A Shield Servitor leads a Fallen incursion into hostile territory. Their objective is unknown, but Guardians have one surefire way to halt their plans: destroying the Servitor Boss before it escapes.
- EDZ: Outskirts, Firebase Hades
- Nessus: Watcher’s Grave, Exodus Black
A Fallen Ketch flies over, and a skiff arrives and spawns a Boss Servitor. This foe periodically selects a Guardian (“Servitor’s chosen”) and teleports them to a new location close to the event.
If this is you, expect to receive an overshield but be prevented from being selected again for this Public Event for a period of time. At certain health thresholds, the Boss Servitor draws power from a spawned Elite Servitor, who it keeps shielded from attacks. You must slay this smaller Servitor as a priority to remove the Boss Servitor’s shield. When the Boss Servitor is reduced to 50 percent health, expect three Elite Servitors to appear and tether themselves to the Boss. The Boss then gains power from the Elites and becomes super-charged until the Elites leave around 30 seconds later.
Achieve Gold rank if you can defeat the Boss Servitor before the time runs out.
Heroic Objective: If the three Elite Servitors are killed before they disappear, or before the Boss Servitor becomes shielded again, Heroic Mode is activated. When this happens, the Boss tethers and kills any remaining Fallen, and it becomes supercharged for the remainder of the event. A supercharged Servitor is easily spotted (it has a glowing nature), receives less damage, and has a faster and deadlier attack. The Servitor then teleports all Guardians engaged in this event high in the sky above the event location. Use your jump abilities so you survive the fall.
Defeating the Boss Servitor is necessary while it is supercharged; do so before the time is up, and you receive the Heroic reward.
Those with previous Destiny experience may remember a similar event to this. A gathering of Vex close to an appearing Vex conflux is becoming an increasing problem. Prevent the Vex from sacrificing themselves at the conflux.
- Nessus: The Tangle, Watcher’s Grave, Hallows, Glade of Echoes, Exodus Black
- Io: Giant’s Scar
Look for a Vex conflux materializing, with around three Harpies guarding it. Shooting one of these Harpies or moving close to the conflux (a floating squat tube-like object) begins the event. Vex enemies start to appear in directions around the conflux and move toward it to sacrifice themselves, continually replenishing their numbers.
The event concludes when the conflux is fully charged or when the timer runs out. The plan is a simple one: eliminate Vex before they reach the conflux.
Gold rank is achieved if Guardians succeed in preventing any sacrifices at all before the time uns out.
Heroic Objective: Though you may be concentrating on the conflux, look for three capture plates materializing around the event. They periodically phase out and reappear throughout the event. Standing on any of these capture plates contributes progress toward a beacon activation.
Multiple Guardians capturing a plate at once increases the speed of progress. Vex Fanatics target those Guardians standing on the plates, and they periodically sacrifice and explode near you. Look for the beacon; it spins faster and lights up as more progress is made. When complete, the beacon deactivates and sinks into the ground. When the beacon has been activated, the Heroic objective is triggered. Guardians now must contend with increasingly difficult enemy waves, including Vex Cyclops and a Boss Hydra.
Ending the event with at least one sacrifice remaining grants Guardians the Heroic tier rewards.
A mysterious dark presence appears in this Sector, attempting to infect the land itself with Taken energy. Only by destroying the infected Taken can Guardians damage this larger impenetrable Blight.
- EDZ: The Sludge
- Io: Lost Oasis, Giant’s Scar
An infected Taken Blight appears and crackles its dark power into the ground to spawn a shielded Taken pylon and a horde of Taken troops. Taken enemies continue to appear close to the pylon and are bathed in an unnatural “aura” when they are close enough to the Blight.
If a Taken with an aura is killed, the infection energy returns to the Blight, causing it damage. When enough infected Taken are killed, the Blight leaves and reappears in a new location, beginning another wave. It is also possible to enter the pylon, aim for the central bulb, and destroy it in this manner. There are three waves, each lasting around 90 seconds, with a slight increase in time for each of the two subsequent waves. You must slay enough infected Taken to progress to the next wave, with the second and third waves requiring even more kills. Such slaying is shown in percentage terms.
Gold rank is awarded if you can destroy the large Blight in the final wave before the time runs out and the Taken disappear.
Heroic Objective: Note that for each wave, additional pylons will appear. One spawns in the first wave, two spawn in the second wave, and three spawn in the third wave. Your objective is to destroy three pylons within 20 seconds. Complete this, and the Blight collapses and spawns a Boss Taken. Defeat the Boss, and the Heroic reward is yours.
Those with previous Destiny experience may remember a similar event to this. A small Fallen expedition and Glimmer drill turns into a large-scale battle when the Fallen drop in an Arsenal Walker to aid them. Take down that tank!
- EDZ: Outskirts (2), Sunken Isles
- Titan: Siren’s Watch, The Rig
A group of Fallen appears with a drill, extracting Glimmer from the ground. Once Guardians defeat the Fallen Captain guarding the drill, an Arsenal Walker drops in to defend them. You must slay the Arsenal Walker before the time runs out.
If you can knock loose the plates protecting the Walker’s legs, the tank will kneel, exposing its vulnerable engine. Watch out for its deadly cannon and shock grenades.
Gold rank is achieved if Guardians can destroy the Walker before the time runs out.
Heroic Objective: Three weapon caches surround the Arsenal Walker, each with two generators that you can access using an Arc Charge. Each time a leg plate is blown off the tank and the tank kneels, Arc Charges spill out of this enemy. Carry the charges to any of the generators and interact with them to deactivate the generator. You must do this twice. Once the generators are deactivated, you can grab the shock cannons inside.
If Guardians can unlock all three weapon caches, a second Arsenal Walker appears, signaling the Heroic objective. You must now contend with and destroy both of these spider tanks. Defeat them both to receive your Heroic tier rewards.
A secretion-covered Hive nest in the central interior chamber of the Titan Arcology platform rig is the setting for an inhuman ritual where a formidable Hive Wizard is sought by its brethren underlings. Slay them all.
- Titan: The Rig
Two shielded Hive Wizards are performing a ritual to attempt to open a Hive portal. Guardians must capture the sigil plates around the interior chamber to disrupt them; this also makes the Wizards vulnerable. Hive Knights are defending the sigils and must be slain. Capture both sigil plates and subsequently slay both Wizards, and a Boss Wizard spawns from the main portal in the chamber.
Gold rank is awarded if you can kill the Boss Wizard before the time runs out
Heroic Objective: This objective becomes available in the time after the two shielded Wizards are killed, but before the Boss Wizard appears. Look for two shielded Hive crystals that appear on the columns of the portal. You need to recapture the sigil plates to remove the shields of these crystals. Destroy one crystal at a time, as shattering weither of the crystals gives you additional time to destroy the second crystal. Note that the amount of time left is represented as glowing runes on the portal columns.
With the second crystal destroyed, a Heroic objective is awarded. A Darkblade Boss Knight appears from the portal, and defeating this foe grants you the Heroic tier rewards.