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Far Cry 5 – Perks Detail and How to Unlock

Takedown Mastery

  • Perk Point Cost: 6
  • Available in Arcade: No. Takedowns in Arcade are preset for all players.

Unlocks chain, melee-throw, and sidearm takedowns in the campaign and arcade. Takedown range is increased in the campaign only.

Primal Mastery

  • Perk Point Cost: 6
  • Available in Arcade: Yes

You can reload, aim, and switch bows and slingshots faster.

Close-Combat Mastery

  • Perk Point Cost: 6
  • Available in Arcade: Yes

Melee weapons are more sturdy and efficient. Reload, aim, and switch handguns faster. Sway and bullet spread are reduced.

Locksmith

  • Perk Point Cost: 6
  • Available in Arcade: No

Stealthily lockpick safes and doors that do not require a key card.

Throwback

  • Perk Point Cost: 7
  • Available in Arcade: Yes

Throw back incoming projectiles like grenades and dynamite when they are near you.

Ghost

  • Perk Point Cost: 7
  • Available in Arcade: Yes

You make less noise when walking, sprinting, and landing. Falling damage is also reduced.

Prepper Perks Detail:

These perks will increase your carrying capacity of ammo, throwables, and weapon slots.

Close-Combat Gear Bag

  • Perk Point Cost: 1
  • Available in Arcade: Yes

Carry more handgun ammo and melee weapons.

Journey Pack

  • Perk Point Cost: 7
  • Available in Arcade: Yes

Carry more items in your inventory, including up to five medkits.

Tactical Ammo Bag

  • Perk Point Cost: 8
  • Available in Arcade: Yes

Carry more SMG and shotgun ammo.

Quiver

  • Perk Point Cost: 8
  • Available in Arcade: Yes

Carry more normal, incendiary, and explosive arrows.

Rifle Ammo Bag

  • Perk Point Cost: 9
  • Available in Arcade: Yes

Carry more rifle and .50-cal ammo

Throwables Bag

  • Perk Point Cost: 9
  • Available in Arcade: Yes

Carry more explosives, throwing knives, and bait.

Special Ammo Bag

  • Perk Point Cost: 9
  • Available in Arcade: Yes

Carry more armor-piercing and incendiary ammo.

Heavy Ammo Bag

  • Perk Point Cost: 9
  • Available in Arcade: Yes

Carry more LMG, flamethrower, rocket launcher, and grenade launcher ammo.

Additional Holster

  • Perk Point Cost: 8
  • Available in Arcade: Map maker’s choice

Carry a third weapon of any type in your Weapon Wheel.

Weapons Collector

  • Perk Point Cost: 9
  • Prerequisite: Requires the Additional Holster perk and one Seed family member to be defeated.
  • Available in Arcade: Map maker’s choice

Carry a fourth weapon of any type in your Weapon Wheel.

Leader Perks Details

These perks help reduce the time required for specialists and fighters to return to duty after they’ve been injured.

Boomer

  • Perk Point Cost: 4
  • Prerequisite: Requires the Man’s Best Friend mission to be completed in Holland Valley.
  • Available in Arcade: No

Boomer returns faster after being injured.

Sharky

  • Perk Point Cost: 4
  • Prerequisite: Requires the Burn, Baby, Burn mission to be completed in Henbane River.
  • Available in Arcade: No

Sharky returns faster after being injured.

Peaches

  • Perk Point Cost: 4
  • Prerequisite: Requires the Here Kitty, Kitty mission to be completed in Henbane River.
  • Available in Arcade: No

Peaches returns faster after being injured.

Jess

  • Perk Point Cost: 4
  • Prerequisite: Requires the A Dish Served Cold mission to be completed in Whitetail Mountains.
  • Available in Arcade: No

Jess returns faster after being injured.

Grace

  • Perk Point Cost: 4
  • Prerequisite: Requires the Grace Under Fire mission to be completed in Holland Valley.
  • Available in Arcade: No

Grace returns faster after being injured.

Hurk

  • Perk Point Cost: 4
  • Prerequisite: Requires The Prodigal Son quest to be completed in Whitetail Mountains.
  • Available in Arcade: No

Hurk returns faster after being injured.

Nick Rye

  • Perk Point Cost: 4
  • Prerequisite: Requires the Wingman quest to be completed in Holland Valley.
  • Available in Arcade: No

Nick Rye returns faster after being injured.

Adelaide

  • Perk Point Cost: 4
  • Prerequisite: Requires the Friendly Skies quest to be completed in Henbane River.
  • Available in Arcade:No

Adelaide returns faster after being injured.

Cheeseburger

  • Perk Point Cost: 4
  • Prerequisite: Requires the A Right to Bear Arms quest to be completed in Whitetail Mountains.
  • Available in Arcade: No

Cheeseburger returns faster after being injured.

Leadership

  • Perk Point Cost: 6
  • Prerequisite: Must hire three unique specialists.
  • Available in Arcade: No

Unlock an additional slot in your squad to let you play with two guns for hire in the campaign.

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