Power Armor Tank Build:
It’s all about power armor and a tank build, you will take less damage and last long in the combat. The focus is square on utilizing Power Armor to its maximum potential by increasing its damage resistance and durability.
Required Perk and Rank Up:
Bear Arms – 4/4 (STR)
- Heavy guns weigh 80{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} less.
Lock and Load – 3/3 (STR)
- Heavy guns reload 30{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} faster.
Full Charge – 2/2 (STR)
- Sprinting in Power Armor consumes no extra Fusion Core energy.
Pain Train – 3/3 (STR)
- Devastate and stagger enemies by sprinting into them with Power Armor.
Portable Power – 3/3 (STR)
- All Power Armor parts and chassis weights are reduced by 75{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d}.
Professional Drinker – 3/3 (END)
- There’s no chance you’ll get addicted to alcohol.
Adamantium Skeleton – 5/5 (END)
- Your limb damage is completely eliminated.
Photosynthetic – 2/2 (END)
- Gain improved Health regen between the hours of 6:00 a.m. and 6:00 p.m.
Lifegiver – 3/3 (END)
- Gain a total of +45 to your maximum Health.
Power Smith – 3/3 (INT)
- Your crafted Power Armor now has improved durability.
Stabilized – 4/4 (INT)
- In Power Armor, heavy guns gain 40{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} accuracy and ignore 40{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} armor.
Robotics Expert – 3/3 (INT)
- Your Power Armor breaks 60{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} more slowly and is cheaper to repair.
Power User – 5/5 (INT)
- Fusion Core duration is now doubled.
Action Boy/Girl – 3/3 (AGL)
- AP regenerates 45{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} faster.
Bloody Mess – 3/3 (LCK)
- 15{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} bonus damage means enemies may explode into a gory red paste.
One Gun Army – 4/4 (LCK)
- Heavy guns gain 8{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} stagger chance and an 8{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} chance to cripple a limb.
Scavenger Build:
Love to craft? this build is for you, you can craft anything in the game, but to have to travel too far to grab as many items as you can and find the blue prints. You can craft anything, it weapons, armor, mods, workshop, or chems.
- Strength: 3
- Perception: 15
- Endurance: 7
- Charisma: 3
- Intelligence: 4
- Agility: 9
- Luck: 15
Total: 56
Required Perk and Rank Up:
Pack Rat – 3/3 (STR)
- The weight of all junk items is reduced by 75{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d}.
Strong Back – 4/4 (STR)
- Gain +40 to carry weight.
Traveling Pharmacy – 3/3 (STR)
- Weights of all chems (including Stimpaks) are reduced by 90{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d}.
Thru-Hiker – 3/3 (STR)
- Food and drink weights are reduced by 90{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d}.
Picklock – 1/1 (PER)
- Gain +1 Lockpicking skill, and the lockpicking “sweet spot” is 10{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} larger.
Expert Picklock – 1/1 (PER)
- Gain +1 Lockpicking skill, and the lockpicking “sweet spot” is 10{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} larger.
Master Picklock – 1/1 (PER)
- Gain +1 Lockpicking skill, and the lockpicking “sweet spot” is 10{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} larger.
Homebody – 2/2 (END)
- Gain improved health and limb regeneration while in your camp or workshop.
Happy Camper – 3/3 (CHA)
- Hunger and Thirst grow 80{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} more slowly when in camp or in a team workshop.
Hard Bargain – 3/3 (CHA)
- Buying and selling prices at vendors are now much better.
Exotic Weapons – 2/2 (INT)
- You can now craft crossbows, black powder guns, the Syringer and more! / You can now craft Rank 1 exotic weapon mods.
Scrapper – 2/2 (INT)
- Obtain many more components when you scrap weapons and armor.
Exotic Weapons Expert – 1/2 (INT)
- You can now craft Rank 2 exotic weapon mods.
Contractor – 2/2 (INT)
- Crafting workshop items now costs 50{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} fewer materials.
Science – 2/2 (INT)
- You can now craft energy guns. / You can craft Rank 1 energy gun mods.
Science Expert – 1/2 (INT)
- You can craft Rank 2 energy gun mods.
Grease Monkey – 2/2 (INT)
- Workshop items are 60{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} cheaper to repair.
Power Smith – 1/3 (INT)
- You can now craft advanced Power Armor mods.
Science Master – 1/2 (INT)
- You can now craft Rank 3 energy gun mods.
Chemist – 1/2 (INT)
- You get double the quantity when you craft chems!
Home Defense – 3/3 (AGL)
- You can craft and disarm expert traps and craft expert turrets.
Pharma Farma – 3/3 (LCK)
- Always find extra first aid chems when you “Search” a chem container.
Scrounger – 3/3 (LCK)
- Always find extra ammo when you “Search” an ammo container.
Cap Collector – 3/3 (LCK)
- You almost always find more bottle caps when opening a Caps Stash.
Wood chucker – 2/3 (LCK)
- Collecting wood yields 100{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} more.
Super Duper – 4/4 (LCK)
- When you craft anything, there is a 40{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} chance you’ll get double results
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