DriveClub:

It failed to hit its original release date as a launch title for the PlayStation 4. Originally, it was supposed to be on store shelves sometime in early 2014. Game looked visually appetizing but it couldn’t quite pull through, mostly due to a really rocky launch and poor server stability. One of the major issues with games being online-only is that players are beholden to the network’s infrastructure, and in this case the servers weren’t properly optimized forDriveclub, resulting in lots of frustrations and heartache.

Epic-Fail-Games-2014-03

Almost a YEAR later, gamers were handed a messy, fluster-cluck of a driving game that would provide more fun acting as a Frisbee golf disk than anything else. Utterly soulless on every level, with a bland single-player experience and online options that seem oblivious to the fact that Auto log already exists.