SMGs:
Default secondary weapon and a perfect weapon in multiplayer. Extra mobility is as high as with handguns, making them an ideal secondary to have if you prefer to sprint between cover when advancing on the enemy. If you find yourself in a situation where you are pinned down by snipers, you definitely want to have an AR, LMG, or sniper to back up your SMG, as it will be very difficult to get a kill shot on an enemy at extended range.
Scopes
All sniper rifles have access to the following scopes:
- Scout Hybrid
- Thermal
- Reflex
- VMC
- Trojan
- ELO
FHR-40
FHR-40 is a fully auto ballistic rifle, FHR-40 burns through ammo as quickly as an LMG. Quickly take out multiple enemies at short range. Don’t expect to hit too much with the FHR beyond medium range. Even with Aim Down Sight and controlled fire bursts, the accuracy and damage of your shots will be imperfect.
- Accuracy: 30
- Damage: 42
- Range: 54
- Fire Rate: 86
- Mobility: 80
Unique Attachment: FMJ Rounds
Full metal jacket rounds allow the shots to penetrate thin walls and fire through cover.
Attachments
- Suppressor
- Rifled Barrel
- Foregrip
- Extended Mag
RPR Evo
RPR is a fully auto ballistic firearm. To toggle Assault Rifle Mode you need to hold Switch Weapons button. RPR Evo is a SMG/AR hybrid. You can use the Burst-Fire attachment to increase the accuracy of the weapon to be more like an assault rifle.
- Accuracy: 75
- Damage: 46
- Range: 62
- Fire Rate: 85
- Mobility: 80
Unique Attachment: Burst-Fire
Primary fire mode of the Ripper is switched to burst-fire, giving the weapon increased range and damage.
- Damage: +5
- Range: +5
- Fire Rate: -7
Attachments
- Suppressor
- Rifled Barrel
- Foregrip
- Extended Mag
FHR-40 Counterweight
Modified FHR-40 scanned in Geneva that has built-in reduced recoil. The FHR-40 Counterweight is an improved version of the base FHR-40 weapon. The reduced recoil translates to better accuracy, which makes it more useful as an assault rifle stand-in.
- Accuracy: 40
- Damage: 42
- Range: 54
- Fire Rate: 86
- Mobility: 80
Unique Attachment: FMJ Rounds
Full metal jacket rounds allow the shots to penetrate thin walls and fire through cover.
Attachments
- Suppressor
- Rifled Barrel
- Foregrip
- Extended Mag
Karma-45
Karma-45 is a fully auto ballistic firearm, with dual magazine provides faster reloads and increased ammo capacity. Karma-45 is one of the default weapons of SDF. It has a very high fire rate; use it to spray bullets at enemies at medium- or close-range, and it will be effective
- Accuracy: 70
- Damage: 48
- Range: 70
- Fire Rate: 78
- Mobility: 80
Unique Attachment: High-Cal Burst
Increased stability and high caliber rounds. Rewards accuracy with increased damage output
- Accuracy: +4
- Damage: +7
- Fire Rate: -3
Attachments
- Suppressor
- Rifled Barrel
- Foregrip
- Extended Mag
HVR
HVR is a fully auto ballistic firearm. Popular with old Earth agencies for delivering high stopping power at range, despite a low fire rate. HVR is the coolness factor of being able to switch to akimbo full auto pistols at will. Of course going akimbo means you will blow through your ammo supply like crazy, so be sure to keep an eye out for nearby crates.
- Accuracy: 72
- Damage: 62
- Range: 72
- Fire Rate: 77
- Mobility: 80
Unique Attachment: Akimbo
Hipfire two weapons
- Accuracy: -10
- Damage: +20
- Fire Rate: +10
Attachments
- Suppressor
- Rifled Barrel
- Foregrip
- Extended Mag
Erad
A wide dispersion muzzle dampens recoil, providing highest accuracy in its class. Erad is another common SDF weapon. Low damage and high fire rate means the best strategy for using the Erad is to fire in short bursts of rounds (5-10 rounds). This should be enough to kill most enemies, even if a few of the rounds go wide.
