In Fallout 76, when you kill an enemy with the stars next to its name, you will have a chance that you may have a drop of Legendary piece of equipment, Armor or weapon. With it you can modify your armor or weapon, which will give you additional bonuses and benefits while using it.
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Below we have the complete list of all the Legendary items and their bonuses detail. Have a look:
Anti-Scorched
- 25{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} more damage against Scorched, 20{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} less against everything else.
Anti-Armor
- Ignores 50{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} of your target’s armor.
Assassin’s
- +10{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} damage to players.
Berserker’s
- Deal more damage the lower your Damage Resistance.
Bloodied
-
- Does more damage the lower your health.
Concussive
- +33{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} VATS hit chance
Executioner’s
- +50{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} more damage when your target is below 40{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} health.
Explosive
- Bullets explode for 15 area damage.
Exterminator’s
- Does 50{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} more damage against Mirelurks and bugs.
Furious
- Damage increased after each consecutive hit on the same target.
Ghoul Slayer’s
- Does 50{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} more damage against Ghouls.
Hunter’s
- Does 50{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} more damage against animals.
Instigating
- Does double damage if the target is at full health.
Junkie’s
- Deal more damage the more chem withdrawal effects you currently have.
Medic’s
- A.T.S. crits will heal you and your group.
Mutant’s
- Damage increased by 10{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} if you are mutated.
Mutant Slayer’s
- +30{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} damage to Super Mutants.
Never Ending
- Unlimited ammo capacity.
Nocturnal
- Does increasing amounts of damage as the night grows longer, but less damage during the day.
Stalker’s
- If not in combat, +100{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} V.A.T.S. accuracy at +50{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} AP cost.
Suppressor’s
- Reduce your target’s damage output by 20{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} for 3 seconds.
Troubleshooter’s
- +30{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} damage to robots
Two Shot
- Shoots an additional projectile.
Zealot’s
- +30{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} damage to Ghouls.
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