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Fallout 76 – Level 50 Character Build Guide, How to Spend Attributes Points and Selecting Perfect Perks

Level 50 is max level in Fallout 76, at this level you will have 56 Attributes Points, which you can spend on different Attributes to level up. In Fallout 76 you can build a number of characters with different skill for different gameplay.

Also you need to choose perfect perks, which gives you additional bonus and increase your stats in the game.

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Below we have listed some characters build that you can choose depending on your gameplay. Have a closer look at them:

Commando Build:

This is simple Shoot, Run, Shoot, Run, Reload and repeat.

  • Strength: 3
  • Perception: 15
  • Endurance: 7
  • Charisma: 3
  • Intelligence: 4
  • Agility: 9
  • Luck: 15

Total: 56 Points.

Required Perk and Rank Up:

Bandolier – 3/3 (Str)

  • Ballistic weapon ammo weighs 90% less.

Commando – 2/3 (PER)

  • Basic combat training means automatic rifles do +20% damage.

Grounder Pounder – 4/4 (PER)

  • Automatic rifle hip-fire accuracy and reload speed are improved by 40%.

Expert Commands – 2/3 (PER)

  • Rigorous combat training means automatic rifles do +20% damage.

Tank Killer – 3/3 (PER)

  • Your rifles ignore 30% armor and have a 6% chance to stagger.

Long Shot – 4/4 (PER)

  • Your rifles have 20% more range and 40% more accuracy when sighted.

Ironclad – 4/5 (END)

  • You now gain 40 Damage and Energy Resistance while wearing armor.

Lifegiver – 2/3 (END)

  • Gain a total of +30 to your maximum Health.

Tenderizer – 3/3

  • Make your target receive 10% more damage for 10 seconds after you attack.

Gunsmith – 2/3 (CHA)

  • Your guns break 50% more slowly and are cheaper to repair.

Weapon Arisan – 2/3 (INT)

  • You can repair any weapon to 160% of normal maximum condition.

Action Boy/Girl – 3/3 (AGL)

  • AP regenerates 45% faster.

Marathoner – 3/3 (AGL)

  • Sprinting consumes 40% fewer AP.

Ammosmith – 3/3 (AGL)

  • Produce 100% more rounds when crafting ammunition.

Scrounger – 3/3 (LCK)

  • Always find extra ammo when you “Search” an ammo container.

Tormentor – 4/4 (LCK)

  • Your rifle attacks have a 12% chance of crippling a limb.

Quick Hands – 5/5 (LCK)

  • Gain a 25% chance to instantly reload when your clip is empty.

Bloody Mess – 3/3 (LCK)

  • 15% bonus damage means enemies may explode into a gory red paste.

Critical Master Build:

This is just for to do the maximum damage in the short time.

  • Strength: 11
  • Perception: 12
  • Endurance: 1
  • Charisma: 1
  • Intelligence: 3
  • Agility: 13
  • Luck: 15

Total: 56 Points.

Required Perk and Rank Up:

Shotgunner – 2/3 (STR)

  • Your shotguns now do +20% damage.

Expert Shotgunner – 2/3 (STR)

  • Your shotguns now do +20% damage.

Master Shotgunner – 3/4 (STR)

  • Your shotguns now do +30% damage.

Scattershot – 4/4 (STR)

  • Shotguns now weigh 80% less and you reload them 40% faster.

Concentrated Fire – 3/3 (PER)

  • A.T.S. targets limbs. Focus fire to gain high accuracy and damage per hit.

Skeet Shooter – 4/4 (PER)

  • Your shotguns have 40% improved accuracy and spread.

Awareness – 1/1 (PER)

  • You can view a target’s specific damage resistances in V.A.T.S.

Penetrator – 3/3 (PER)

  • No V.A.T.S. accuracy penalty vs. enemy body parts blocked by cover.

Gunsmith – 3/3 (INT)

  • Your guns break 75% more slowly and are cheaper to repair.

Marathoner – 3/3 (AGL)

  • Sprinting consumes 40% fewer AP.

Action Boy/Girl – 3/3 (AGL)

  • AP regenerates 45% faster.

Enforcer – 4/4 (AGL)

  • Your shotguns gain a 20% stagger chance and a 12% chance to cripple a limb.

Gun Fu – 3/3 (AGL)

  • A.T.S. swaps targets on kill with +10%, 20%, then 30% damage to your next 3 targets.

Psychopath – 3/3 (LCK)

  • Any kill in V.A.T.S. has a 15% chance to refill your Critical Meter.

Four Leaf Clover – 3/3 (LCK)

  • Each hit in V.A.T.S. has an excellent chance to fill your Critical meter.

Grim Reaper’s Sprint – 3/3 (LCK)

  • Any kill in V.A.T.S. has a 35% chance to restore all AP.

Better Criticals – 3/3 (LCK)

  • A.T.S. criticals now do +40% damage.

Critical Savvy – 3/3 (LCK)

  • Critical Hits now only consume 55% of your critical meter.

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