Blitz is a competitive game mode that offers a variety of public and private match types supporting everything from 1v1 tests of strategy to chaotic 3v3 battles. In Blitz every leader offers different starting armies and exclusive cards, different leaders lend themselves to different strategies.
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Below you will find some of the Recommended Decks of each leader that you should have while playing against different players.
Cutter
Cutter’s leader-restricted cards support a great forward push with a solid selection of mid-to-high-cost units.
Balance Deck:
Starting Army: Phoenix
This includes cards with a wide variety of Energy costs. It also features a good selection of unit types, strong Keywords, a direct-damage Power and a terrific Hero unit.
- Hellbringers
- Marines
- Cyclops
- Nightingale
- Wild Hellbringers
- Warthog
- Vanguard Wolverine
- ODST Drop
- Archer Missiles
- Stealth Kodiak
- Trooper Hornet
- Jerome-092
Attack Deck:
Starting Army: Raider
Focused on early damage while allowing you to build up to stronger units and Powers.
- Marines
- Jackrabbit
- Cyclops
- Wolverine
- Nightingale
- Wild Hellbringers
- Hornet
- ODST Drop
- Kodiak
- Double Time
- Vulture
- Close Air Support
Isabel
With her Power cards make she is an excellent choice for distracting enemies or dealing heavy, localized damage.
Disruption Deck:
Starting Army: Hacker
In addition to a strong core of UNSC units, this deck features Powers and Blast units that can turn the tables on much larger forces:
- Hellbringers
- Marines
- Holo-Decoy
- Wolverine
- Shrapnel Mines
- Nightingale
- Reactive Cyclops
- Sniper
- Wild Jackrabbit
- Hornet
- Ghost in the Machine
- Alice-130
Map Control Deck:
Starting Army: Heavy Weapons
Includes unit cards with a good mix of speed and durability, heavy artillery, and some damaging Powers a combination intended to claim and secure key areas.
- Marines
- Jackrabbit
- Cyclops
- Wolverine
- Shrapnel Mines
- Nightingale
- Sniper
- Hornet
- Armored Warthog
- Kodiak
- Lockdown Scorpion
- MAC Blast
Anders
Anders’ leader-restricted cards offer heavy defensive support and plenty of cost-effective units.
Economy Deck:
Starting Army: Sentinel Swarm
This deck presents a selection of low-cost units meant to save Energy as you build up to strong Powers and an excellent Hero unit.
- Marines
- Jackrabbit
- Aggressor Sentinel
- Cyclops
- Wolverine
- Nightingale
- Warthog
- Watchtower
- Protector Sentinel
- Restoration Drones
- Douglas-042
- Condor Strike
Battle Control Deck:
Starting Army: Tactician
This deck includes powerful buffs to lend your units an edge in large-scale battles:
- Hellbringers
- Marines
- Aggressor Sentinel
- Cyclops
- Wolverine
- Nightingale
- Advanced Optics
- Watchtower
- Protector Sentinel
- Marines Guard
- Ark Defense
- Douglas-042
Atriox
Atriox offers cards that focus on defensive strength, Zone-denial, and a devastating area-of-effect attack.
Map Control Deck:
Starting Army: Warlord
This deck combines a strong core of Banished units with some area-of-effect Powers and a hard-hitting Hero unit:
- Jump Pack Brute
- Chopper
- Elite Rangers
- Scorch Mines
- Engineer
- Banshee
- Shockwave
- Marauder
- Suicide Grunts
- Restoration
- Spike Turret
- Atriox’s Chosen
Balance Deck:
Starting Army: Bulletproof
This deck features an excellent selection of units and a high-damage area-of-effect Power:
- Jump Pack Brute
- Chopper
- Elite Rangers
- Hunters
- Engineer
- Banshee
- Reaver
- Marauder
- Wraith
- Blisterback
- Eradication
- Atriox’s Chosen
Decimus
Decimus’ cards include Siphon units, buffing units, and offensive support Powers perfect for harassing and disrupting opposing armies.
Battle Control Deck:
Starting Army: Berserker
This deck combines a strong core of Banished units with the Rally-enabled Marauder Warchief, performance-enhancing Powers, and an extremely durable Hero unit:
- Chopper
- Elite Rangers
- Bloodfuel Grunts
- Hunters
- Engineer
- Banshee
- Reaver
- Marauder Warchief
- Blisterback
- Siphon Pool
- Boundless Fury
- Warlord
Disruption Deck:
Starting Army: Vampire
Includes a good mix of Banished units and some area-of-effect Powers meant to hinder enemy mobility.
- Chopper
- Elite Rangers
- Hunters
- Engineer
- Banshee
- Blast Hammer
- Marauder
- Suicide Grunts
- Vortex
- Blisterback
- Ironclad Wraith
- Warlord
Shipmaster
As a whole, the Shipmaster’s leader-restricted cards focus on speed, subterfuge, and efficiency.
Attack Deck:
Starting Army: Assassin
Includes a combination of low-cost units, Blast units, and the Teleport Power intended to support surprise attacks on enemy forces
- Elite Rangers
- Ghost
- Hunters
- Engineer
- Banshee
- Reaver
- Teleport
- Marauder
- Suicide Grunts
- Blisterback
- Unstable Banshee
- Spirit Assault
Economy Deck:
Starting Army: Scout
Features a combination of units and Powers meant to support Energy collection and hit-and-run tactics as you build up to the devastating Scarab Assault.
- Chopper
- Elite Rangers
- Ghost
- Hunters
- Engineer
- Banshee
- Reaver
- Teleport
- Cloak
- Prowling Marauder
- Elite Honor Guard
- Scarab Assault
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