Covenant Weapons
These arms have devolved by the Covenant, a militarized coalition for his ground troops that’s on par with that of the UNSC. Your adventures will take you to Covenant worlds, where you can have access to these firearms.
Covenant Ammo Crate
While playing the game, keep an eye on the Covenant Ammo Crates because they can refill your Ammo. You just need to get close to them and you’ll never run out of Ammo. These Ammo Crates can refill these weapons.
- Carbine
- Needler
Beam Rifle
- Range: Long
- Headshots: yes
- Magazine: 1
- Spare Ammo: 9
- Firing Speed: semi auto
- Secondary Fire: No
This rifle is designed to take down enemy soldiers at nearly any range with its devastating jolts of lethal energy. Beam rifle don’t need any magazine and can be fired as quickly as its wielder can pull the trigger. But if you use it too rapidly it will overheat the rifle.
- High damage output coupled with a powerful scope
- Overheats when fire rapidly, No reload
- Advanced scope with 2x zoom and incredible accuracy
Carbine
- Range: Medium – long
- Headshots: yes
- Magazine: 20
- Spare Ammo: 80
- Firing Speed: semi auto
- Secondary Fire: No
This weapon is very accurate and easy to use and can deliver precision shots across long distances. It can hold more ammo and can be fired far more rapidly.
- With its accuracy headshots on distant is easy
- High magazine and spare ammo capacity
- Lethal in the hands of marksmen
Energy Sword
- Range: Close
- Headshots: no
- Magazine: N/A
- Spare Ammo: N/A
- Firing Speed: Single strike
- Secondary Fire: No
Energy Swords are used to kill those enemies who foolishly move too close. Some Elites even prefer the Energy Sword over the Storm Rifle, choosing to wield the blade as their primary weapon.
- In close combat you can kill targets with a shot.
- Each blow that lands consumes energy
Fuel Rod Cannon
- Range: Short – medium
- Headshots: no
- Magazine: 5
- Spare Ammo: 10
- Firing Speed: Semi auto
- Secondary Fire: No
This is a light weight weapon and easy to carry but deadly enough to take down vehicles and Spartans alike. All Banshees and Hunters use these Cannons.
- Portable powerhouse designed to pound the enemy with huge amounts of explosive fire
- Distinct firing sound betrays its presence on field
Needler
- Range: Close – Medium
- Headshots: no
- Magazine: 22
- Spare Ammo: 66
- Firing Speed: Full auto
- Secondary Fire: No
It is a fully automatic sidearm that can rapidly fires shards of crystals at swift velocity. The crystal track the target and embed directly into the victim. After getting hit by several needles, a chain reaction occurs causing the needles to detonate into a deadly explosion.
- Fast firing weapon
- Needles bounce off of heavy armor
Plasma Cannon Turret
- Range: Close – Medium
- Headshots: no
- Magazine: 200 (detached)
- Spare Ammo: None (detached)
- Firing Speed: Full auto
- Secondary Fire: No
It is deployed by the Covenant as stationary turrets. They are powerful weapons and never run out of ammo until affixed to their turret mount. After detaching they lose their infinite ammo advantage.
- Take down the shields and melts down unprotected threats
- Good damage
- Unlimited ammo while affixed to mount
Plasma Caster
- Range: Medium – long
- Headshots: no
- Magazine: 5
- Spare Ammo: 15
- Firing Speed: Semi auto
- Secondary Fire: Charged Shot
This is a new weapon in Halo franchise. It is a deadly and powerful Covenant weapon that can up to five Plasma Grenades in rapid succession.
- Try to fire charged shots
- Lob charged shots at dangerous stationary threats like turrets to annihilate them from afar.
- Charge up shots to catch the enemies in the blast
Plasma Grenade
- Range: Medium – long
- Headshots: no
- Magazine: N/A
- Spare Ammo: 2
- Firing Speed: Single thrown grenade
- Secondary Fire: No
These grenades are similar to frag grenades but instead of bouncing and detonating instantly like frags, plasma grenades stick to enemies and vehicles and explodes after a brief delay. The blast radius is much smaller than the UNSC Frag Grenade, but the damage is far greater.
- Powerful thrown explosive.
- Bounces once and then waits several seconds before exploding.
- Adheres to enemies and vehicles, all but guaranteeing their demise.
Plasma Pistol
- Range: Close – Medium
- Headshots: no
- Magazine: N/A (energy based)
- Spare Ammo: N/A (energy based)
- Firing Speed: Semi auto
- Secondary Fire: Charged Shot
These are small firearms carried by Covenant forces and drops after their death. These pistols are good at striping energy shields can be fired as quickly as you can pull the trigger.
- Charged shots disable vehicles and break Elite shields
- Use in conjunction with a headshot weapon to break shields
- Energy slowly drains while you overcharge the weapon
Storm Rifle
- Range: Close
- Headshots: no
- Magazine: N/A (energy based)
- Spare Ammo: N/A (energy based)
- Firing Speed: Full auto
- Secondary Fire: No
These rifles are very powerful and deadly energy based weapons designed to quickly strip a Spartan’s shields. These rifles don’t need to be reload but their high rate of fire make them overheat. Shoot in short, controlled bursts to ensure your Storm Rifles never overheat.
- Fast-firing energy weapon that quickly strips shields
- Quickly heats up while in use. Fire in short bursts to avoid overheating
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