There are many areas in the game that are controlled by the enemies, you need to locate these areas and liberate it. You will get your reward once you eliminate the enemies.
Below we have listed all these areas with their location and also how you can easily liberate the area. But first you need some tips;
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Stealth Weaponry:
- A compound bow, your fists, and throwing knives or stones are essential compared to loud guns.
Certain Perks:
- Nimble Fingers, Sneaky Sprint, Takedown Mastery, Primal Mastery, and Ghost are all recommended perk purchases, since they increase stealth capabilities.
Stop Any Failed Attempts:
- Access your Options menu and choose “Reload Last Checkpoint” so you can start over.
Dutch’s Region: Cult Outposts
There is only one outpost in this region that you can liberate, this is the also your first outpost in game.
Ranger Station
- Difficulty: Lvl 1
- Alarms: 0
- Enemies: 4 (4 Cultists)
- Rewards: Money, Resistance Points: 400 (Dutch’s Island)
The ranger station at Silverlake is an old structure built by the Catamount Mining Company in the ’50s. It was taken over by the National Park Service. Don’t forget to grab the Silver Lake Region Map inside the cabin. This reveals all major locations on Dutch’s Island.
John’s Region: Cult Outposts
There are 7 outpost in John’s Region that you can liberate, you will find an in-game region map, number of items, safes, ammunition and other equipment.
Gardenview Packing Facility
- Difficulty: Lvl 2
- Alarms: 1
- Enemies: 7 (6 Cultists, 1 Animal)
- Rewards: Money, Low Resistance (Holland Valley))
You will also find the Gardenview Key to warehouse office. Eden’s Gate is using the Gardenview Packing Facility to send the orchard’s fruit to their bunkers.
Copperhead Rail Yard
- Difficulty: Lvl 3
- Alarms: 2
- Enemies: 8 (6 Cultists, 1 Sniper, 1 Animal)
- Rewards: 2012 Kimberlite TC6 M-Duty “Outlaw” (Vehicle), Low Resistance (Holland Valley)
You will also find the Region Map (Copperhead Rail Yard Sub-Region). Eden’s Gate is stripping the metal off of old trains to fortify their bunkers.
U.S. Auto
- Difficulty: Lvl 2
- Alarms: 2
- Enemies: 8 (7 Cultists, 1 Sniper)
- Rewards: Low Resistance (Holland Valley)
You will also find the Region Map (U.S. Auto Subregion). Eden’s Gate has taken the local garage in order to create and maintain their many convoys.
Green-Busch Fertilizer Company
- Difficulty: Lvl 3
- Alarms: 2
- Enemies: 8 (7 Cultists, 1 Sniper)
- Rewards: Ultimate Survivor—Enhanced (Craftable Item), Low Resistance (Holland Valley)
You will also find the Region Map (Green-Busch Fertilizer Co. Subregion). Eden’s Gate has taken the local garage in order to create and maintain their many convoys.
Sunrise Farm
- Difficulty: Lvl 3
- Alarms: 2
- Enemies: 8 (6 Cultists, 1 Sniper, 1 Flamethrower)
- Rewards: Low Resistance (Holland Valley)
You will also find the Region Map (Sunrise Farm Subregion). Eden’s Gate is hoarding fruits and vegetables and is packing them onto trucks headed for their bunkers.
Seed Ranch
- Difficulty: Lvl 5
- Alarms: 3
- Enemies: 12 (9 Cultists, 3 Snipers)
- Rewards: Speeder (Outfit), Low Resistance (Holland Valley)
You will also find the Region Map (Seed Ranch Subregion) and Hunting Magazine (White-Tailed Deer). John’s property contains a private airfield and is heavily guarded at all times.
Kellett Cattle Co.
- Difficulty: Lvl 2
- Alarms: 2
- Enemies: 8 (5 Cultists, 1 Heavy, 1 VIP, 1 Animal)
- Rewards: “The Reaper” (Vehicle), Low Resistance (Holland Valley)
You will also find the Region Map here (Kellett Cattle Co. Subregion). Eden’s Gate has taken over this cattle farm and is slaughtering the cows for their meat.
Jacob’s Region: Cult Outposts
There are total 5 outposts, we have tagged 4 of them, one you will complete in the story mission.
Pin-K0 Radar Station
- Difficulty: Lvl 4
- Alarms: 2
- Enemies: 12 (7 Cultists, 2 Snipers, 1 Heavy, 2 Animals)
- Rewards: Kaumbat H-158 Sky Scarab Helicopter in shops, 400 Resistance Points (Whitetail Mountains)
You will also find the Region Map (PIN-K0 Radar Station Subregion). Eden’s Gate is using the abandoned military radar station to keep an eye on the forest and maintain air superiority in the area.
