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Fallout 76 – Perks and Attributes Guide, How to Level-Up

Agility Perks:

Modifications: Action Points in V.A.T.S., bonus to Sneak

Buffs: Agility Bobblehead, U.S. Covert Operations Manual 10 Magazine, Clothing, Armor, and effects from armor, Chems (Calmex, X-Cell), Rum

Action Boy/Girl

Req. Level: 2

Ranks: 1, 2, 3

  • AP regenerates 15/30/45% faster.

Born Survivor

Req. Level: 3

Ranks: 1, 2, 3

  • Falling below 20/30/40% health will automatically use a Stimpak.

Thru Hiker

Req. Level: 3

Ranks: 1, 2, 3

  • Food and drink weights are reduced by 30/60/90%.

Gun Runner

Req. Level: 4

Ranks: 1, 2

  • Your running speed is increased by 10/20% when you have a pistol equipped.

Moving Target

Req. Level: 5

Ranks: 1, 2, 3

  • Gain +15/30/45 Damage and Energy Resistance while sprinting

Gunslinger

Req. Level: 6

Ranks: 1, 2, 3

  • Your non-automatic pistols now do +10/15/20% damage.

Dead Man Sprinting

Req. Level: 8

Ranks: 1, 2

  • Sprint 10/20% faster at an increased AP cost when your health is below 40/50%.

Packin’ Light

Req. Level: 9

Ranks: 1, 2, 3

  • Your pistols weigh 25/50/75% less.

Guerrilla

Req. Level: 10

Ranks: 1, 2, 3

  • Your automatic pistols now do +10/15/20% damage.

Marathoner

Req. Level: 13

Ranks: 1, 2, 3

  • Sprinting consumes 20/30/40% fewer AP.

Ninja

Req. Level: 15

Ranks: 1, 2, 3

  • Sneak attacks with melee weapons do 2.3x/2.6x/3x normal damage.

Evasive

Req. Level: 17

Ranks: 1, 2, 3

  • Each point of Agility adds +1/2/3 Damage and Energy Resist (max 15/30/45).

Modern Renegade

Req. Level: 18

Ranks: 1, 2, 3, 4

  • Gain some/more/even more/excellent Pistol hip fire accuracy and a +1/2/3/4% chance to cripple a limb.

Sneak

Req. Level: 20

Ranks: 1, 2, 3, 4, 5

  • You are 20/30/40/50/60% harder to detect while sneaking.

Home Defense

Req. Level: 22

Ranks: 1, 2, 3

  • You can craft and disarm better/advanced/expert traps and craft better/advanced/expert turrets (Plans required).

Gunslinger (Expert)

Req. Level: 24

Ranks: 1, 2, 3

  • Your non-automatic pistols now do +10/15/20% damage.

Guerrilla (Expert)

Req. Level: 25

Ranks: 1, 2, 3

  • Your automatic pistols now do +10/15/20% damage.

Covert Operative

Req. Level: 27

Ranks: 1, 2, 3

  • Your ranged sneak attacks deal 2.15x/2.3x/2.5x normal damage.

Light Footed

Req. Level: 29

Ranks: 1

  • While sneaking, you never trigger mines or floor-based traps.

Enforcer Card

Req. Level: 30

Ranks: 1, 2, 3, 4

  • Your shotguns gain a 5/10/15/20% stagger chance and a 3/6/9/12% chance to cripple a limb.

Goat Legs

Req. Level: 32

Ranks: 1, 2

  • Take 40/80% less damage from falling.

Ammosmith

Req. Level: 34

Ranks: 1, 2, 3

  • Produce 30/60/100% more rounds when crafting ammunition.

Escape Artist

Req. Level: 35

Ranks: 1

  • Sneak to lose enemies, and running no longer affects stealth.

Mister Sandman

Req. Level: 37

Ranks: 1, 2

  • At night your silenced weapons do additional 25/50% sneak attack damage.

White Knight

Req. Level: 39

Ranks: 1, 2, 3

  • Your armor breaks 30/60/90% more slowly and is cheaper to repair.

Gunslinger (Master)

Req. Level: 41

Ranks: 1, 2, 3

  • Your non-automatic pistols now do +10/15/20% damage.

Guerrilla (Master)

Req. Level: 43

Ranks: 1, 2, 3

  • Your automatic pistols now do +10/15/20% damage.

Dodgy

Req. Level: 45

Ranks: 1, 2, 3

  • Avoid 10/20/30% of incoming damage at the cost of 30 APs per hit.

Secret Agent

Req. Level: 47

Ranks: 1, 2, 3

  • Stealth Boys last twice/three times/four times as long!

Adrenaline

Req. Level: 49

Ranks: 1, 2, 3, 4, 5

  • Gain +6/7/8/9/10% (max 36/42/48/54/60%) damage for 30s per kill. Duration refreshes with kills.

Gun Fu

Req. Level: 50

Ranks: 1, 2, 3

  • A.T.S. swaps targets on kill with +10% damage/10%, then 20% damage/10%, 20%, then 30% damage to your next target/two targets/three targets.

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