Forerunner Weapons:
These weapons are sleek, stylish and extremely deadly. They can be found in Forerunner Worlds in game, these weapons are also commonly dropped by the constructs as they’re killed in battle.
Binary Rifle
- Range: Long
- Headshots: yes
- Magazine: 2
- Spare Ammo: 8
- Firing Speed: semi auto
- Secondary Fire: No
This rifle is extremely good and lethal for long range targets. It has a powerful scope and a double zoom function makes it better than UNSC’s Sniper rifle.
- Frighteningly powerful
- Advanced scope with 2x zoom with incredible accuracy
Boltshot
- Range: Close – Medium
- Headshots: no
- Magazine: 24
- Spare Ammo: 72
- Firing Speed: Triple shot semi auto
- Secondary Fire: No
This is a small, semi – automatic sidearm carried by Promethean troops. This firearms fires bolts of energized particles quickly and accurately, making it effective at close- to medium-range combat.
- Accurate with its homing projectiles
- Triple shot firing mechanism
- Very effective at breaking the armor of Soldiers and Knights
Incineration Cannon
- Range: Medium – long
- Headshots: no
- Magazine: N/A (energy based)
- Spare Ammo: N/A (energy based)
- Firing Speed: semi auto
- Secondary Fire: Charged Shot
This is very powerful portable weapon. Its fire are slow and easy to dodge but they will destroy everything they strike. Very little can survive a direct hit from this weapon.
- Portable heavy weapon carried by Knights and Knight Commanders
- Charged shots are lethal 2 hits for a Knight
Lightrifle
- Range: Medium – long
- Headshots: yes
- Magazine: 12
- Spare Ammo: 36
- Firing Speed: semi auto
- Secondary Fire: No
This powerful weapon is wielded by Promethean sharpshooters. You can use its zoom for clear view of remote targets and its light mass particles find their mark at the speed of light.
- Scope lends the weapon excellent accuracy, and wider, more powerful shots are fired from the weapon while you’re zoomed-in.
- Slow rate of fire but high damage output per shot.
- Handy for headshots and for finishing off Soldiers and Knights whose cores have been exposed.
Scattershot
- Range: Close
- Headshots: No
- Magazine: 5
- Spare Ammo: 20
- Firing Speed: semi auto
- Secondary Fire: No
This weapon is equivalent to a shotgun and it is designed for close range. Its generous spread of ionized particles decimates anything unfortunate enough to bear the Scattershot’s full brunt.
- Delivers devastating payloads to close-range threats.
- Shells must be loaded one at a time, making for long reload periods.
- Thrust and dodge around powerful enemies like Hunters and Knights, then blast their vulnerable backs and cores to defeat them quickly.
Splinter Grenade
- Range: Medium – long
- Headshots: No
- Magazine: N/A
- Spare Ammo: 2
- Firing Speed: Single thrown grenade
- Secondary Fire: No
Every faction has its own grenade flavor and the Prometheans are no exception. This grenade is designed for offensive and defensive purpose.
- Powerful explosive
- Bounces once and then explodes
- Useful for locking down key areas and preventing the enemy’s advance
Splinter Turret
- Range: Medium – long
- Headshots: No
- Magazine: 30 (detached)
- Spare Ammo: no (detached)
- Firing Speed: Semi auto
- Secondary Fire: No
These are stationary Promethean weapon systems designed to deliver deadly mortars across a battlefield. They do not run out of ammo and very lethal. Detaching them lost their advantage of infinite ammo.
- Heavy bombardment weapon designed to batter enemy lines with explosive payloads.
- Good accuracy, great damage.
- Unlimited ammo while affixed to mount. Can be detached for portability.
Suppressor
- Range: Close – Medium
- Headshots: No
- Magazine: 42
- Spare Ammo: 168
- Firing Speed: Full auto
- Secondary Fire: No
This is a powerful automatic weapon with great destructive capability. Its bolts quickly shred armor at close and medium range, making the Suppressor an ideal weapon for crippling constructs and revealing their vulnerable cores.
- Unleashes fast traveling rounds to deal heavy damage
- Accurate with its homing projectiles
- Very effective at breaking the armor of Soldiers and Knights
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