Bath Room
- Req. Items: Bench, bathtub (x3), washtub (x3), Light source
- Effect: Increases automatic HP recovery by 1 point
- Score: 300
Diviner’s Den
- Req. Items: Diviner’s altar, chest, candelabrum (x2)
- Effect: Residents will build divine items and put them in the chest
- Score: 300
Chill-Out Room
- Req. Items: Bench, plant pot (x4), Plant (x2), Flower (x2), fireplace
- Effect: Increases automatic HP recovery by 1 point
- Score: 400
Throne Room
- Req. Items: Throne (x2), big bold banner (x2), column (x2), candelabrum (x2)
- Effect: Increases automatic HP recovery by 1 point. Residents will wield more powerful weapons
- Score: 600
Kitchens:
Crude Kitchen
- Req. Items: Cookfire, chest
- Effect: Residents will cook food and put it in the chest
- Score: 150
Cafeteria
- Req. Items: Cookfire, small table, chest, comfy stool (x2)
- Effect: Residents will cook food and put it in the chest.
- Score: 200
Cookfire Café
- Req. Items: Cookfire, chest, Table (x2), Chair (x4), Decorative food
- Effect: Residents will cook food and put it in the chest. Prevents your hunger meter from falling inside your base
- Score: 300
Barbecue Kitchen
- Req. Items: Brick barbecue, chest
- Effect: Residents will cook food and put it in the chest
- Score: 500
Barbecue Bistro
- Req. Items: Brick barbecue, chest, Table (x2), Chair (x4), Decorative food
- Effect: Residents will cook food and put it in the chest. Prevents your hunger meter from falling inside your base
- Score: 700
Comprehensive Kitchen
- Req. Items: Brick barbecue, chest, stove, round table, Chair (x4), Decorative food
- Effect: Residents will cook food and put it in the chest. Prevents your hunger meter from falling inside your base
- Score: 1000
Flowery Foodery
- Req. Items: Brick barbecue, chest, pot plant, extravagant table, Chair (x4), Decorative food
- Effect: Residents will cook food and put it in the chest. Prevents your hunger meter from falling inside your base
- Score: 1000
Bodybuilders’ Bar
- Req. Items: Brick barbecue, chest, beer barrel, bar counter, Chair (x4), Decorative food
- Effect: Residents will cook food and put it in the chest. Prevents your hunger meter from falling inside your base
- Score: 1000
Hospitals:
Sickroom
- Req. Items: Simple bed (x2), small table, pot plant, washtub, Light source
- Effect: Can be used to treat patients
- Score: 300
Infirmary
- Req. Items: Simple bed (x4), small table, pot plant, washtub, Light source
- Effect: Can be used to treat patients
- Score: 400
Gardens:
Fountain Foyer
- Req. Items: Bench, block of water (x10), fountain, Light source
- Effect: Increases automatic HP recovery by 1 point
- Score: 100
Grassy Garden
- Req. Items: Bench, Plant (x5), Light source
- Effect: No effect
- Score: 100
Rockery
- Req. Items: Bench, Stone (x10), Plant (x5), Light source
- Effect: Increases automatic HP recovery by 1 point
- Score: 200
Arboretum
- Req. Items: Bench, Tree (x5), Plant (x5), ivy (x5), Light source
- Effect: Increases automatic HP recovery by 1 point. Makes healing items 15{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} more effective
- Score: 200
Cactus Garden
- Req. Items: Bench, Cactus (x10), sandwort (x5), dead tree, Light source
- Effect: Increases automatic HP recovery by 2 points
- Score: 300
Flower Garden
- Req. Items: Bench, Flower (x5), Light source
- Effect: No effect
- Score: 100
Botanical Garden
- Req. Items: Bench, Flower (x10), Plant (x5), Light source
- Effect: Increases automatic HP recovery by 1 point
- Score: 200
Tropical Garden
- Req. Items: Bench, pongsettia, bigonia, cotton plant (x5), tingleweed (x5), Light source
- Effect: Increases automatic HP recovery by 2 points
- Score: 300
Cantlin Garden
- Req. Items: Bench, Flower (x10), Plant (x5), block of water(x8), plumberry tree, brazier
- Effect: Increases automatic HP recovery by 2 points
- Score: 3000
Workshops:
Carpenter’s Workshop
- Req. Items: Carpenter’s workstation, chest, Light source
- Effect: Residents will build furniture and materials and put them in the chest
- Score: 200
Carpenter’s Studio
- Req. Items: Carpenter’s workstation, chest, leather sack, shop sign, Fancy light source
- Effect: Residents will build furniture and put it in the chest. Makes equipment slightly more durable
- Score: 500
Herbalist’s Workshop
- Req. Items: Herbalist’s cauldron, chest, pot (x2), Table, Light source
- Effect: Residents will make medicine and put it in the chest. Makes healing items 25{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} more effective
- Score: 200
Alchemist’s Laboratory
- Req. Items: Transmutation table, chest, pot (x2), Table, Light source
- Effect: Residents will make medicine and put it in the chest. Makes healing items 50{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} more effective
- Score: 500
Welder’s Workshop
- Req. Items: Welder’s workbench, chest, bookcase (x4), book, Table, Fancy light source
- Effect: Residents will build novelty items and put them in the chest
- Score: 500
Stonemason’s Workshop
- Req. Items: Mason’s workstation, chest, Light source
- Effect: Residents will build furniture and materials and put them in the chest
- Score: 200
Stonemason’s Smithy
- Req. Items: Mason’s workstation, Smithing station, chest, Light source
- Effect: Residents will build furniture and materials and put them in the chest
- Score: 300
Stonemason’s Studio
- Req. Items: Mason’s workstation, chest, leather sack, shop sign, Fancy light source
- Effect: Residents will build furniture and put it in the chest. Makes equipment slightly more durable
- Score: 500
Blacksmith’s Studio
- Req. Items: Mason’s workstation, Smithing station, chest, leather sack, shop sign, Fancy light source
- Effect: Residents will build furniture and put it in the chest. Makes equipment slightly more durable
- Score: 700
Miner’s Refinery
- Req. Items: Miner’s refiner, chest, Light source
- Effect: Residents will build furniture and put it in the chest
- Score: 200
Miner’s Smithy
- Req. Items: Miner’s refiner, Smithing station, chest, Light source
- Effect: Residents will build furniture and put it in the chest
- Score: 300
Miner’s Studio
- Req. Items: Miner’s refiner, chest, leather sack, shop sign, Fancy light source
- Effect: Residents will build furniture and put it in the chest. Makes equipment slightly more durable
- Score: 500
Ironmonger’s Studio
- Req. Items: Miner’s refiner, Smithing station, chest, leather sack, shop sign, Fancy light source
- Effect: Residents will build furniture and put it in the chest. Makes equipment more durable
- Score: 700
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