Agility Perks:
Modifications: Action Points in V.A.T.S., bonus to Sneak
Buffs: Agility Bobblehead, U.S. Covert Operations Manual 10 Magazine, Clothing, Armor, and effects from armor, Chems (Calmex, X-Cell), Rum
Action Boy/Girl
Req. Level: 2
Ranks: 1, 2, 3
- AP regenerates 15/30/45{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} faster.
Born Survivor
Req. Level: 3
Ranks: 1, 2, 3
- Falling below 20/30/40{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} health will automatically use a Stimpak.
Thru Hiker
Req. Level: 3
Ranks: 1, 2, 3
- Food and drink weights are reduced by 30/60/90{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d}.
Gun Runner
Req. Level: 4
Ranks: 1, 2
- Your running speed is increased by 10/20{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} when you have a pistol equipped.
Moving Target
Req. Level: 5
Ranks: 1, 2, 3
- Gain +15/30/45 Damage and Energy Resistance while sprinting
Gunslinger
Req. Level: 6
Ranks: 1, 2, 3
- Your non-automatic pistols now do +10/15/20{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} damage.
Dead Man Sprinting
Req. Level: 8
Ranks: 1, 2
- Sprint 10/20{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} faster at an increased AP cost when your health is below 40/50{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d}.
Packin’ Light
Req. Level: 9
Ranks: 1, 2, 3
- Your pistols weigh 25/50/75{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} less.
Guerrilla
Req. Level: 10
Ranks: 1, 2, 3
- Your automatic pistols now do +10/15/20{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} damage.
Marathoner
Req. Level: 13
Ranks: 1, 2, 3
- Sprinting consumes 20/30/40{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} fewer AP.
Ninja
Req. Level: 15
Ranks: 1, 2, 3
- Sneak attacks with melee weapons do 2.3x/2.6x/3x normal damage.
Evasive
Req. Level: 17
Ranks: 1, 2, 3
- Each point of Agility adds +1/2/3 Damage and Energy Resist (max 15/30/45).
Modern Renegade
Req. Level: 18
Ranks: 1, 2, 3, 4
- Gain some/more/even more/excellent Pistol hip fire accuracy and a +1/2/3/4{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} chance to cripple a limb.
Sneak
Req. Level: 20
Ranks: 1, 2, 3, 4, 5
- You are 20/30/40/50/60{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} harder to detect while sneaking.
Home Defense
Req. Level: 22
Ranks: 1, 2, 3
- You can craft and disarm better/advanced/expert traps and craft better/advanced/expert turrets (Plans required).
Gunslinger (Expert)
Req. Level: 24
Ranks: 1, 2, 3
- Your non-automatic pistols now do +10/15/20{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} damage.
Guerrilla (Expert)
Req. Level: 25
Ranks: 1, 2, 3
- Your automatic pistols now do +10/15/20{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} damage.
Covert Operative
Req. Level: 27
Ranks: 1, 2, 3
- Your ranged sneak attacks deal 2.15x/2.3x/2.5x normal damage.
Light Footed
Req. Level: 29
Ranks: 1
- While sneaking, you never trigger mines or floor-based traps.
Enforcer Card
Req. Level: 30
Ranks: 1, 2, 3, 4
- Your shotguns gain a 5/10/15/20{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} stagger chance and a 3/6/9/12{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} chance to cripple a limb.
Goat Legs
Req. Level: 32
Ranks: 1, 2
- Take 40/80{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} less damage from falling.
Ammosmith
Req. Level: 34
Ranks: 1, 2, 3
- Produce 30/60/100{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} more rounds when crafting ammunition.
Escape Artist
Req. Level: 35
Ranks: 1
- Sneak to lose enemies, and running no longer affects stealth.
Mister Sandman
Req. Level: 37
Ranks: 1, 2
- At night your silenced weapons do additional 25/50{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} sneak attack damage.
White Knight
Req. Level: 39
Ranks: 1, 2, 3
- Your armor breaks 30/60/90{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} more slowly and is cheaper to repair.
Gunslinger (Master)
Req. Level: 41
Ranks: 1, 2, 3
- Your non-automatic pistols now do +10/15/20{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} damage.
Guerrilla (Master)
Req. Level: 43
Ranks: 1, 2, 3
- Your automatic pistols now do +10/15/20{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} damage.
Dodgy
Req. Level: 45
Ranks: 1, 2, 3
- Avoid 10/20/30{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} of incoming damage at the cost of 30 APs per hit.
Secret Agent
Req. Level: 47
Ranks: 1, 2, 3
- Stealth Boys last twice/three times/four times as long!
Adrenaline
Req. Level: 49
Ranks: 1, 2, 3, 4, 5
- Gain +6/7/8/9/10{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} (max 36/42/48/54/60{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d}) damage for 30s per kill. Duration refreshes with kills.
Gun Fu
Req. Level: 50
Ranks: 1, 2, 3
- A.T.S. swaps targets on kill with +10{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} damage/10{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d}, then 20{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} damage/10{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d}, 20{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d}, then 30{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} damage to your next target/two targets/three targets.
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