Stealth Operative Build:
This build is for hide, hack, pick and hide. You can boost your stats with a variety of drugs to deal a lot of damage without being seen. Hacking and lockpicking allow you to access any area and Rad resistance areas.
- Strength: 6
- Perception: 9
- Endurance: 10
- Charisma: 6
- Intelligence: 9
- Agility: 15
- Luck: 1
Total: 56
Required Perk and Rank Up:
Bandolier – 3/3 (STR)
- Ballistic weapon ammo weighs 90{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} less.
Packin’ Light – 3/3 (STR)
- Your pistols weigh 75{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} less.
Picklock – 1/1 (PER)
- Gain +1 Lockpicking skill, and the lockpicking “sweet spot” is 10{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} larger.
Crack Shot – 4/4 (PER)
- All pistols now have 20{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} more range and 40{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} more accuracy when sighted.
Expert Picklock – 1/1 (PER)
- Gain +1 Lockpicking skill, and the lockpicking “sweet spot” is 10{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} larger.
Master Picklock – 1/1 (PER)
- Gain +1 Lockpicking skill, and the lockpicking “sweet spot” is 10{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} larger.
Night Eyes – 1/1 (PER)
- Gain Night Vision while sneaking between 6:00 p.m. and 6:00 a.m.
Aqua Boy/Girl – 1/1 (END)
- You no longer take Rad damage from swimming and can breathe underwater.
Rad Resistant – 3/4 (END)
- You now have +30 Radiation Resistance.
Professional Drinker – 1/1 (END)
- There’s no chance you’ll get addicted to alcohol.
All Night Long – 3/3 (END)
- You suffer 60{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} less from hunger and thirst.
Lone Wanderer – 3/3 (CHA)
- When adventuring alone, take 20{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} less damage and gain 30{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} AP regen.
Chem Resistant – 2/2 (CHA)
- You gain complete immunity to chem addiction.
Hacker – 1/1 (INT)
- Gain +1 Hacking skill, and terminal lockout time is reduced.
Expert Hacker – 1/1 (INT)
- Gain +1 Hacking skill, and terminal lockout time is reduced.
Master Hacker – 1/1 (INT)
- Gain +1 Hacking skill, and terminal lockout time is reduced.
Gunsmith – 3/3 (INT)
- Your guns break 75{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} more slowly and are cheaper to repair.
Weapon Artisan – 3/3 (INT)
- You can repair any weapon to 200{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} of normal maximum condition.
Master Gunslinger – 2/4 (AGL)
- Your nonautomatic pistols now do +20{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} damage.
Escape Artist – 1/1 (AGL)
- Sneak to lose enemies, and running no longer affects stealth.
Light Footed – 1/1 (AGL)
- While sneaking, you never trigger mines or floor-based traps.
Sneak – 5/5 (AGL)
- You are 60{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} harder to detect while sneaking.
Covert Operative – 3/3 (AGL)
- Your ranged sneak attacks deal 2.5x normal damage.
Secret Agent – 3/3 (AGL)
- Stealth Boys last four times as long
Team Medic Build:
This is about to stay alive your teammates, you can carry lot of supplies and can also share your perks with your teammates.
- Strength: 6
- Perception: 3
- Endurance: 5
- Charisma: 15
- Intelligence: 7
- Agility: 6
- Luck: 14
Total: 56
Required Perk and Rank Up:
Traveling Pharmacy – 3/3 (STR)
- Weights of all chems (including Stimpaks) are reduced by 90{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d}.
Thru-Hiker – 3/3 (STR)
- Food and drink weights are reduced by 90{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d}.
Butcher’s Bounty – 3/3 (PER)
- Always find extra meat when you “Search” an animal corpse.
Professional Drinker – 3/3 (END)
- There’s no chance you’ll get addicted to alcohol.
Chem Resistant – 2/2 (END)
- You gain complete immunity to chem addiction.
Anti-Epidemic – 2/2 (CHA)
- Your disease cures always cure a disease from nearby teammates too.
Field Surgeon – 1/1 (CHA)
- Stimpaks and RadAway will now work much more quickly.
Healing Hands – 3/3 (CHA)
- Players you revive have Rads reduced by 900.
Team Medic – 3/3 (CHA)
- Your Stimpaks now also heal nearby teammates to their full strength
Quack Surgeon – 1/1 (CHA)
- Revive other players with Whiskey!
Philanthropist – 3/3 (CHA)
- Restore much more of your team’s hunger and thirst when you eat or drink.
First Aid – 4/4 (INT)
- Stimpaks restore 40{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} more lost Health.
Pharmacist – 3/3 (INT)
- RadAway removes twice as much radiation.
Born Survivor – 1/3 (AGL)
- Falling below 20{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} health will automatically use a Stimpak.
Rejuvinated – 2/2 (AGL)
- You gain much increased benefit from being Well Fed or Well Hydrated.
Dodgy – 3/3 (AGL)
- Avoid 30{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} of incoming damage at the cost of 30 AP per hit.
Pharma Farma – 3/3 (LCK)
- Always find extra first aid chems when you “Search” a chem container.
Serendipity – 3/3 (LCK)
- While below 30{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} health, gain a 45{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} chance to avoid damage.
Good With Salt – 3/3 (LCK)
- Food in your inventory will spoil 90{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} more slowly.
Mystery Meat – 3/3 (LCK)
- Stimpaks generate more edible meat tissue. Higher Rads improve the chance.
Dry Nurse – 3/3 (LCK)
- You have a 90{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} chance to keep your Stimpak when you revive another player.
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