Heavy Gunner Build:
This build is only to use the heavy guns in the game, just fire fire and fire…. This will boost your armor and will reduce the weight you carry.
- Strength: 15
- Perception: 1
- Endurance: 14
- Charisma: 7
- Intelligence: 4
- Agility: 3
- Luck: 12
Total: 56
Required Perk and Rank Up:
Sturdy Frame – 2/2 (STR)
- Armor weighs 50{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} less than normal.
Strong Back – 4/4 (STR)
- Gain +40 to carry weight.
Heavy Gunner – 2/3 (STR)
- Your nonexplosive heavy guns now do +20{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} damage.
Bear Arms – 4/4 (STR)
- Heavy guns weigh 80{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} less.
Lock and Load – 3/3 (STR)
- Heavy guns reload 30{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} faster.
Adamantium Skeleton – 5/5 (END)
- Your limb damage is completely eliminated.
Ironclad – 5/5 (END)
- You now gain 50 Damage and Energy Resistance while wearing armor.
Lifegiver – 4/4 (END)
- Gain a total of +45 to your maximum Health.
Bodyguards – 4/4 (CHA)
- Gain 12 Damage & Energy Resist (max 36) for each teammate, excluding you.
Tenderizer – 3/3 (CHA)
- Make your target receive 10{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} more damage for 10 seconds after you attack.
First Aid – 4/4 (INT)
- Stimpaks restore 40{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} more lost Health.
White Knight – 3/3 (AGL)
- Your armor breaks 90{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} more slowly and is cheaper to repair.
Quick Hands – 5/5 (LCK)
- Gain a 25{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} chance to instantly reload when your clip is empty.
Bloody Mess – 3/3 (LCK)
- 15{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} bonus damage means enemies may explode into a gory red paste.
One Gun Army – 4/4 (LCK)
- Heavy guns gain 8{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} stagger chance and 8{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} chance to cripple a limb.
Lone Sniper Build:
Just stay out of combat and hit the target with the maxim range and do max damage with ranged weapons. The perks max out rifle range and accuracy and increase rifle damage and crits.
- Strength: 3
- Perception: 14
- Endurance: 4
- Charisma: 4
- Intelligence: 6
- Agility: 15
- Luck: 10
Total: 56
Required Perk and Rank Up:
Bandolier – 3/3 (STR)
- Ballistic weapon ammo weighs 90{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} less.
Sniper – 4/4 (PER)
- Gain improved control and hold your breath 60{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} longer while aiming scopes.
Long Shot – 4/4 (PER)
- Your rifles have 20{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} more range and 40{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} more accuracy when sighted.
Rifleman – 2/3 (PER)
- Your nonautomatic rifles now do +20{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} damage.
Expert Rifleman – 2/3 (PER)
- Your nonautomatic rifles now do +20{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} damage.
Night Eyes – 1/1 (PER)
- Gain Night Vision while sneaking between 6:00 p.m. and 6:00 a.m.
Natural Resistance – 3/3 (END)
- You are 90{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} less likely to catch a disease from the environment.
Aqua Boy/Girl – 1/1 (END)
- You no longer take Rad damage from swimming and can breathe underwater.
Lone Wanderer – 3/3 (CHA)
- When adventuring alone, take 20{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} less damage and gain 30{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} AP regen.
Gunsmith – 3/3 (INT)
- Your guns break 75{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} more slowly and are cheaper to repair.
Weapon Artisan – 3/3 (INT)
- You can repair any weapon to 200{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} of normal maximum condition.
Action Boy/Girl – 3/3 (AGL)
- AP regenerates 45{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} faster.
Marathoner – 3/3 (AGL)
- Sprinting consumes 40{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} fewer AP.
Covert Operative – 3/3 (AGL)
- Your ranged sneak attacks deal 2.5x normal damage.
Ammosmith – 3/3 (AGL)
- Produce 100{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} more rounds when crafting ammunition.
Adrenaline – 5/5 (AGL)
- Gain +10{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} (max 48{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d}) damage for 30s per kill. Duration refreshes with kills.
Good With Salt – 3/3 (LCK)
- Food in your inventory will spoil 90{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} more slowly.
Luck of the Draw – 3/3 (LCK)
- Your weapon has a 20{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} chance to regain condition when hitting an enemy.
Storm Chase – 2/2 (LCK)
- Gain high health regeneration while outside during rain or Rad storms.
Bloody Mess – 3/3 (LCK)
- 10{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} bonus damage means enemies may explode into a gory red paste.
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