- Accuracy: 72
- Damage: 52
- Range: 66
- Fire Rate: 84
- Mobility: 80
Unique Attachment: Splitter
Converts the primary fire mode of the Erad to be slow firing, vertical-spread shot
- Damage: -7
- Fire Rate: +20
Attachments
- Suppressor
- Particle Amp
- Foregrip
- Ram Servo
- Fusion Mag
- Quickmag
Shotguns:
Short range weapons with massive damage. Using a shotgun beyond short-range is dicey. Like other weapons, using Aim Down Sight can help increase the accuracy. When equipping a shotgun from Griff’s Loadout, the Smart Shot is the go-to scope to attach.
Scopes
All shotguns have access to the following scopes:
- Reflex
- Trojan
- ELO
- Smart Shot
Reaver
A Semi-auto ballistic shotgun, features a cyclic drum magazine for quick trigger response. Reaver’s advantage is drum magazine, which allows for extremely quick fire on enemies, allowing you to unload your clip and eliminate several nearby enemies very quickly.
- Accuracy: 40
- Damage: 82
- Range: 16
- Fire Rate: 64
- Mobility: 80
Unique Attachment: Slug Shot
Fires a single slug shot
- Damage: +10
Attachments
- Suppressor
- Rifled Barrel
- Foregrip
- Extended Mag
Banshee
Banshee unrelentingly cuts through enemies at short range. Highly recommended as a secondary weapon on any level with short-range combat. Employs a high decibel acoustic driver, yielding balanced stopping power and fire rate
- Accuracy: 45
- Damage: 83
- Range: 20
- Fire Rate: 34
- Mobility: 80
Unique Attachment: C6 Stun
Upgrades the deafening effect of the Banshee, so it can stun C6s
Attachments
- Suppressor
- Speaker Amp
- Foregrip
- Fusion Mag
DCM-8
DCM-8 is a fully auto energy shotgun. A high capacity power cell supports rapid fire capability. DCM-8 is the most common shotgun in campaign. DCM-8 is particularly good at taking out C8 drones. It’s unlikely you will go with the DCM-8 from Griff’s Loadout, but if you do, the Advanced DCM-8 mod increases its accuracy.
- Accuracy: 30
- Damage: 80
- Range: 12
- Fire Rate: 68
- Mobility: 80
Unique Attachment: Advanced Attachement
The DCM-8 fires rounds with a tighter spread
- Accuracy: +10
Attachments
- Suppressor
- Particle Amp
- Foregrip
- Fusion Mag
Handguns:
Handguns are useful in situations where you have no other weapon or out of ammo. Handguns provide highest level of mobility available in the game. If you are caught reloading your weapon, you can switch to your handgun extremely quickly and unload on the opponent before they can kill you. Always keep your handgun loaded before switching to your primary weapon.
Scopes
All handguns have access to the following scopes:
- Reflex
- Trojan
- ELO
Oni
This is a fully auto energy pistol. Features a harmonic microcontroller that accelerates fire rate over time It’s accuracy and fire rate are more akin to a SMG. You get the added benefit of the excellent speed and agility bonus you get while wielding a handgun.
- Accuracy: 62
- Damage: 40
- Range: 60
- Fire Rate: 70
- Mobility: 80
Unique Attachment: Energy Boost
Reduced fall-off damage at the cost of a slower fire rate
Attachments
- Suppressor
- Particle Amp
- Akimbo
- Ram Servo
- Fusion Mag
Kendall 44
This is a semi-auto ballistic pistol. Allows ultra-fast trigger cycling in a lightweight mold for increased hipfire control. Kendall 44 is standard sidearm. Unlike Oni, it performs exactly as you would expect it to. Kendall 44 has low damage, and it will take several rounds to down a tango.
- Accuracy: 20
- Damage: 44
- Range: 56
- Fire Rate: 88
- Mobility: 80
Unique Attachment: Full Auto
Converts weapon into a full auto variant.
Attachments
- Suppressor
- Rifled Barrel
- Akimbo
- Extended Mag
EMC
This is also a semi-auto energy pistol. Reliably delivers consistent stopping power. EMC is the SDF counterpart to the KB45. Since it’s an Energy weapon, it’s better against drones, and has respectable damage, even comparable to larger weapons like the SMGs and assault rifles.
- Accuracy: 70
- Damage: 64
- Range: 64
- Fire Rate: 48
- Mobility: 80
Unique Attachment: Spread Shot
Modify the EMC to fire a spread-shot blast of energy
- Accuracy: -3
- Damage: +15
- Range: -10
Attachments
- Suppressor
- Particle Amp
- Akimbo
- Ram Servo
- Fusion Mag
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