Contract #5: Mysterious Tracks
While in Lindenvale, find a notice board and read the contract to start, or you may have find the clues dead wolves and cave first and then ask hunter.
- Locations: Lindenvale OR Fiend’s Cave
- Characters: Hunter, Merchant
- Talk to the hunter
After reading the contract, go along the main road on the southeastern to located hunter cottage. Speak with hunter and he will tells you about the beast “proper huge,” slaughtered a dozen wolves and it howls and bellows something fierce. Agree to help him and go on.
- Search the forest
- Follow the tracks
- Find out where the scent is coming from
- All using your Witcher Senses
Now move to the south, after passing a tumbledown cottage near a large oak tree or you can take down an arachas that might be feeding on the corpses you’re about to inspect. Now inspect the wolf corpses.
Now follow the tracks which leads to a rocky embankment in a roughly southwesterly direction. Climb to the top of the embankment, and follow the tracks a few feet to a large oak tree, and examine it. The beast left a lot of fur when it rubbed against the tree, and the scent is still visible to you. Follow the scent trail in a roughly southerly direction around a large hilly mound, until the trail heads up and into a cave entrance.
Close to the cave opening is an impressively-sized stool of dried out fiend feces. The animal has been active for a while.
- Find a way into the cave
- Explore the cave using your Witcher Senses
Now climb to the hilly area directly above the cave opening with the stench, and search around for a hole in the grassy ground, close to a cluster of old oak trees and drop into the hole.
After that drop down onto the cave floor, and inspect the corpse of the fiend you thought you were hunting, which died recently. Check the mouth of this creature, which has tufts of differently-colored fur.
Contract #6: The Mystery of the Byways Murders
You can get this contract while exploring the Velen (No Man’s Land), or you can read this contract on a notice board on Oreton.
- Locations: Oreton OR Lake Wyndamer OR Byways
- Characters: Commander Milan Noran and Bytomir
- Talk to the commander of the Nilfgaardian patrol.
This contract is about the missing soldiers, to start the contract go to the smithy at the end of the road, where a group of Nilfgaardian soldiers are resting up. Speak with Milan, bartering for your services if you wish.
Bring the head of the thing responsible results in a reward. Patrol was lost somewhere along the south shore of Lake Wyndamer. He also knows of peasants scratching a living in the village of Byways, who speak of a monster.
- Find out what happened in Byways
- Deal with the ghouls prowling the village
- Find the surviving villagers
You first task is to meet with Byways, for that go to the west and then south around the lake to the western side. Byways was famous for its brick-making artisans. Now, as you approach, Complete the following: Bring your best pointy metal object and thrust it repeatedly into the sagging gray flesh of five ghouls that are stinking up the village.
Now go to the northwest, towards the new objective area, yelling at the villagers that it is safe to come out. Two nervous men appear, one called Bytomir, telling you the Nilfgaardians plundered the settlement, and the ghouls appeared to run them off. Slay them.
- Explore the village
- Follow the scent of blood
Here use your Witcher Senses on the ground where you fought the ghouls. There are corpses of Nilfgaardian soldiers. Smell the air and follow trail to the northern edge of Byways to located a building which is locked.
Bytomir approaches, with more evasive answers. After some light verbal pressuring, he reveals there are elven ruins under the village. Tunnels they scavenge with trinkets to sell. After disturbing a monster, the peasants buried the entrance, but the Nilfgaardians opened it again. You demand the key to the hut, and are given it.
- Explore the tunnels under Byways
- Kill the ekimmara
Lift the planks on the floor to reveal a ladder. Descend into tunnel now . At the first lit torch lies a slumped guard. Use your Witcher Senses. His armor was pierced, and arteries torn open. You realize the monster was an ekimmara, disturbed from hibernation. Venture further into the tunnel, dropping off a ledge, down past a wooden ladder platform. Enter an ancient elvish arched tunnel.
Now you will have a fight against a centuries old elder ekimmara known as Sarasti. After slaying, collect the trophy.
- Collect an akimmara trophy
- Talk to Bytomir
- Report back to the Nilfgaardian patrol commander
After that, go back to the Bytomir, get youor reward, after that go back to Oreton and tell Milan Noran the same story for more coins.
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