There are 3 types of weapons that you will have in Just Cause 3, Two-Handed, Dual-Wield and Special Weapons. Here in the list you will find the detail of each weapon and also what is it good for and where is to best use.
If you are looking to find every single collectible in Just Cause 3, check out our guide for the collectibles: All Collectibles locations Guide.
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Assault rifles are good weapons because of their range, fire power and speed. They are versatile than LMG’s and Shotguns, so pick them up if you don’t know what to choose for your next mission.
It is a light hitter assault rifle with a very good rate of fire. Keep your target in your sights and whittle them down.
This is very deadly assault rifle. Its Accuracy and Stability make it a delightful weapon to shoot; you hit your targets quite well at most ranges. The drop in Firing Rate and Capacity is a small price to pay for most applications.
This is a weapon with high damage and good accuracy. This lethal weapon allows you to have many of the advantages of a normal Assault Rifle while still approaching the Accuracy of a Sniper Rifle.
With amazing accuracy, this gun keep shooting the target like a pro. And the UPM61 loses enough of its Firing Rate that its total damage output suffers a little. When you need accuracy, this rifle should be your first choice, but think about the Misfortune or Predator when you’re simply trying to keep the damage pouring.
Light Machineguns (LMGs) offer serious stopping power with sustained fire. If you are defending a position then Light Machineguns are the best choice.
URGA VDOVA 89
This LMG is very good for extended firefights. It doesn’t have the sniping potential of the Assault Rifles. However, it’s made to keep putting shots on target in prolonged bursts. When you’re taking down large groups, this excels.
Shotguns are best weapons at close range and they do massive damage. They’re the best two-handed choice if you’re assaulting a base, or going into a city environment.
If you are fighting at close range then this shotgun is the best choice for you. Kladivo is entirely designed to eliminate a single target quickly at almost point-blank range. That’s what it’s for. That’s what it does well.
This is a shotgun with potential better than Kladivo. It retains the catastrophic damage, but gives you more time to fire. You still take this for close quarter’s battles, but it can handle heavier single targets or even small groups of targets in its ideal range.
Pistols are good choice for your dual – wield slot. They are easy to use, hit their targets often, and don’t have a big downside. The Exotic Dual Wield options are superior when it comes to firepower.
It’s a mediocre weapon that doesn’t have any use compared to its alternatives. It is good because of its stability and rate of fire.
CS SPECTRE MARK V
This pistol is very lethal because of its high damage. It is very good choice for pistol lovers. It’s still usurped by the Peacebringer, but you won’t be disappointed when you’re using it.
Submachineguns have the most deadly fire rate that you need to finish off the group of enemies.
This is a good SMG with fast firing rate but weaker secondary stats. It’s quite nice when you’re fighting enemies that can be staggered (because your Firing Rate is too high for them to handle). Against anything else, it’s a poor choice.
CS WRAITH 225R
The Wraith has highest fire rate among all SMG’s in the game. You can use it any time in the game but it is best to destroy groups of weaker targets.
CS9 has much slower rate with very high damage. You won’t obliterate groups of weaker targets quite as well because of the loss in Firing Rate, but you can still put the hurt on them and the damage often makes up for it. It is good to take down heavier and single targets.
The Exotic guns are best to deal heavy damage in the battlefield. These heavy hitters take out big targets with prejudice.
Peacebringer is the best to take down high health targets. This pair of Revolvers is able to give a knock-down punch to your most worrisome targets. Combine it with a two handed weapon that can take on groups so that you have one gun for soft enemies and another for the big guys.
It is also designed to kill big enemies. Pair these Shotguns and ambush your targets around corners. Though weak out in the field, this weapon combo is amazing when you’re fighting inside bases or in other close quarter’s situations.
Rocket Launchers are best ranged weapons to deliver a massive amount of damage. You can take out Tanks, APCs, Helicopters, Planes, and everything with the help of them. If you’re going into a vehicle-based mission or situation, make sure that you have some type of Rocket Launcher with you.
This is the most basic Rocket Launcher. It’s fine for taking out individual vehicles, but it doesn’t have the truly murderous power of the Fire Leech or the Capstone Hydra.
This is the Rocket Launcher with much more spread. You can take up to eight targets at once with this. But some aiming and Lock on time is necessary. It is recommended for Liberations or defensive Story missions.
Hydra can fire five rockets at a time. When you’re taking on the heaviest Tanks and Helicopters, it helps to have this thing packed away.
You can clear group of targets with grenade launchers quickly. Rocket Launchers are superior for anti-vehicle work, while Grenade Launchers excel at anti-personnel applications.
Infantry elimination is good enough with the Negotiator. It takes out a decent spread and does moderate damage.
Firing a wave of grenades, the 210 annihilates weaker troops, letting you clear a field without much delay.
Sniper Rifles are best to take down enemies from a long distance. Commanders, Black Hand troops, Elites, and Assault Troops are all great examples of enemies that are better killed before they have a chance to shoot at you.
USV 45 SOKOL
This rifle has nasty recoil and it takes more time to aim because of that. Save this for long-range fights, especially when the targets have massive health.
Archangel is smooth and clean with its shots, so you won’t have to lose as much time adjusting between shots. It’s a lovely weapon.
The only exotic here is a Mortar, and it’s great at breaking up parties.
210 is very much similar to grenade launchers, best to take out weaker targets. This is very nice for Story missions where there are battlefields with many targets.
FOWS can be unlocked throughout the story, every FOW has different function.
This weapon designates a site for attack from the air. Allied airplanes fly in and bomb the location that you select.
Thunderbird is used to disable Bavarium shields and enemy vehicles. It is good option for story missions but it is a limited option because there are another versatile weapons are available. So carry this only when shielded targets are involved in the upcoming mission.
This weapon destroys whatever it hits. Even Bavarium-shielded Tanks/Helicopters are destroyed in a single shot as long as you fire when the shields are down.
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