Charisma Perks:
Modifications: Team Play, Barter Bonus
Buffs: Charisma Bobblehead, Magnetic Personality, Some clothing, Chems, Beer
Inspirational
Req. Level: 2
Ranks: 1, 2, 3
- When you are on a team, gain 5/10/15{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} more XP.
Happy Camper
Req. Level: 3
Ranks: 1, 2
- Hunger and thirst grow 40/80{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} more slowly when in camp or in a team workshop.
Lone Wanderer
Req. Level: 4
Ranks: 2, 3, 4
- When adventuring alone, take 10/15/20{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} less damage and gain 10/20/30{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} AP regen.
Bodyguards
Req. Level: 5
Ranks: 1, 2, 3, 4
- Gain 6/8/10/12 Damage & Energy Resist (max 18/24/30/36) for each teammate, excluding you.
Hard Bargain
Req. Level: 7
Ranks: 1, 2, 3
- Buying and selling prices at vendors are better/even better/much better.
EMT
Req. Level: 9
Ranks: 1, 2, 3
- Players you revive come back with Health regen for 15/30/60 seconds.
Bloodsucker
Req. Level: 11
Ranks: 1, 2, 3
- Bloodpacks now satisfy thirst, no longer irradiate, and heal 50/100/150{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} more.
Magnetic Personality
Req. Level: 13
Ranks: 1, 2
- Gain 1/2 Charisma for each teammate, excluding yourself.
Field Surgeon
Req. Level: 15
Ranks: 2
- Stimpaks and RadAway will now work much more quickly.
Happy-Go-Lucky
Req. Level: 17
Ranks: 1, 2
- Your Luck is increased by 2/3 while under the influence of alcohol.
Injector
Req. Level: 19
Ranks: 1, 2, 3
- Players you revive have +6/12/18 AP regen for 10 minutes.
Team Medic
Req. Level: 20
Ranks: 1, 2, 4
- Your Stimpaks now also heal nearby teammates for 50/75/100{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} the normal strength.
Quack Surgeon
Req. Level: 22
Ranks: 1
- Revive other players with liquor!
Party Boy/Girl
Req. Level: 24
Ranks: 2, 3
- The effects of alcohol are doubled/ tripled.
Travel Agent
Req. Level: 26
Ranks: 1
- You pay 30{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} fewer Caps when Fast Traveling.
Healing Hands
Req. Level: 28
Ranks: 1
- Players you revive are cured of all Rads.
Animal Friend
Req. Level: 30
Ranks: 1, 2, 3
- Aim your gun at any animal below your level for a 25/50/75{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} chance to pacify it.
Overly Generous
Req. Level: 32
Ranks: 1, 2
- Rads increase your chance to inflict 25/50 Rads with melee attacks!
Anti-Epidemic
Req. Level: 34
Ranks: 1, 2
- Your disease cures have a 50/100{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} chance to cure a disease on nearby teammates.
Spiritual Healer
Req. Level: 36
Ranks: 1, 2, 3
- You regenerate health for 5/7/10 seconds after reviving another player.
Squad Maneuvers
Req. Level: 37
Ranks: 1, 2
- Run 10/20{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} faster when part of a team.
Philanthropist
Req. Level: 39
Ranks: 1, 2, 3
- Restore some/more/much more of your team’s hunger and thirst when you eat or drink.
Suppressor
Req. Level: 40
Ranks: 1, 2, 3
- Reduce your target’s damage output by 10/20/30{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} for 2 seconds after you attack.
Strange in Numbers
Req. Level: 42
Ranks: 1
- Positive mutation effects are +25{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} stronger if teammates are mutated too.
Rad Sponge
Req. Level: 44
Ranks: 1, 2, 3
- When affected by Rads, you periodically heal 15/30/50 Rads on nearby teammates.
Tenderizer
Req. Level: 46
Ranks: 1, 2, 3
- Make your target receive 5/6/7{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} more damage for 5/7/10 seconds after you attack.
Friendly Fire
Req. Level: 48
Ranks: 1, 2, 3
- Teammates hit by your flame weapons regen health briefly/more health briefly/even more health (no Molotovs).
Wasteland Whisperer
Req. Level: 50
Ranks: 1, 2, 3
- Aim your gun at a creature below your level for a 25/50/75{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} chance to pacify it.
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