Helmets: Cosmetic – Permanent Cards
Air Assault (Common) – Air Assault Disrupt (Uncommon) – Air Assault Impact (Rare) – Air Assault Specialist (Ultra Rare)
Detail:
- Long range system makes it popular with Spartan team leaders.
Anubis (Common) – Anubis Nephthys (Uncommon) – Anubis Set (Rare)
Detail:
- Enhanced sensor suite benefits from collaboration with allied Sangheili
Argonaut (Rare) – Argonaut Idmon (Legendary) – Argonaut Nestor (Ultra Rare)
Detail:
- This can accept next gen Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops.
Argus and Argus Arestor (Legendary – Mythic)
Detail:
- Feature most advanced human centric information fusion systems ever placed in a mobile combat platform.
Athlon (Common) – Athlon Cynisca (Uncommon) – Athlon Iccus (Rare) – Athlon Lycinus (Common) – Athlon Varazdat (Common)
Detail:
- Athlon helmet’s inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of Spartan physiology.
Aviator (Common) – Aviator Ace (Common) – Aviator CSAR (Uncommon) – Aviator Delta (Common)
Detail:
- This ultra wideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft.
Breaker (Common) – Breaker Doomsday (Rare) – Breaker Hatchetman (Uncommon)
Detail:
- Breaker’s core systems are based on IMC’s industrial spaceworker ensemble.
Buccaneer (Uncommon) – Buccaneer Illyri (Ultra Rare) – Buccaneer Tyr (Rare)
Detail:
- Buccaneer helmets use off the shelf components, but the casing is custom made
Centurion and Centurion Ironsides (Legendary – Mythic)
Detail:
- This technology is combine with Spartan warfighting talent is a game changer for UNSC operational planning and battlespace shaping doctrine.
Champion (Ultra Rare)
Detail:
- Champion armor requires a full team of technicians on hand to repair and retune the suit between each multiplayer match.
CIO (Rare)
Detail:
- The neural interface bypass in the CIO helmet allows the wearer to create custom synesthesia profiles to remap the suit sensors with their own senses.
Commando (Uncommon) – Commando Arius (Ultra Rare) – Commando Matrix (Legendary) – Commando Verde (Rare)
Detail:
- Naphtali greatly benefited from its acquisition of Chalybs’s original Commando designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule.
Copperhead and Copperhead Fangs (Legendary – Mythic)
Detail:
- This decision support system can be traced to innovative tools crafted for use by Colonial Administration Authority field teams working during the darkest days of the Insurrection.
Cypher (Uncommon) – Cypher Copiale (Uncommon) – Cypher Voynich (Rare)
Detail:
- Cypher is not the most mysterious of the Io Design Lab’s many products, nor is it even the most secret.
Deadeye (Ultra Rare)
Detail:
- Deadeye helmet incorporates a small piece of alloy from one of the ships now resting in the wreckage above Tribute’s poles.
Defender (Rare) – Defender Castle (Rare) – Defender Fortress (Legendary) – Defender Redoubt (Ultra Rare)
Detail:
- It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments.
Enforcer (Uncommon)
Detail:
- Enforcers’ helmet cycloptics is often fed directly into the battlenet for online review by intelligence specialists and battlespace management AIs.
Engineer (Uncommon)
Detail:
- The microframe embedded in Engineer helmet supports running multiple concurrent AI shards with limited remote control of limbs and suit controls.
EVA (Common) – EVA Hadfield (Uncommon) – EVA Leonov (Ultra Rare) – EVA Solovyev (Rare)
Detail:
- EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.
Fenrir (Uncommon) – Fenrir Unchained (Rare) – Fenrir Woebringer (Rare)
Detail:
- Technicians have found scrapcode buried in the FENRIR’s neural interface controller that does not conform to any known programming language.
Foehammer (Common) – Foehammer Echo (Uncommon) – Foehammer Victor (Rare)
Detail:
- Foehammer helmet features an ultra-wideband vehicle cyberlink that induces total body paralysis to allow for better pilot synchronization.
Fotus (Legendary) – Fotus Chillrose (Ultra Rare) – Fotus Synchronize (Legendary)
Detail:
- Fotus helmet’s torque-node extension represents a breakthrough in replicating Forerunner baffler sensor-distortion systems
Freebooter (Uncommon)
Detail:
- Freebooter’s seamless nanofabricated armor panels hint at a Sangheili trade link.
Goblin (Uncommon) – Goblin Dokkaebi (Rare) – Goblin Erlking (Uncommon)
Detail:
- UNSC Infinity’s Fireteam Shadow tested GOBLIN suits during the Requiem campaign.
Gungnir (Ultra Rare)
Detail:
- Gungnir target acquisition and tracking system has been adapted into various UNSC weapon systems.
Helioskrill (Legendary – Mythic)
Detail:
- Helioskrill’s artisan-armorer designer that even the heavily classified and encrypted Mjolnir neural interface protocols were reverse engineered
Hellcat (Uncommon) – Hellcat Marauder (Rare) – Hellcat Onslaught (Ultra Rare)
Detail:
- Hellcat armor is compatible with Spartan-IV operators require an acclimatization period and tweaks to their augmentation maintenance before deployment.
Helljumper and Helljumper Feet First (Legendary – Mythic)
Detail:
- Though development delays kept it from consideration by the UNSC Marine Corps, only minor modifications were needed to make the HELLJUMPER helmet fully compatible with GEN2 Mjolnir.
Hermes and Hermes Dolios (Legendary – Mythic)
Detail:
- Custom designed by The Watershed Division, the HERMES neural interface requires a lengthy synchronization process before it can be used.
Hunter (Legendary – Mythic))
Detail:
- Though still considered a prototype implementation, the HUNTER’s sensor suite enhances situational and threat awareness.
Infiltrator (Rare)
Detail:
- Infiltrator helmet is one of the few that can fit the heavily classified ZILANT comm suite needed to access ONI’s various hidden microsatellite constellations.
Interceptor (Uncommon) – Interceptor Cutter (Uncommon) – Interceptor Imperator (Rare)
Detail:
- Interceptor allows everything from neural interface bandwidth to helmet air conditioning to be adjusted.
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