#7: Time and Tide
You will have this quest after Kana Rua joins you at the end of Act I when you enter Caed Nua, just outside the front gate of the stronghold.
New Objective: Find Maerwald
Kana Rua is very eager to explore the Endless Paths, seeing it not only as an opportunity to glean crucial information about the Engwithan people. The Endless Paths themselves provide an obstacle to immediately investigating Gabrannos’ tomb; Kana Rua is content to aid you in your journey until they are capable of tackling the sixth level.
Once descend, Kana Rua discovers tomb of Gabrannos. Kana asks party to retreat to surface for a time, so that he might think about what to do next. On the first level of the Endless Paths, the party is ambushed by Leaden Key Agents, hot on the trail of both you and Kana Rua.
During several conversations with Kana, about Endless Paths, player has the opportunity to present their views as to whether the pursuit of knowledge is in and of itself worthwhile, and whether the ends justify the means when it comes to collecting that knowledge. These responses shape Kana’s own perspective on his mission animancy and the Engwithan culture.
You have to look these conversations:
- Time and Tide quest dialogues over the course of resolving the quest itself
- Talking to Kana in the sanitarium about animancy
- Talking to him after the ducal assassination at start of Act III
- Talking to him after speaking with Iovara
- Rest conversations where he discusses animancy or his mission to help Rauatai
If you encourage a less idealistic view of Engwithans and support Kana’s mission to help Rauatai, Kana Rua maintains his belief that the holy text he was after left an important mark. Kana Rua returns home and describes both the good and bad aspects of Engwith culture to the lore college, in the hopes that Rauatai can avoid Engwith’s mistakes and carve its own path.
If discourage his search along with his fondness for the Engwithans, Kana Rua’s disillusionment with his quest sees him return to Tâkowa with a cloud over him. He goes back home and takes up the argument for isolationism. While the report does not bring immediate change.
If encourage an idealistic view of the Engwithans and support Kana’s mission, Kana Rua returns home and inspires his people with his talks about Engwith ideals, and becomes a respected and convincing speaker in the move towards becoming more welcoming of foreign influences.
If encourage Kana’s general search for knowledge, but don’t support his view of the Engwithans or his approach to solving Rauatai’s problems, Kana decides that the mission is flawed from the outset, and the tablet can’t provide the answers he wants.
If the tablet was not recovered and you encourage Kana’s pursuit of knowledge and ambitions for Rauatai during their conversations throughout the game, Kana Rua determines that he shall seek out the tablet on his own and descends into Od Nua. He is not heard from again.
If the tablet was not recovered and you discourage Kana’s pursuit of knowledge and his plans for Rauatai during their conversations, then Kana Rua decides that tablet is meaningless and that he no longer cares what it says.
#8: The Long Hunt
This quest will be available as Sagani join you in Act I, as you pass through Woodend Plains. You can find her and her fox companion at the crossroads in the middle of this area.
New Objective: Travel to the Cliffs You Saw in the Vision
As you wander around the wilderness, you get clues about Persoq’s whereabouts when Sagani is in the party. Each clue leads to another clue in sequence and serves as a conversation point with Sagani to discuss your collective progress on her quest. These clues play out like Watcher visions and each clue is activated by finding the previous clue and having Sagani in the party.
Woodend Plains Points to Pearlwood Bluff
If she’s in your party, Pallegina can tell you she saw bluffs like that south of Defiance Bay when she sailed in. With Moderate perception, you smell the salt in the air and see the expanse of the water this is somewhere on the coast. With High perception, you see the tracks and ruts of many wagon wheels. It must be near a big city. You can then talk to Sagani and the discussion includes the “legacy” and tradition of the village, a mention of the things happening today that tie back to Persoq.
Pearlwood Bluff Points to Elmshore
When you find the clue on the western cliffs of Pearlwood Bluff, you get another vision. This time, you see an Adra arch in the middle of the wood. If in party, Eder can tell you it’s at a place just across the lake from Twin Elms. This opens dialog with Sagani about what Persoq was like.
Elmshore Points to Northweald
Finding the last clue leads you to final vision. You see charred, bare tree trunks standing amidst ruined pillars, broken arches, and circles of stone half-hidden by the undergrowth. If in party, Hiravias tells that this as a high-elevation wilderness north of Twin Elms. Somewhere on the slopes of a mountain.
This opens dialog options with Sagani. Persoq had a lasting impact on her village. The completion of this tradition has changed her, communicated something meaningful to Persoq, and given her village a meaningful sense of continuity.
You finally catch up to a white stag in the Northweald. Sagani’s figurine glows more brightly and you recognize Persoq’s soul in a deer. He has been felled by Glanfathan hunters. Sagani must decide quickly what to say, but there’s only time for her to share the most important thing. Sometime after Persoq is found, Sagani has given some thought to what happened, what it meant, and how it relates to your own quest.