Unhinged Grenadier Build:
This build focus on explosive damage and radius. With some perk like Cannibal, Rad resistance and disease immunity allows the player to eat or drink anything in the world. So don’t worry about the food.
- Strength: 6
- Perception: 3
- Endurance: 5
- Charisma: 15
- Intelligence: 7
- Agility: 6
- Luck: 14
Total: 56
Required Perk and Rank Up:
Strong Back – 4/4 (STR)
- Gain +40 to carry weight.
Ordnance Express – 3/3 (STR)
- Thrown explosives weigh 90{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} less.
Grenadier – 2/2 (PER)
- Your explosives detonate with twice the radius.
Fire in the Hole – 3/3 (PER)
- See a throwing arc when tossing grenades, and grenades fly 50{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} farther.
Sun Kissed – 2/2 (END)
- Quickly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m.
Ghoulish – 2/3 (END)
- Radiation now regenerates more of your lost Health!
Cannibal – 2/3 (END)
- Eating human, Ghoul, Super Mutant, or Scorched corpses restores more Health and Hunger.
Lead Belly – 3/3 (END)
- You take no radiation from eating or drinking.
Natural Resistance – 2/3 (END)
- You are 90{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} less likely to catch a disease from the environment.
Aqua Boy/Girl – 1/1 (END)
- You no longer take Rad damage from swimming and can breathe underwater.
Iron Stomach – 3/3 (END)
- Your chance to catch a disease from food is reduced by 90{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d}.
Demolition Expert – 5/5 (INT)
- Your explosives do +100{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} damage.
Action Boy/Girl – 3/3 (AGL)
- AP regenerates 45{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} faster.
Marathoner – 3/3 (AGL)
- Sprinting consumes 40{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} fewer AP.
Home Defense – 3/3 (AGL)
- You can craft and disarm expert traps and craft expert turrets.
Light Footed – 1/1 (AGL)
- While sneaking, you never trigger mines or floor-based traps.
Goat Legs – 2/2 (AGL)
- Take 80{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} less damage from falling.
Last Laugh – 2/2 (LCK)
- You always drop a live grenade from your inventory when you are downed.
Bloody Mess – 3/3 (LCK)
- 15{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} bonus damage means enemies may explode into a gory red paste.
Mysterious Savior – 3/3 (LCK)
- The Mysterious Savior will regularly appear to revive you when downed.
Mystery Meat – 3/3 (LCK)
- Stimpaks generate excessive, edible meat. Higher Rads improve the chance.
Melee Specialist Build:
Want to use only melee weapon, you can use this build. You can run around your opponents and do a high amount of damage. Also health boost and resistance will help you to stay alive.
- Strength: 15
- Perception: 1
- Endurance: 15
- Charisma: 1
- Intelligence: 1
- Agility: 15
- Luck: 8
Total: 56
Required Perk and Rank Up:
Barbarian – 3/3 (STR)
- Every point of Strength adds +4 Damage Resist (max 80).
Incisor – 3/3 (STR)
- Your melee weapons ignore 75{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} of your target’s armor.
Martial Artist – 3/3 (STR)
- Your melee weapons weigh 60{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} less, and you can swing them 30{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} faster.
Slugger – 2/3 (STR)
- Your two-handed melee weapons now do +20{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} damage.
Expert Slugger – 2/3 (STR)
- Your two-handed melee weapons now do +20{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} damage.
Master Slugger – 2/4 (STR)
- Your two-handed melee weapons now do +20{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} damage.
Life Giver – 3/3 (END)
- Gain a total of +45 to your maximum Health.
Aqua Boy/Girl – 1/1 (END)
- You no longer take Rad damage from swimming and can breathe underwater.
Cola Nut – 2/2 (END)
- Nuka-Cola products are now three times as beneficial.
Ironclad – 5/5 (END)
- You now gain 50 Damage and Energy Resistance while wearing armor.
Solar Powered – 3/3 (END)
- Gain +3 to STR and END between the hours of 6:00 a.m. and 6:00 p.m.
Adrenaline – 5/5 (AGL)
- Gain +10{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} (max 60{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d}) damage for 30s per kill. Duration refreshes with kills.
Evasive – 3/3 (AGL)
- While unarmored, each point of AGI adds +3 Damage and Energy Resist (max 45).
Action Boy/Girl – 3/3 (AGL)
- AP regenerates 45{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} faster.
Born Survivor – 1/1 (AGL)
- Falling below 20{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} health will automatically use a Stimpak.
Marathoner – 3/3 (AGL)
- Sprinting consumes 40{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} fewer AP.
Ricochet – 4/4 (LCK)
- You have a 20{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} chance to deflect back a portion of enemies’ ranged damage.
Bloody Mess – 3/3 (LCK)
- 15{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} bonus damage means enemies may explode into a gory red paste.
Storm Chase – 1/2 (LCK)
- Gain health regeneration while outside during rain or Rad storms.
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