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Fallout 4 – Legendary Weapons and Armor Effects Detail

Like the unique and exceptional weapons, there are some legendary weapons and armor which you can get only when you defeat a legendary enemy. On death these enemies will drop a legendary weapon or armor with a randomly selected bonus effect. Legendary armor can accommodate all of the mods used by similar items.

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Here we have the list of all the legendary weapons and armors that you can get in the game, after defeating legendary enemies.

Legendary Weapons Effects:

Assassin’s

  • Effect: 50% more damage against humans

Automatic

  • Effect: Automatic fire mode

Berserker’s

  • Effect: More damage the lower your damage resistance is

Bloodied

  • Effect: More damage the lower your health is

Cavalier’s

  • Effect: 15% less damage while blocking or sprinting

Crippling

  • Effect: 50% more limb damage

Enraging

  • Effect: Critical hits cause target to frenzy

Explosive

  • Effect: Bullets explode on impact doing 15 area effect damage

Exterminator’s

  • Effect: 50% more damage against Mirelurks and bugs.

Freezing

  • Effect: 10 points cryo damage and will freeze targets on critical hits

Furious

  • Effect: Damage increase after each hit on same target

Ghoul Slayer’s

  • Effect: 50% more damage against Ghouls

Hunter’s

  • Effect: 50% more damage against animals

Incendiary

  • Effect: Sets target on fire for 15 points of damage

Instigating

  • Effect: 2x damage if the target is at full health

Irradiated

  • Effect: 50 points additional radiation damage

Junkie’s

  • Effect: Damage increase more withdrawal affects you are suffering

Kneecapper

  • Effect: 20% chance to cripple the target’s leg

Lucky Weapon

  • Effect: Critical shots do double damage and the critical meter fills 15% faster

Medic’s

  • Effect: Heals targets instead of hurting them

Mutant Slayer’s

  • Effect: 50% more damage against Super Mutants

Never Ending

  • Effect: Unlimited ammo capacity

Nimble

  • Effect: 75% faster movement while aiming

Nocturnal

  • Effect: Does increasing amounts of damage as the night grows longer and less damage during the day

Penetrating

  • Effect: Ignores 30% of the target’s damage and energy resistance

Plasma Infused

  • Effect: Adds 10 points of energy damage and can turn enemies into goo

Poisoner’s

  • Effect: Target is poisoned for 10 seconds

Powerful

  • Effect: Provides 25% more damage

Quickdraw

  • Effect: Costs 25% fewer Action Points

Rapid

  • Effect: Provides 25% faster fire rate, 15% faster reload

Relentless

  • Effect: Refills your Action Points on a critical hit

Sentinel’s

  • Effect: 15% less damage while standing and not moving

Staggering

  • Effect: Chance to stagger on hit

Stalker’s

  • Effect: If you are not yet in combat, increases VATS accuracy but costs more AP

Troubleshooter’s

  • Effect: Does 50% more damage against robots.

Two Shot

  • Effect: Shoots an additional projectile

VATS Enhanced

  • Effect: Improved VATS hit chance, 25% less Action Point cost

VATS Enhanced

  • Effect: 40% less Action Point cost

Violent

  • Effect: Deals +25% damage and limb damage, but has more recoil

Wounding

  • Effect: Targets bleed for 25 points of additional damage


Legendary Armors Effects:

Cunning

  • Effect: Agility +1, Perception +1

V.A.T.S. Enhanced

  • Effect: 10% reduction in Action Point costs in V.A.T.S.

Powered

  • Effect: Increases Action Point refresh speed

Chameleon

  • Effect: Hard to detect while sneaking and not moving

Sharp

  • Effect: Charisma +1, Intelligence +1

Duelist’s

  • Effect: 10% chance to disarm melee attacker on hit

Freefall

  • Effect: No falling damage

Cavalier’s

  • Effect: 15% reduces damage while blocking or sprinting

Titan’s

  • Effect: 15 % reduces damage while standing and not moving

Hunter’s

  • Effect: 15% reduces damage from animals

Exterminator’s

  • Effect: 15% reduces damage from Mirelurks and bugs

Ghoul Slayer’s

  • Effect: 15% reduces damage from Ghouls

Assassin’s

  • Effect: 15% reduces damage from humans

Troubleshooter’s

  • Effect: 15% reduces damage from robots

Mutant Slayer’s

  • Effect: 15% reduces damage from Super Mutants

Acrobat’s

  • Effect: 50% reduces damage from falling

Safecracker’s

  • Effect: Increases size of sweet spot while picking locks.

Martyr’s

  • Effect: Temporarily slows time during combat when you are at 20% or less Health

Lucky

  • Effect: Luck +2.

Herbalist’s

  • Effect: +25 poison resistance

Punishing

  • Effect: Reflects 10% of melee damage back on attacker

Bolstering

  • Effect: Grants increasing energy and damage resistance the lower your Health (up to +35)

Sprinter’s

  • Effect: Increases wearer’s movement speed by 15%

Fortifying

  • Effect: Strength +1, Endurance +1

Low Weight

  • Effect: Low carry weight

Almost Unbreakable

  • Effect: Quadruples durability

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