Endurance Perks:

Modifications: Maximum Hit Points, Disease Resistance

Buffs: Endurance Bobblehead, Solar Powered, Armor and Clothing bonuses and effects, Buffjet, Bufftats, Psychobuff, X-Cell, Bourbon

Lead Belly

Req. Level: 2

Ranks: 1, 2, 3

  • You take 30% less radiation /60% less radiation/no radiation from eating or drinking.

Dromedary

Req. Level: 3

Ranks: 1, 2, 3

  • All drinks quench thirst by an additional 25/50/75%.

Iron Stomach

Req. Level: 4

Ranks: 1, 2, 3

  • Your chance to catch a disease from food is reduced by 30/60/90%.

Slow Metabolizer

Req. Level: 5

Ranks: 1, 2, 3

  • All food satisfies hunger by an additional 25/50/75%.

Thirst Quencher

Req. Level: 6

Ranks: 1, 2, 3

  • Drinking any liquid has a 30/60/90% reduced chance to cause disease.

Good Doggy

Req. Level: 8

Ranks: 1

  • Eating dog food is now three times as beneficial.

Natural Resistance

Req. Level: 10

Ranks: 1, 2, 3

  • You are 30/60/90% less likely to catch a disease from the environment.

Hydro Fix

Req. Level: 12

Ranks: 1, 3

  • Chems generate 50% less/no thirst.

Rejuvenated

Req. Level: 12

Ranks: 1, 2

  • You gain increased/ much increased benefit from being Well Fed or Well Hydrated.

Cola Nut

Req. Level: 14

Ranks: 1, 2

  • Nuka-Cola products are now twice/three times as beneficial.

Vaccinated

Req. Level: 16

Ranks: 1, 2, 3

  • Chance of catching a disease from creatures is reduced by 30/60/90%.

Munchy Resistance

Req. Level: 17

Ranks: 1, 3

  • Using chems induces 50% less/no hunger.

Homebody Card

Req. Level: 19

Ranks: 1, 2

  • Gain gradual health regeneration/improved health and limb regeneration while in your camp or workshop.

Adamantium Skeleton

Req. Level: 21

Ranks: 1, 2, 3, 4, 5

  • Your limb damage is now reduced by 20/40/60/80/100%.

Solar-Powered

Req. Level: 22

Ranks: 1, 2, 3

  • Gain +1/2/3 to STR and END between the hours of 6:00 a.m. and 6:00 p.m.

Chem Fiend

Req. Level: 23

Ranks: 1, 2, 3

  • Any chems you take last 30/60/100% longer.

Cannibal

Req. Level: 25

Ranks: 1, 2, 3

  • Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores some/more/even more Health and hunger.

Aqua Boy/Girl

Req. Level: 26

Ranks: 1

  • You no longer take Rad damage from swimming and can breathe underwater.

Fireproof

Req. Level: 27

Ranks: 1, 2, 3

  • Immediately gain +20/40/60 Fire Resistance.

Nocturnal Fortitude

Req. Level: 29

Ranks: 1, 2

  • Gain +20/+40 to Max Health between the hours of 6:00 p.m. and 6:00 a.m.

Ironclad

Req. Level: 30

Ranks: 1, 2, 3, 4, 5

  • You now gain 10/20/30/40/50 Damage and Energy Resistance while not wearing Power Armor.

Revenant

Req. Level: 32

Ranks: 1, 2

  • Gain a +25/50% damage bonus for 2 minutes when a player revives you.

Rad Resistant

Req. Level: 34

Ranks: 1, 2, 3, 4

  • Gain +10/20/30/40 Radiation Resistance.

Ghoulish

Req. Level: 36

Ranks: 1, 2, 3

  • Radiation now regenerates some/even more/even more of your lost Health.

Radicool

Req. Level: 38

Ranks: 1

  • The greater your Rads, the greater your Strength

Professional Drinker

Req. Level: 39

Ranks: 3

  • There’s no chance you’ll get addicted to alcohol.

All Night Long

Req. Level: 41

Ranks: 1, 2, 3

  • You suffer 20/40/60% less from hunger and thirst.

Chem Resistant

Req. Level: 43

Ranks: 1, 2

  • You’re half as likely to get addicted when consuming Chems/you gain complete immunity to chem addiction.

Sun-Kissed

Req. Level: 45

Ranks: 1, 1

  • Slowly/quickly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m.

Photosynthetic

Req. Level: 47

Ranks: 1, 2

  • Gain Health regeneration/improved Health regeneration between the hours of 6:00 a.m. and 6:00 p.m.

Lifegiver

Req. Level: 50

Ranks: 2, 3, 4

  • Gain a total of +15/30/45 to your maximum Health.