It is a very powerful offensive ability which allows you to draws a mini-gun that spins after a short delay and then fires highly accurate barrage of bullets that can destroy any target on front of you. The one disadvantage of the Scythe the spin-up time can be mitigated by aiming the weapon. Doing so causes it to spin up without firing, allowing you to instantly fire at any target that appears.
It is a very unique defensive ability that spawn three decoy clones that run forward to distract enemies. These clones and your own model become shaded in digital camouflage, so it is very difficult for an enemy to identify you from the clones. You can use the clones defensively, activating them just before enemies assault you near an objective or defensive position, or offensively, activating them just before you approach a similar position.
Gravity Spikes allows you to slam in the ground with stunning force and kill any enemy which is too close to it. Because there’s a brief delay before the Gravity Spikes impact, it’s not a good idea to rush a position in the open and try to trigger them. This ability is great for clearing an objective.
Overdrive is a good utility power that gives a short speed boost for a short period of time. It is very useful in almost all objective modes. In combat, it also provides you an edge, rapidly repositioning for a flank attack, or to escape a bad situation. But don’t use it while performing a thrust jump or running on wall, as extra momentum will throw off you.
It is extremely deadly revolver that can kill targets in a single well placed shop. It is one of the strongest offensive abilities in the game. The Annihilator also works quite well with mobile combat, as it is still pinpoint accurate while aiming even if you are mid thrust jump or wall run.
After activating Combat Force, you get bonus to all score that you earn. It is best to trigger this ability when you’re about to start a score run in objective mode. Using it while on the offense in enemy territory is a high risk proposition, as it takes only one slipup to lose the bonus.
This ability outfits you with an extremely deadly blade that can kill an enemy in one hit. This attack is Silent and off the radar. But in order to use it you need to be extremely close to the enemy. So if you’re planning on using Ripper often, take a set of stealthy perks and play aggressively to get into close range.
This defensive ability provides you with optical camouflage that can make you to impossible to spot by enemy players. This is very strong ability in straight fight, you can trigger it mid thrust jump, and unless your opponent is lucky, you can lose them easily behind any nearby cover, emerging from a random direction to strike back and finish the fight. Combine it with stealth perks so you won’t get visible by enemy UAV.
It allows you to gain control of a flamethrower that can instantly kill enemies at short range. This ability is extremely lethal in close combats and very useful in clearing rooms. Out in the open, the Purifier is less impressive, and its damage can be slightly resisted by the Flak Jacket perk, so try to use it in enclosed areas.
Triggering this ability emits a massive heatwave blast that stun enemies and destroy their equipment. You can make use of this staggering effect to gain an edge in close range firefights, and like the Purifier, its effect is most potent when in tight spaces where enemies can’t avoid being affected by the Heatwave.