Heavies:
Heavies are exceptional weapons, includes rocket launchers and super-advanced energy weapons. You can’t get additional ammunition for these weapons, unless you find another copy of the weapon on the battlefield.
Eraser
Experimental energy-based handgun that blasts victims into a cloud of mist. Charge a shot up and it completely “erases” whatever enemy is standing in front of you. Found in Operation Deep Execute. Try using this weapon in conjunction with the Shield. The shield gives you time to approach enemies and attack them.
- Accuracy: 82
- Damage: 95
- Range: 52
- Fire Rate: 45
- Mobility: 80
F-SpAr Torch
Powerful energy beam with auto tracking. F-SpAr is actually the first heavy weapon you encounter in the game. Located at the end of the first level, Rising Threat. F-SpAr is kind of like an energy minigun that never overheats. The limitation of the F-SpAr is its ammunition. Even with 100 rounds, the F-SpAr’s extreme fire rate, it can blow through a clip in seconds.
- Accuracy: 95
- Damage: 30
- Range: 35
- Fire Rate: 100
- Mobility: 50
P-LAW
Charge-up plasma launcher with extreme splash damage. P-LAW is another auto-recharging energy weapon. It does massive explosive damage. Grabbing a P-LAW is well worth it.
- Accuracy: 80
- Damage: 86
- Range: 80
- Fire Rate: 10
- Mobility: 70
Spartan SA3
Anti-air launcher. Supports straight dumb fire and locking on to armored targets. Spartan SA3’s lock-on mode makes it indispensable when faced with heavy armor enemies, such as C12 mechs. It can also be used to blow out enemies hiding behind cover.
- Accuracy: 85
- Damage: 80
- Range: 85
- Fire Rate: 5
- Mobility: 70
Ballista EM3
Highly accurate electromagnetic projectile launcher with increased penetration capability. This incredibly powerful sniper rifle shoots three projectiles per shot. Aiming down sights will cause the three smart targeting reticles snap to the target.
- Accuracy: 89
- Damage: 91
- Range: 88
- Fire Rate: 28
- Mobility: 70
Tactical Equipment
ATAD
Personal flying drone with advanced AI. Automatically fires at enemy soldiers, and possesses a grenade-destroying Trophy system
Hacking Device
Advanced hacking software integrated into a soldier’s helmet visor. Able to give the user full control over C6 robots
Retractable Shield
Suit-powered personal shield that quickly expands from the user’s arm. Limits shooting ability, but stops most ballistic weapons
Foam Wall
Fast deploying foam wall will create a temporary barrier against bullets and other damage
Lethal Equipment:
Frag Grenade
High-powered fragmentation grenade. Employs a two-stage explosive that releases flammable gas before detonating
Shock Grenade
The Shock Grenade will neutralize threats in a tight radius and stun threats in an expanded radius. Especially effective against robotic combatants
Seeker-Bot
A small deployable robot that seeks out enemies and self-destructs
Anti-Gravity Grenade
Deploys an array of anti-gravity generators. Lifts enemy soldiers into the air, exposing them to gunfire
Scopes
Elo
Emitted Light Optic with a floating illuminated reticle
- Accuracy: +3
Reflex
Precision red dot sight
- Accuracy: +3
- Range: +3
Smart Shot
Integrated IFF system that guides pellets to target while aiming down sights
- Accuracy: +10
- Range: +3
Scout
Range Increasing Combat Optic with enhanced zoom
- Accuracy: +14
- Range: +14
Scout Hybrid
Range Increasing Combat Optic with enhanced zoom. Hold Switch Weapons to activate the projected reticle for close-quarters engagements.
- Accuracy: +8
- Range: +10
Thermal
Magnified optic that shows enemy heat signatures
- Accuracy: +7
- Range: +14
Tracking Chip
Upgrades the default optics to outline enemy targets.
- Accuracy: +8
Trojan
Tracking optic that outlines enemies, even though smoke.
- Accuracy: +5
- Range: +5
Variable Zoom
While scope in, press R3 to adjust among three different zoom levels
- Accuracy: +7
- Range: +3
VMC
Variable Magnification Compensator sight. Hold Switch Weapons to engage high zoom and target illumination
- Accuracy: +3
- Range: +10
Generic Attachments:
Ballistic CPU
Reduces sway when aiming down sights
- Accuracy: +4
Extended Mag
Each clip holds more ammo
Foregrip
Vertical foregrip that reduces recoil
- Accuracy: +7
Fusion Mag
Enhances energy ammo recharge rate, even when stowed
Particle Amp
Increases stopping power at long range
- Range: +10
RAM Servo
Creates additional reflections on energy shots. Increases damage against equipment.
Rifled Barrel
Increases stopping power at long range
- Range: +10
Suppressor
Invisible on radar when firing and reduces muzzle flash. Shortens effective damage range.
- Accuracy: +3
- Damage: -5
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