Every character in the game can wield two weapons, melee and ranged depends on their class. Melee weapons are very powerful and deadly and they generate more TP per auto-attack as compared to ranged weapons.
If you can’t unlock every party member in Xenoblade Chronicles X, see our guide about, How to Unlock them and also the Soul Voice Effects to increase different stats and damage in it.
Also See This:
- How to Acquire Party Members Signature Arts
- How to Unlock Every Arm Manufacture Terminal Guide
- Xenoblade Chronicles X – Skells Basic Tips and Combat Guide
- All Lobster Locations Guide and How to Defeat Blood Lobster
- How to Complete Hidden Mission “Off The Record” Guide
- Xenoblade Chronicles X – Squads and BLADE Scouting Guide
- Xenoblade Chronicles X – How to Beat “Skell License Exam” Guide
Ranged ones are good to do damage from distance but multiple hitting don’t do as much damage per hit as melee weapons can do. And enemies can target you easily if you use ranged weapons constantly. You can switch between weapons by pressing X.
Ranged Weapons:
Assault Rifle – Sniper Rifle – Dual Guns – Gatling Gun – Raygun – Psycho Launcher
Melee Weapons:
Longsword – Javelin – Dual Swords – Shield – Knife
Arts and Skills
Through a course in the game, you can learn special abilities and attacks which are called arts listed below. In the Arts menu, you can know about all of your arts. You can add or remove them from your list by pressing Y. and upgrade them using battle points with the X button.
Melee Arts
- Attack Arts related to melee weapons.
Ranged Arts
- Attack Arts related to ranged weapons.
Aura Arts
- These arts use 1,000 TP per use and they can be both ranged and melee.
Debuff Arts
- These arts are about debuffing enemies. They range from poisoning enemies and putting them to sleep to controlling them. They can be close or ranged.
Buff Arts
- These are arts that support allies and they can be close or ranged.
Arts are active abilities and skills are passive abilities that automatically activate under the correct conditions when equipped. You can check your party members’ skills in Skills menu.
Classes
There are total 16 classes in the game with which you can play, you will unlock more classes as you progress in the game. Different classes can be used in different roles in battles so mastering all classes is a good idea. Ranking up a class yields Arts and Skills and you can take them to a next class. Some of the Arts are related to weapons. So when you choose a class with different weapon than you cannot use those arts. But if you master a branch in the class tree than you can equip that class’s weapon on a different class. Tree of classes can be viewed in Class menu. If you reach the end of a tree and master the final class there, you can master its weapons.
Battle Points
Battle Points are used to power up your skills and arts. They can be obtain when you level up or class rank up, discovering base camps on Mira and from treasure boxes. Adding items to the Collectopedia either complete entire rows or look for squares marked with a star and completing squad missions will also grant you BP (Battle Points).
Buffs and Debuffs
Buffs can be activated by Arts or weather effects and they give temporary positive effects to your party members while debuffs inflict temporary negative effects. Buffs grants party members positive temporary effects and higher level buffs have stronger effects.
Melee Accuracy Up
- Increases melee attack accuracy
Ranged Accuracy Up
- Increases ranged attack accuracy
Evasion Up
- Increases the character’s chance of evading enemy attacks
Melee Power Up
- Increases melee attack damage
Ranged Power Up
- Increases ranged attack damage
Potential Up
- Increases the amount of HP recovered by Soul Voices and Arts, and increases damage dealt by tension Arts
Physical Res Up
- Decreases the amount of physical damage the character will take
Beam Res Up
- Decreases the amount of beam damage the character will take
Ether Res Up
- Decreases the amount of ether damage the character will take
Thermal Res Up
- Decreases the amount of thermal damage the character will take
Electric Res Up
- Decreases the amount of electric damage the character will take
Gravity Res Up
- Decreases the amount of gravity damage the character will take
Barrier
- Surrounds the character with a barrier that absorbs a certain amount of damage
Supercharge
- Doubles the damage the character’s next attack will do
Decoy
- The character will evade a certain number of enemy attacks
Critical Power Up
- Doubles the damage of the character’s critical hits
Effect Stasis
- Buff effects will last longer
Defending
- Greatly decreases the amount of damage the character will take
Aura
- An aura becomes active. The effect of the aura varies depending on the Art used
Invincible
- The character becomes invincible for a certain amount of time
Weather Immunity
- The character will become immune to weather effects
Terrain Immunity
- The character will become immune to terrain damage
Weather and Battle Probe Buffs
These are the positive effects which can be obtained either the weather or from placing battle-related probes.
All Attribute Res Up
- Decreases all damage the character is taking
Critical Chance Up
- Increases the character’s chance of scoring a critical hit
Ether Attack Up
- Increases ether attack damage
Thermal Attack Up
- Increases thermal attack damage
Electric Attack Up
- Increases electric attack damage
Gravity Attack Up
- Increases gravity attack damage
Res Down
- Reduces the enemy’s resistance to debuffs and makes it easier to inflict Stagger and Topple
Skell Fuel Recovery
- Recovers Skell fuel constantly
Skell Fuel Recovery Speed Up
- Parked Skells recover fuel more quickly
Debuffs
Debuffs inflict temporary negative effects on party members
Stagger
- Knocks the character off balance, making him or her susceptible to Topple and Bind
Topple
- The character topples, opening him or her up to further attack
Knockback
- The character is shoved backward a certain distance
Launch
- The character is sent flying away
Flinch
- The character flinches, unable to act for a certain amount of time
Stun
- The character faints
Sleep
- The character is put to sleep but will wake upon being attacked
Bind
- The character is pinned down by an enemy Skell
Control
- The character seizes control of the target and turns it into an ally
Status Debuffs
These debuffs affect either party or enemies stats.
Taunt
- Draws the attention of the target
Blackout
- Reduces accuracy, evasion, and the amount of damage dealt by ranged weapons
Virus
- The afflicted cannot used ranged weapons
Fatigue
- Decreases melee attack damage
Slow Arts
- Slows down Art cooldown speed
Time Bomb
- Inflicts a large amount of damage after a certain amount of time
Debuff Res Down
- Decreases resistance to all types of debuffs
HP Recovery Down
- Reduces the amount of HP recovered by Soul Voices and Arts
Max TP Down
- Reduces Maximum TP
Name: Blaze
- Inflicts thermal damage at regular intervals
Shock
- Inflicts electric damage at regular intervals
Physical Res Down
- Increases the amount of physical damage taken
Beam Res Down
- Increases the amount of beam damage taken
Ether Res Down
- Increases the amount of ether damage taken
Thermal Res Down
- Increases the amount of thermal damage taken
Electric Res Down
- Increases the amount of electric damage taken
Gravity Res Down
- Increases the amount of gravity damage taken
Weather Debuffs
Certain weather conditions inflict debuffs
Melee Accuracy Down
- Reduces melee attack accuracy
Ranged Accuracy Down
- Reduces ranged attack accuracy
Melee Power Down
- Reduces melee attack damage
Ranged Power Down
- Reduces ranged attack damage
Potential Down
- Decreases the amount of HP recovered by Soul Voices and Arts, as well as damage dealt by tension Arts
Critical Chance Down
- Reduces the character’s chance to score a critical hit
Beam Attack Down
- Reduces beam attack damage
Weather Damage: Heat
- Inflicts thermal damage at regular intervals
Weather Damage: Lightning
- Inflicts electric damage at regular intervals
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