Whitetail Park Ranger Station
- Difficulty: Lvl 2
- Alarms: 2
- Enemies: 8 (5 Cultists, 1 Sniper, 1 Heavy, 1 Animal)
- Rewards: 400 Resistance Points (Whitetail Mountains)
You will also find the Region Map (Whitetail Park Ranger Station Subregion), Cheeseburger Bobblehead and Magazine (Flora: Mustard). Eden’s Gate has taken over the ranger station and is using it as a place to train and supply their soldiers.
F.A.N.G. Center
- Difficulty: Lvl 5
- Alarms: 2
- Enemies: 11 (5 Cultists, 1 Sniper, 2 Cult VIPs, 1 Heavy, 2 Animals)
- Rewards: Essentials outfit in customization menu, 400 Resistance Points (Whitetail Mountains)
You will also find the Region Map (F.A.N.G. Center Subregion) and Cougar Baseball Card. Eden’s Gate has taken over the animal sanctuary and is using it to keep captured wolves before sending them off to Elk Jaw Lodge.
Elk Jaw Lodge
- Difficulty: Lvl 2
- Alarms: 2
- Enemies: 10 (4 Cultists, 1 Sniper, 1 Flamethrower, 2 VIPs, 2 Animals)
- Rewards: 400 Resistance Points (Whitetail Mountains)
You will also find the Region Map (Elk Jaw Lodge Subregion) and Magazine (Fishing: Arctic Grayling). Eden’s Gate is using this park lodge to perform experiments that can change wolves into monstrosities called “Judges.”
Faith’s Region: Cult Outposts
There are total 8 outpost that you can liberate and find much more powerful items, perks, ammo and other useful items.
Drubman Marina
- Difficulty: Lvl 3
- Alarms: 2
- Enemies: 10 (5 Cultists, 1 Sniper, 1 Heavy, plus usually 3 foes on water craft)
- Rewards: Money, Resistance Points: 400 (Henbane River)
You will also find the Region Map (Drubman Marina Subregion). Eden’s Gate has taken over this marina and is using it as a launch spot for their water convoys.
Eden’s Convent
- Difficulty: Lvl 2
- Alarms: 1
- Enemies: 8 (5 Cultists, 1 VIP, 1 Angel, 1 Animal)
- Rewards: Money, Resistance Points: 400 (Henbane River)
You will also find the Magazine (Turkey Vulture). The devoted can rest here during their pilgrimages as they walk the Path to Eden’s Gate.
Sacred Skies Youth Camp
- Difficulty: Lvl 2
- Alarms: 2
- Enemies: 9 (6 Cultists, 1 Sniper, 2 Angels)
- Rewards: Money, Resistance Points: 400 (Henbane River)
You will also find the Region Map (Sacred Skies Youth Camp Subregion) and Magazine (Prickly Lettuce). Eden’s Gate has transformed this old camp into a field of flowers that will eventually become the Bliss drug.
King’s Hot Springs Hotel
- Difficulty: Lvl 2
- Alarms: 2
- Enemies: 8 (7 Cultists, 1 Heavy))
- Rewards: 1987 Pygmalion Bruelag (Vehicle), Money, Resistance Points: 400 (Henbane River)
You will also find the Region Map (King’s Hot Springs Hotel Subregion).
Whistling Beaver Brewery
- Difficulty: Lvl 4
- Alarms: 3
- Enemies: 10 (7 Cultists, 1 Flamethrower, 1 Sniper, 1 VIP)
- Rewards: Money, Resistance Points: 400 (Henbane River)
You will also find the Region Map (Whistling Beaver Brewery Subregion). Eden’s Gate is transforming the processed flowers into their final form: The Bliss
Lorna’s Truck Stop
- Difficulty: Lvl 2
- Alarms: 2
- Enemies: 8 (7 Cultists, 1 Animal)
- Rewards: Badass (Outfit), Money, Resistance Points: 400 (Henbane River)
You will also find the Region Map (Lorna’s Truck Stop Subregion). Eden’s Gate has taken all the gas from this location and is running their convoys through here.
Nolan’s Fly Shop
- Difficulty: Lvl 3
- Alarms: 2
- Enemies: 11 (6 Cultists, 1 Sniper, 2 Animals, 2 Angels)
- Rewards: Money, Resistance Points: 400 (Henbane River)
You will also find the Region Map (Nolan’s Fly Shop Subregion). Eden’s Gate is starting the process of turning their harvested flowers into their signature drug: The Bliss.
Jessop Conservatory
- Difficulty: Lvl 3
- Alarms: 2
- Enemies: 11 (9 Cultists, 1 Sniper, 1 Animals)
- Rewards: Money, Resistance Points: 400 (Henbane River)
You will also find the Region Map (Jessop Conservatory Subregion). Eden’s Gate has taken over this estate and transformed it into a research and development lab for The Bliss.
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