 1, 2

  • Your disease cures have a 50/100% chance to cure a disease on nearby teammates.

Spiritual Healer

Req. Level: 36

Ranks: 1, 2, 3

  • You regenerate health for 5/7/10 seconds after reviving another player.

Squad Maneuvers

Req. Level: 37

Ranks: 1, 2

  • Run 10/20% faster when part of a team.

Philanthropist

Req. Level: 39

Ranks: 1, 2, 3

  • Restore some/more/much more of your team’s hunger and thirst when you eat or drink.

Suppressor

Req. Level: 40

Ranks: 1, 2, 3

  • Reduce your target’s damage output by 10/20/30% for 2 seconds after you attack.

Strange in Numbers

Req. Level: 42

Ranks: 1

  • Positive mutation effects are +25% stronger if teammates are mutated too.

Rad Sponge

Req. Level: 44

Ranks: 1, 2, 3

  • When affected by Rads, you periodically heal 15/30/50 Rads on nearby teammates.

Tenderizer

Req. Level: 46

Ranks: 1, 2, 3

  • Make your target receive 5/6/7% more damage for 5/7/10 seconds after you attack.

Friendly Fire

Req. Level: 48

Ranks: 1, 2, 3

  • Teammates hit by your flame weapons regen health briefly/more health briefly/even more health (no Molotovs).

Wasteland Whisperer

Req. Level: 50

Ranks: 1, 2, 3

  • Aim your gun at a creature below your level for a 25/50/75% chance to pacify it.